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The Verge

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Image Credit: The Verge

Minecraft’s VR support is now gone

  • Minecraft has officially ended its support for virtual reality and mixed reality devices after the recent Minecraft: Bedrock Edition 1.21.80 Update.
  • Mojang announced the discontinuation of VR headset support, effective March 2025, citing the end of their ability to support VR / MR devices as the reason.
  • Players can still enjoy Minecraft on a VR headset by using the Java version of the game with mods like Vivecraft or QuestCraft, designed for VR platforms.
  • Despite alternative ways to play Minecraft in VR, the official support ending has disappointed some fans, especially recalling the impressive Minecraft HoloLens demo.

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UploadVR

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What An Apple Vision Pro Developer Learned Hiking 70 Miles Outdoors In Headset

  • The developer of CubicLayer, known as Industrial Volumetrics on the Apple App Store, hiked 70 miles outdoors wearing the Vision Pro headset.
  • During a demonstration, the developer showcased various videos, including virtual fishing, a wrist-based virtual compass, and a hike up a mountain with the Vision Pro.
  • The author tested CubicLayer in Central Park, impressed by the headset's capabilities in occluding objects and creating voxels in the real environment.
  • Despite some design critiques, the author found CubicLayer to be more engaging and functional than many other apps on the App Store.
  • CubicLayer offers unique features like multitasking support and different modes including flat panel, volume, and fully immersive experiences.
  • The app can utilize GPS from an iPhone to anchor virtual creations in specific physical locations, potentially allowing users to share their creations globally.
  • The developer gained insights into Vision Pro's spatial mapping and optical see-through while hiking, enhancing his understanding and app development in the field.
  • CubicLayer is available on the Apple App Store for users interested in exploring its innovative features and potential applications.

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Roadtovr

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‘Red Flowers’ Becomes ‘Catana’ as Joy Way Aims to Appeal to Younger Quest Crowd

  • Joy Way, the studio behind STRIDE: Fates (2023) and EXOcars (2024), has rebranded their VR action-platformer Red Flowers to Catana: Red Flowers to appeal to a younger audience.
  • Catana: Red Flowers features a family-friendly vibe with a kitty protagonist and Grandpa Kenji, and is set for a 2025 release on Quest and PSVR 2.
  • Players will take on the role of a ninja cat, engaging in action-packed gameplay that includes dashing through enemies, wielding a katana, and interacting in a cozy garden setting.
  • The pivot towards a more family-friendly approach follows Joy Way's reimagining of the game concept based on feedback, coinciding with a trend of younger players entering the Quest platform driven by new hardware introductions.

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Immersivelearning

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In VR school, fish teach robots

  • Scientists have developed a virtual reality system for fish to study their schooling behavior and uncover the natural 'control law' used by zebrafish.
  • Through virtual reality simulations, researchers found that fish coordinate their motion based on perceived position of neighbors, not speed, leading to effective collective behavior.
  • The study shows that simple rules govern fish schooling behavior, inspiring potential applications in robotics and autonomous vehicle design.
  • The discovered natural control law was successfully tested with robotic cars, drones, and watercraft, showing promise for future implementation in autonomous vehicles.

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Roadtovr

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‘Open Brush’ Gets Multiplayer Mode, Bringing Collaborative Art to Free ‘Tilt Brush’ Successor

  • Open Brush, the successor to Tilt Brush, now offers a multiplayer mode following a recent update.
  • The multiplayer mode allows users to collaborate, chat, and create VR art together in real-time on Quest and SteamVR headsets.
  • The update includes core painting tools for collaborative art, with more features planned for future updates.
  • The multiplayer mode is cross-platform, enabling interaction between Quest and SteamVR users in shared virtual spaces.

