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Roadtovr

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AWE 2025 Preview: 4 Companies Building XR’s Future

  • AWE USA 2025, one of the XR industry’s largest annual conferences, will start next week in Long Beach, CA.
  • Four companies attending AWE will showcase their latest XR technologies - CREAL with Clarity light-field display, XREAL with XREAL One Series AR glasses, ForgeFX with VORTEX XR training platform, and PICO with PICO 4 Ultra Enterprise mixed reality headset.
  • At AWE 2025, attendees can experience innovative XR solutions like spatial computing AR glasses, AI-enhanced training platforms, and advanced mixed reality headsets designed for enterprise applications.
  • Visitors at the event can witness demos, try out new accessories, and explore real-world applications of XR technology in various industries like education, training, and entertainment.

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Immersivelearning

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Virtual Reality Experiences: A New Frontier in Immersive Technology

  • Virtual Reality (VR) has evolved from a niche technology to a transformative force impacting various industries and human interaction, offering immersive experiences that simulate real or imaginary environments.
  • VR employs headsets, motion sensors, and hand controllers to create computer-generated environments that feel realistic, with recent advancements making VR more accessible and commercially viable.
  • Key VR technologies include Head-Mounted Displays, Motion Tracking Sensors, Haptic Feedback Devices, Artificial Intelligence, Machine Learning, and Spatial Audio, enabling immersive experiences.
  • VR has revolutionized gaming by providing users with fully immersive gameplay experiences that go beyond traditional screen-based interactions, as seen in games like Beat Saber and Half-Life: Alyx.
  • In cinematic experiences, VR is changing how films are produced and consumed, offering viewers interactive narratives and alternate perspectives through virtual reality films.
  • Virtual reality is also being used in virtual tourism, education, medical and surgical training, corporate and industrial training, as well as virtual workspaces for remote collaboration.
  • Therapeutically, VR is employed for exposure therapy, pain management, and rehabilitation, showing promise in treating conditions like PTSD, anxiety, and aiding in physical therapy.
  • Challenges in VR include physical and psychological effects, privacy and data security concerns, accessibility, and cost barriers, which need to be addressed for sustainable and ethical growth of the technology.
  • The future of VR looks promising with advancements in 5G networks, artificial intelligence, blockchain, and cloud computing, foretelling a future where VR becomes ubiquitous in various aspects of life.
  • As companies invest in creating interconnected digital worlds, VR is poised to become a cornerstone of the new digital era, offering limitless possibilities for exploration and innovation.
  • In conclusion, VR experiences present a thrilling frontier blending imagination with technology, reshaping reality across industries. Responsible development and regulation will be crucial in maximizing the benefits of VR for all.

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Immersivelearning

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China Cultural Expo: The Deep Integration of Culture and Technology, Shaping a New Blueprint for the Digital Era

  • The International Cultural Industries Fair, known as the Cultural Expo, is showcasing the flourishing fusion of culture and technology in China, attracting 6,280 exhibitors both online and offline.
  • The expo features cutting-edge technology like AI-powered exhibition assistants, AI-driven robotic performances, VR experiences, and AI applications in traditional medicine, breaking language barriers, and enabling cross-cultural communication.
  • Innovations in ancient book preservation and industry achievements like manned-grade drones and conversational AI engines are driving significant transformations in the cultural industry, lowering technical thresholds and fostering platform-oriented ecosystems.
  • The deep integration of culture and technology at the expo is seen as a crucial step towards the high-quality development of China's cultural industry in the digital age, setting a new blueprint for the future.

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Evade Law Enforcement When Grand Theft Animals Enters Early Access Next Week

  • Grand Theft Animals, a crime sandbox game developed by Squido Studio, is set to launch on Quest next week.
  • Players will navigate a cartoon open world as an ape-like creature, engaging in activities like delivery jobs, robbery, and evading law enforcement.
  • The game features animal-like movement mechanics and allows players to interact with various vehicles in the city.
  • In addition to gameplay, Grand Theft Animals will offer cosmetics for character customization and an upcoming content roadmap to be revealed.

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Roadtovr

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New Lady Gaga Track is ‘Beat Saber’s Latest Surprise Release

  • Lady Gaga's new track 'Abracadabra' has been released on Beat Saber as a paid single.
  • The song is available on all supported platforms and is priced at $1.99.
  • Abracadabra joins Beat Saber's Shock Drop library, which already features tracks from popular artists like Eminem and Kendrick Lamar.
  • This release includes multiplayer support, Arc and Chain notes, and a special red and grey color scheme for sabers.

