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XROM

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Xiaomi 15 Ultra, Xiaomi SU7 Ultra Launch Event Set for February 27, Possible Release of AI Glasses

  • Xiaomi will be holding a launch event on February 27 for the Xiaomi 15 Ultra and Xiaomi SU7 Ultra.
  • There is speculation that Xiaomi's AI glasses may be unveiled at the event.
  • Lei Jun, CEO of Xiaomi, described the upcoming products as the highest-end Xiaomi has released in its 15-year history and mentioned their move towards the ultra-high-end market.
  • The estimated hardware cost of Xiaomi's AI glasses is approximately $180.5, with variations such as electrochromic sunglasses and color-changing versions.

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XROM

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Karnataka to establish country's first AVGC-XR Park

  • Karnataka plans to establish the country's first AVGC-XR Park, aimed at making the state a global center for animation, visual effects, gaming, and comics.
  • The park will be integrated within a technological ecosystem and will provide production studios, integration spaces for startups, international partnership opportunities, and research facilities.
  • Karnataka aims to train at least 50,000 AVGC-XR professionals in partnership with educational institutions and industry stakeholders.
  • The GAFX 2025 event featured collaborations in animation technology and the Esports National Championship.

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XROM

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BENGALURU GAFX 2025 Begins With "Future of Immersion" Theme Amid Industry Controversy

  • The BENGALURU GAFX 2025 event has begun with the theme 'Future of Immersion: Experience, Explore, Disrupt.'
  • The event features global speakers and offers workshops, masterclasses, and technical sessions to enhance skills in digital content creation.
  • The conference provides networking opportunities with industry leaders and showcases innovative technologies and solutions.
  • The event faces controversy due to the abrupt shutdown of Technicolor India, raising concerns about labor practices in the local VFX industry.

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Digitaltrends

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Seeing food in VR games? This sensor will put the real taste in your mouth

  • A team from the Ohio State University has developed a sensing system called e-Taste that can replicate the taste of real food items and drinks remotely.
  • The e-Taste system comprises a taster and a receiver, with the sensor detecting fundamental taste molecules like bitter, salty, sour, sweet, and umami.
  • Through electrochemical data transmission, the receiver kit can replicate taste based on the detected chemicals, providing realistic tasting experiences.
  • This innovation has potential applications in gaming, accessibility for individuals with disabilities, food identification, remote education, and medical taste perception analysis.
  • Tested over short-range and long-range network protocols, e-Taste demonstrated efficient remote taste replication capabilities without distance limitations.
  • The solution aims to enhance AR/VR experiences by incorporating realistic taste sensations to complement visuals and olfaction.
  • While the system showed promising results in taste replication for various food items, the focus now lies on miniaturization and refining the delivery mechanism.
  • The development of the e-Taste system opens avenues for immersive VR systems combining taste and smell for a multisensory virtual experience.
  • Furthermore, experimental advancements in scent technology, such as Asus' aromatic oil diffusing mouse, indicate a growing trend towards multisensory computing interfaces.
  • The potential for integrating taste technology into mainstream applications signifies a step towards creating more interactive and sensory-rich virtual environments.

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Hackaday

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SteamVR Controller Controlling Addressable LEDs

  • A developer named Chris has created a project that interfaces SteamVR controllers with addressable LEDs.
  • Using Python, OpenVR, and WLED-controlled LED strips, Chris created a mapping utility to virtually represent the LED strips' location in the real world.
  • The setup allows pointing the controller towards a specific location to light up the corresponding LED strips, creating an immersive environment for VR games.
  • The project is currently a proof of concept, but Chris aims to further integrate it with games like BeatSaber to synchronize the lights with the in-game environment.

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Medium

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The Future of Gaming in 2025: How AI & VR Are Disrupting the Industry

  • AI is revolutionizing the gaming industry by making characters smarter, environments dynamic, and improving game creation process.
  • VR advancements are making gaming more tangible with hyper-realistic graphics and haptic feedback suits.
  • AI enhances VR by improving voice recognition, creating AI opponents, and tailoring online interactions.
  • As AI gets better, concerns about data privacy and gaming addiction arise, but human developers are still crucial for creativity.

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UploadVR

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Meta Is Discontinuing Move, Quest's Fitness Tracking Feature

  • Meta is discontinuing its fitness tracking feature, Move, on Quest at the end of the month.
  • Move, originally known as Oculus Move, was introduced over four years ago and tracks movements in the headset to provide fitness statistics.
  • Fitness tracking on standalone headsets has gained popularity, with apps like Supernatural and Beat Saber being used for workouts.
  • Meta claims that discontinuing Move will allow them to introduce more advanced features on Quest in the future.

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AMD's RX 9070 & 9070 XT Graphics Cards Ship Next Week For $550 & $600

  • AMD's RX 9070 and RX 9070 XT graphics cards will be shipping next week with prices of $550 and $600 respectively.
  • Both cards offer 16GB of GDDR6 VRAM, a 256-bit bus width, and AMD's new RDNA 4 architecture.
  • Compared to NVIDIA's RTX 5070, the RX 9070 series provides 4GB more VRAM and DisplayPort 2.1 support for future 4K per eye headsets.
  • The cards feature AMD's second-generation AI accelerators that power FidelityFX Super Resolution 4 but lack support in most VR games.