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Skarredghost

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An update on me, my blog, my trips to China and the US

  • The author shares updates on their blog, upcoming trips to China, the US, the UK, Germany, and their experiences at recent events like the Pico 10th Anniversary in London.
  • They received the Pico Spotlight Award for promoting virtual reality and had a great time socializing with XR enthusiasts.
  • Next, the author is set to speak at the VR AR Expo in Shanghai about XR in Italy and Europe, followed by a visit to Hangzhou and Shenzhen.
  • In June, they will attend AWE USA in Los Angeles to connect with the XR community, followed by a visit to Silicon Valley and participation in the XRCC hackathon in Berlin.
  • The author is currently focused on contract work and mentions the uncertainty in the XR industry, emphasizing the need to navigate through challenging times.
  • Despite the workload, they are optimistic about the future of XR, especially with upcoming advancements like Android XR devices.
  • While acknowledging reduced blog activity, the author hints at upcoming interviews, reviews, and travelogue entries to keep readers engaged.
  • They express determination to continue pursuing XR dreams and involving readers in their journey, highlighting resilience and a positive outlook on the future.

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UploadVR

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Galactic Traffic Control Gets VR Environments And Mini Mode

  • Mixed reality arcade game Galactic Traffic Control has introduced a 'VR Mode' and 'Mini Mode' in a recent update.
  • Developed by GnomeCap Games, the game involves routing ships to ports of matching colors while avoiding crashes and obstacles.
  • The new 'Mini Mode' allows players to enjoy the game without a room mesh in three different sizes: Mini, Micro, and Mega.
  • The developers are preparing for the version 1.0 release in a few months with new game modes, music tracks, and visual improvements.

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Roadtovr

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Flat2VR Parent Studio Opens VR Native Publisher ‘Impact Inked’

  • Impact Reality, parent company of Flat2VR Studios, has opened a new publishing wing called Impact Inked, dedicated to bringing VR-native games to market.
  • Impact Reality formed Flat2VR Studios in March 2024 to adapt flatscreen games to VR, and now with Impact Inked, they aim to support XR developers by funding, providing feedback, publishing, and marketing immersive games built specifically for VR.
  • Impact Inked plans to release at least four titles, with the first being Bolverk Games' VR survival adventure Surviving Mars: Pioneer, co-published with Paradox Interactive and set to launch on Quest and SteamVR headsets on May 8th.
  • The move to establish Impact Inked allows for the development and release of original VR-first games that explore new ideas while benefiting from the full support of Impact Reality's resources.

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UploadVR

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Wanderer: The Fragments Of Fate Takes #1 In April's PS VR2 Download Charts

  • Wanderer: The Fragments of Fate secured the top spot in April's PlayStation VR2 download charts, beating out popular titles like Beat Saber and Creed: Rise To Glory - Championship Edition.
  • The game received mixed reviews with praise for its narrative and puzzles but criticism for technical issues and combat. The developer has a roadmap in place for future updates.
  • Other games featured in the top downloads include Among Us 3D, Metro Awakening, and Alien: Rogue Incursion.
  • Upcoming PlayStation VR2 games for May include Ghosts of Tabor, The Midnight Walk, Pirates VR: Jolly Roger, Smash Drums, Zombie Army VR, and Epyka.

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UploadVR

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Free-To-Play Zero Caliber: Shooting Range Is Out Now On Quest

  • Zero Caliber: Shooting Range is a free-to-play VR gunplay experience available on Quest today.
  • The game includes fully unlocked versions of the Zero Caliber 2 armory and lobby area, allowing players to practice shooting in VR with five minigames.
  • Players can choose weapons like pistols, explosives, and shotguns, along with customization options such as scopes and lasers.
  • XREAL Games also announced that Zero Caliber 2 is nearing its release on Steam, with PlayStation VR2 ports of Zero Caliber 1 and 2 in the works, along with a spin-off in development.