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UploadVR

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Ghost Town Gets PC VR Demo Ahead Of Steam Next Fest

  • Ghost Town, a popular VR game, now has a Steam demo available ahead of its PC VR launch.
  • The game is a puzzle adventure set in the 80s, where players take on the role of a ghost hunter trying to solve the mystery of their brother's disappearance.
  • The PC VR demo is live preceding the Steam Next Fest, along with another VR game called Puzzling Places.
  • Ghost Town received high praise in a recent review, being labeled as an 'utterly engrossing supernatural VR adventure'. It is already available on Quest and will be coming to Steam and PlayStation VR2 later this year.

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Roadtovr

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Etsy Co-founder is Reportedly Building a Wild Magnifying Glass-like XR Device

  • Robert Kalin, co-founder of Etsy, is reportedly developing a magnifying glass-like XR device through his startup Dopple Works.
  • The device, called 'Loop', recently passed through the FCC with limited details available, indicating it is a portable, battery-powered device with WiFi, Bluetooth, and NFC connectivity.
  • A patent from Dopple Works suggests the device may feature a 6DOF tracking sensor, microphone, camera, speaker, and eye-tracking capabilities, with a focus on educational use cases.
  • The team at Dopple Works consists of former engineers from Mozilla Hubs and AltspaceVR, with Loop potentially offering a unique approach to mixed reality interaction for users of all ages.

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Atompunk Puzzler UnLoop Arrives This Year On Quest And Pico

  • UnLoop is a temporally twisted puzzle game arriving on Quest and Pico this fall, developed by CM Games.
  • Players are tasked with helping themselves by recording actions and stacking them to solve immersive puzzles on a space station called the Temporal Research Hub.
  • The game features run-ending obstacles like turrets and laser walls, requiring players to sacrifice themselves to succeed.
  • UnLoop allows players to dodge barriers, throw objects, record voice memos, delete and rewrite action loops to navigate through different sectors in the game, and it will be available on Quest and Pico this fall.

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Pimax Partners with Motorsport Games Following $2.5M Investment, Bolstering Position in VR Sims

  • Pimax strengthens its position in VR sim games by partnering with Motorsport Games after a $2.5 million investment.
  • Pimax, known for its VR sims support, recently became the official VR partner for Microsoft Flight Simulator through a collaboration with Microsoft.
  • The partnership with Motorsport Games will be showcased at the 93rd edition of the 24 Heures du Mans event in France.
  • Both companies plan to explore future collaborations in promotions and technical aspects following the investment.

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The Virtual Expo 2025 Can't Match The Real Thing

  • Japan's Expo 2025, a World’s Fair, is compared with its virtual counterpart, highlighting the historical significance of such events in showcasing national pride and progress.
  • Expo 2025 aims to explore the theme of 'Designing Future Society for Our Lives', focusing on creating a sustainable society while retaining potential for growth.
  • The Virtual Expo for Expo 2025 was proposed as a global accessible event, catering to those unable to physically visit Osaka, offering a unique virtual experience.
  • The Virtual Expo application supports phones, PC, and VR devices, providing an immersive experience with avatar creation and a hub world for exploration.
  • The Virtual Expo replicates the real Expo's events and offers multilingual communication features, but lacks in delivering engaging virtual pavilions, with many being non-interactive or incomplete.
  • Some virtual pavilions showcase innovative concepts that embrace the virtual medium, but overall, the Virtual Expo falls short in providing a meaningful and engaging experience comparable to the physical event.
  • The Virtual Expo highlights the limitations of current virtual experiences in capturing the spontaneity and genuine human connections found in real-world interactions at events like World's Fairs.
  • Attendees emphasize the joy of unexpected interactions and experiences at physical events, underscoring the irreplaceable value of human connection that technology cannot fully replicate.
  • The article concludes that the Virtual Expo cannot match the authenticity and spontaneity of real-world experiences, suggesting that while technology can enhance our lives, it cannot fully replace the essence of human interactions.
  • The author encourages experiencing the real-life Expo 2025 in Osaka to truly embrace the diversity of cultures and spontaneous moments that define immersive events, highlighting the unique value of in-person experiences.

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Why the Palit RTX 5060 Dual is Ideal for VR in the UAE?