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Roadtovr

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Play for Dream Expects to Adopt Android XR for Standalone OS and Bring New Focus to US Market

  • China-based Play for Dream plans to adopt Android XR as the standalone operating system for its Vision Pro-like MR headset.
  • The company is currently running its own flavor of Android as the underlying OS, but discussions with Google for the transition to Android XR are ongoing.
  • Play for Dream aims to focus primarily on the US XR market with its headset, which has drawn comparisons to Apple's Vision Pro.
  • While similar in design, the Play for Dream MR headset will differentiate itself by supporting motion controllers.

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Faming Simulator VR Is Out Now On Quest

  • Farming Simulator VR is now available on Quest headsets.
  • Created by Giants Software, this VR farming experience features virtual recreations of equipment from official agricultural manufacturers.
  • Players can engage in tasks such as sowing, harvesting, and greenhouse farming, offering a wider vegetable selection.
  • Farming Simulator VR is priced at $25 and can be found on the Meta Horizon Store for Quest 3, Quest 3S, Quest 2, and Quest Pro.

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UploadVR

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Boneworks & Bonelabs Developer Explains Why Studios Don't Just Target PC VR

  • Developer of Boneworks and Bonelab, Brandon J Laatsch, explains why studios don't build VR games to require high-end PC specifications.
  • For a game to target Quest 3 & Quest 3S and above, a studio could justify a $10 million budget at most.
  • Games targeting high-end PC VR need to sell 416K copies at $40 to break even, which very few games achieve.
  • The number of Steam users with VR headsets is less than 2% or less than 3% when adjusting for Chinese users.

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Detective VR Review: Unraveling The Mixed Reality Mystery

  • Detective VR is a mixed reality narrative game focused on solving a murder mystery involving a missing artist.
  • Players act as a detective exploring crime scenes and gathering evidence in virtual reality settings.
  • The game utilizes hand tracking effectively and combines action in crime scenes with a back office in mixed reality.
  • Players must collect enough evidence to advance to the next stage, leading to some tension and gameplay instincts kicking in.
  • While the game showcases technical marvel for a small team, there are areas for improvement, such as occasional grammar errors and repetitive gameplay loops.
  • There's a focus on immersive theater, with suspects appearing life-size in the player's environment, yet lacking interactions that deepen immersion.
  • The game's premise sets it up well for episodic content, suggesting potential for future mysteries and expansions.
  • Despite room for improvement, Detective VR is described as fun, inspiring, and suspenseful, with promising prospects for future development.
  • Studio Chipo y Juan's effort in creating Detective VR is commended, offering an enjoyable experience with the potential for further enhancements.
  • Overall, Detective VR receives positive feedback for its engaging gameplay and imaginative approach to mixed reality detective work.

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Immersivelearning

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The many ways AI can empower XR

  • The combination of artificial intelligence (AI) and extended reality (XR) is set to bring numerous benefits and challenges.
  • AI integrated with AR and VR applications will impact various industries at different speeds.
  • GenAI integration with the metaverse can create dynamic virtual environments for personalized experiences.
  • AI will enable interactive storylines, avatar creation, background filling, and quick virtual world scaling.
  • In architecture and construction, AI supports visualizing natural phenomena and creating virtual representations.
  • Autodesk integrates AI to automate tasks, enhance creativity, and analyze complex information in design applications.
  • AI and XR applications extend beyond architecture to gaming, visual creation, decision support, and consumer-facing experiences.
  • AI agents like GenAI impact gaming industry, enabling interactive storytelling and evolving narratives.
  • Companies like Walmart are leveraging AI, AR, and immersive platforms for personalized shopping experiences.
  • AI connects virtual applications with the real world, creating AR-enhanced vision and immersive experiences in automotive and aerospace industries.

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Free-To-Play Apps Now Account For 70% Of Time Spent On Quest

  • Over 70% of time spent on Quest headsets is now in free-to-play apps, as indicated by Meta.
  • Meta shared this statistic in an X post and noted the significance of monetization strategies in their blog.
  • While Meta's focus on promoting Horizon Worlds has boosted free-to-play app usage, it has also raised concerns among developers regarding discoverability of paid apps.
  • Meta's response stated that the rise in in-app purchases and free-to-play content is driven by young users and new users.

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Roadtovr

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‘Meta for Education’ Program Exits Beta, Bringing Quest to the Classroom

  • Meta has announced the official launch of its 'Meta for Education' program, which aims to bring XR (Extended Reality) to classrooms.
  • The program provides schools and educational institutions with Quest headsets and education-focused XR apps and software.
  • During the beta phase, educators reported increased student engagement and improved comprehension of complex topics using virtual and mixed reality.
  • Partnerships with institutions and the development of digital twin campuses have further strengthened the program's offerings.

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