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Immersivelearning

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KPMG global tech survey: 73% believe AI will significantly transform life sciences industry

  • A recent KPMG global tech survey revealed that 73% of tech function leaders in the life sciences industry believe artificial intelligence (AI) will revolutionize industry practices.
  • The report is based on a 2024 survey of approximately 2,450 technology leaders, including 123 senior life sciences technology function leaders from 26 countries.
  • Life sciences organizations are focusing on digital transformation to enhance efficiency and create new business models, with 63% citing risk aversion by senior leadership as a hindrance to digital transformation journeys.
  • Key findings also show that 59% of tech leaders believe their decision-making processes result in valuable outcomes, and the life sciences sector is prioritizing investments in edge computing, quantum computing, VR/AR/XR, and cyber security.

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Skarredghost

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The XR Week Peek (2025.05.05): Meta Quest’s disappointing sales, passthrough apps now on the Horizon Store, and more!

  • Meta Reality Labs experienced a decline in revenue in Q1 2025, with a 6% drop compared to Q1 2024, largely driven by disappointing Meta Quest sales and significant expenses.
  • Despite strong engagement, Meta Quest 3's sales performance remained underwhelming, reflected in the Horizon Store's game sales numbers.
  • The success of Ray-Ban Meta glasses, with tripled sales and increased user engagement, has fueled Meta's focus on smartglasses over VR.
  • Notable news includes Meta allowing apps with camera access on the Horizon Store, enhancing possibilities for AI-driven immersive experiences.
  • Datamining insights suggest Meta's upcoming Quest features may include UI upgrades and eye-tracking authentication.
  • Pimax's Dream Air updates, the launch of MeganeX 8K Superlight, and the uncertain vision of Infinite Reality raise industry discussions.
  • Live meshing on Meta Quest 3 and hacks to block Horizon Worlds showcase inventive uses and workarounds in the XR space.
  • EA's pause on Rally Games development, new content releases, and VR reviews offer diverse perspectives on industry developments.
  • Highlights include updates from companies like Apple, Homerise, and Motorola on VR support and collaborations within the ecosystem.
  • In the XR fun section, humorous links are shared along with a heartfelt appeal to support the Red Cross in Ukraine for humanitarian aid.

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Roadtovr

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[Industry Direct] PHI Studio & Agog Are Seeking Immersive Artists for a Four Week Residency Program

  • PHI Studio and Agog are seeking immersive artists for a four-week residency program on the theme of 'XR for Impact'.
  • The residency will be held at PHI Studio in Montreal, Canada, providing support, mentorship, and a grant of $15,000 CAD for project development.
  • Artists will have access to PHI's expertise, resources, creative community, industry network, and technical tools during the program.
  • Applications are open to artists, groups, or collectives working in immersive, XR, interactive, or experiential disciplines until June 24, 2025.

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Arduino

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Knuckle typing in mixed reality just makes sense

  • KnuckleBoard is an experimental keyboard interface developed by researchers at KTH Royal Institute of Technology and Ericsson Research for easier typing in mixed reality.
  • The interface takes advantage of proprioception, the body's sense of movement and position, by allowing users to type by tapping on their own knuckles with special gloves.
  • The KnuckleBoard prototype consists of two gloves with conductive pads on fingertips and knuckles, monitored by Arduino boards, enabling users to type alphanumeric characters in a VR or AR environment.
  • Users testing KnuckleBoard found it effective for typing while sitting, standing, and walking, hinting at potential applications beyond typing such as in VR, AR software, and games.

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Hitconsultant

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Nursing Schools Eye GenAI, Ramp Up VR Use to Boost Clinical Readiness

  • Nursing education programs are increasingly incorporating advanced technologies like generative AI (GenAI) and virtual reality (VR) to better prepare students for modern patient care.
  • A survey by Wolters Kluwer Health and the National League for Nursing revealed that while current adoption of GenAI in nursing programs is low at 17%, 45% of schools plan to invest in GenAI within the next 2-3 years.
  • The survey also showed a significant growth in virtual reality usage, with current VR usage nearly doubling from 15% in 2020 to 29% in 2024. 53% of respondents plan to implement VR within the next 2-3 years.
  • Technology investments in nursing education are primarily driven by the need to better prepare students for real-world clinical settings. The focus is on practical readiness, with the aim of bridging the gap for more practice-ready and clinically competent nurses.

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