  • The Palit RTX 5060 Dual in the UAE features NVIDIA's ray tracing and AI technologies for enhanced graphical fidelity and realism, making it ideal for VR enthusiasts.
  • Its clock speeds enable efficient handling of demanding VR applications, ensuring smooth frame rates even in graphically intense scenarios, enhancing the overall visual experience.
  • The dual fan design of the graphics card enhances thermal management, crucial for extended gaming or VR sessions, providing a stable and immersive VR experience.
  • The Palit RTX 5060 Dual supports various advanced graphical technologies, has significant memory size, and fast clock speeds, making it a top choice for VR gaming in the UAE.
  • Performance metrics of the Palit RTX 5060 Dual align well with VR's demanding requirements, offering stable graphics clock speeds and dynamic boost clock capabilities for enhanced performance.
  • Its ample memory bandwidth ensures smooth handling of high resolutions and complex textures in VR applications without sacrificing performance.
  • The Palit RTX 5060 Dual's CUDA cores facilitate advanced processing tasks, contributing to better performance in rendering detailed VR environments quickly and efficiently.
  • Technological advancements like DirectX 12 Ultimate, NVIDIA DLSS, and ray tracing in the Palit RTX 5060 Dual enhance compatibility, graphics performance, and realism in VR scenarios.
  • Features like NVIDIA Reflex technology reduce latency and NVIDIA Broadcast enhance audio and video quality, further improving the VR experience for users in the UAE.
  • The UAE's gaming culture, with its vibrant community, advanced infrastructure, and immersive VR content, has created a conducive environment for VR enthusiasts, making the Palit RTX 5060 Dual a preferred choice for elevating gaming experiences.

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Skarredghost

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My interview with Play For Dream about their headset, Android XR, enterprise licensing, China, and more!

  • During a visit to the Chinese headquarters of Play For Dream, the author had a chance to interview them about migrating to Android XR and other topics.
  • Play For Dream, though based in Singapore, has a strong presence in Shanghai and is an established group with hundreds of employees across various lines of business.
  • The Play For Dream MR headset boasts impressive specs including Qualcomm Snapdragon XR2+ Gen 2 chipset, Micro-OLED display, and a range of sensors.
  • The company currently runs on DreamOS but is excited about collaborating with the Android XR team for future compatibility.
  • Play For Dream offers a dedicated content store and SDK to attract developers to create more content for their device.
  • Future updates include improvements to VST SDK, AI-based text translation, and turning 2D pictures into 3D.
  • The Play For Dream MR headset is priced at $1,999 and an enterprise version at $2,699 with additional features for business users.
  • The company focuses on sectors like education, workforce training, and healthcare for enterprise use.
  • Meet Play For Dream at AWE US in Long Beach or at CES 2026 for a hands-on experience with their headset.
  • Overall, Play For Dream is aiming to expand its ecosystem and enhance user experience with new features and collaborations.

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Pymnts

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Meta Tests 3D Instagram Photos, Virtual Desktop for AR/VR Headsets

  • Meta is testing AI-generated 3D photos on Instagram within the Meta Quest VR headset to make social media experiences immersive.
  • Meta's broader vision includes bringing daily social media experiences into virtual environments, powered by the Horizon operating system.
  • Apple's Vision Pro has reportedly faced low demand while Meta focuses on existing users, updating Quest's Horizon OS with features like the Navigator virtual desktop.
  • Meta continues to invest in spatial computing, with CEO Mark Zuckerberg emphasizing AI and mixed reality advancements for everyday use.

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The Phoenix Gene Review: A Flight That Goes Down In Flames

  • The Phoenix Gene is a new on-rails third-person shooter game released on the Meta Quest platform, priced at $24.99.
  • The game follows the story of Jackie, a janitor who discovers she is a carrier of the Phoenix Gene and must save the world.
  • Players navigate through a multidimensional vortex called the slipstream, unlocking abilities and facing challenges.
  • Gameplay involves controlling a dragon-like creature named Firestorm through physical movements and shooting mechanics.
  • The game features a reality toggling ability but lacks depth in its execution and level design.
  • The on-rails gameplay of The Phoenix Gene suffers from lack of directional guidance and awkward controls, leading to frustration.
  • There are no comfort options for movement in the game, with visuals and character models feeling outdated.
  • Voice acting and music in the game are criticized for being flat and generic.
  • Overall, The Phoenix Gene falls short in delivering a satisfying gaming experience due to confusing controls and design choices.
  • The game's concept of controlling a dragon-like creature in a rail shooter setting is promising but not well executed in reality.

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Rockpapershotgun

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No Man's Sky's latest big update that is somehow also free will let you become a mayor, of all things

  • No Man's Sky's latest update allows players to become a mayor, or Overseer, of four settlements, governing and investing in infrastructure.
  • Settlement management in the game has been revamped with buildings contributing to the happiness, population, and productivity, along with a focus on settlers' strengths, weaknesses, and personalities.
  • New features include encounters with Autophage settlements, defending against pirate raids, fishing ponds, player voice customization, and protecting settlements from threats like the insect queen.
  • The update also offers cross-save compatibility, more resource production options, and numerous other features, all available for free now.

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