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Roadtovr

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‘The Midnight Walk’ Review – An Artfully Grotesque and Occasionally Beautiful Walking Simulator

  • ‘The Midnight Walk’ is a visually unique and darkly beautiful walking simulator that immerses players in a Burtonesque world hand-crafted with attention to detail.
  • The gameplay primarily involves light puzzles, hide-and-seek with creatures, and unique art style experienced through VR for a closer look at textures and design.
  • While some animations feature 'stop motion' style, a mix with smooth interpolation can be jarring and detract from the overall experience.
  • The game lacks standout gameplay moments and a compelling storyline, relying heavily on its visuals to maintain player interest.
  • The narrative, told by various unnamed narrators, feels cryptic and detached, potentially hindering player engagement.
  • Despite the lack of immersive VR interactions like physically turning keys or opening doors, the game offers an option for up-close exploration.
  • Opportunities for hands-on interactions, especially in VR, are missed, affecting the overall immersion and sense of presence in the game world.
  • Comfort settings in VR, including slow movement and occasional head movements during cutscenes, may vary in their impact on player comfort levels.
  • Accessibility features in ‘The Midnight Walk’ include various comfort settings, movement options, posture adjustments, and language support for a wider player base.
  • Overall, while visually striking and artistically crafted, ‘The Midnight Walk’ relies heavily on its unique visuals, with basic gameplay and narrative elements.

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Surviving Mars: Pioneer Is A Lonely Journey Into Martian Colonization

  • Surviving Mars: Pioneer is a new base-building survival game by Bolverk Games focusing on slow-burning tension and resource management on Mars.
  • Players assume the role of contract colonists surviving in a harsh Martian environment, juggling resources, research, and survival decisions.
  • The game excels at small-scale resource management dilemmas but faces challenges with a clunky VR interface and lack of enemy encounters.
  • Despite some frustrations, Surviving Mars: Pioneer offers a compelling experience for fans of slower-paced survival and exploration games.

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Next-Gen Meta Smart Glasses Set For 2026 Could Recognize Faces With Always-On AI

  • Next-generation Ray-Ban Meta glasses set for 2026 could recognize faces and run continuous AI sessions for "hours", The Information reports.
  • Ray-Ban Meta glasses released in late 2023 have sold 2 million units so far, with plans to launch two next-generation smart glasses in 2026, codenamed Aperol and Bellini.
  • 2026 smart glasses will feature 'super sensing' internally, allowing Live AI to run in the background for extended periods, enabling reminders and potentially facial recognition capabilities.
  • Meta plans multiple smart glasses products launches by 2027, including HUD glasses, AR glasses, and upcoming VR/MR headsets, as reported by reliable sources like The Information, Bloomberg, and The Verge.

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Final Fury Hands-On: Solid Starting Fundamentals For A VR Arcade Fighting Game

  • Final Fury is a VR arcade fighting game that draws inspiration from 2D fighting games like Street Fighter and Fatal Fury.
  • Developed by Kluge Interactive, the game features unique characters, special moves, and fighting mechanics typical of traditional fighting games.
  • The game is played in first-person on platforms like Quest 3, creating a 2D plane-like fighting experience with some 3D elements.
  • Players use gestures with hand controllers to execute special moves, adding an instinctive feel to the gameplay.
  • Each character has distinct special moves that are easy to learn, enhancing the variety and strategy in battles.
  • Final Fury simplifies complex mechanics found in traditional fighting games, making it accessible to newcomers while still engaging for genre fans.
  • The game currently features six fighters with the potential for more to be added during the early access period.
  • Players can play in arcade mode for practice or face off against human opponents online, providing the true essence of fighting games.
  • Comfort settings allow for adjustable options to cater to different play styles and potentially reduce motion sickness.
  • Despite some limitations, Final Fury sets a strong foundation for a VR fighting game that balances accessibility and depth.

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Hauntify On Quest 3 Will Use Lasertag's Continuous Scene Meshing

  • Hauntify on Quest 3 & 3S will incorporate Lasertag's continuous scene meshing in an upcoming summer update.
  • Lasertag's developer resolved the room setup issues on Quest 3 by implementing continuous scene meshing using the Depth API.
  • Hauntify, which currently relies on Meta's official room setup system, will shift to Lasertag's method for seamless large-scale gameplay experiences.
  • This update will enable Hauntify users to play in diverse environments and introduce new features like hiding from ghosts by closing doors.

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Immersivelearning

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Complex care patients can benefit from immersive virtual reality for pain control

  • Immersive virtual reality technology has shown effectiveness in reducing pain and distress for patients undergoing medical procedures.
  • Research at Bruyère Health in Ottawa found that complex care patients reported decreased pain intensity, less pain unpleasantness, and decreased focus on pain while using immersive VR.
  • Patients in chronic pain experienced an average decrease of 3.6 out of 10 in pain intensity during wound dressing changes, and 3.1 out of 10 for chronic pain with immersive VR.
  • Despite challenges in adapting the technology for complex care environments, the research showed promising results in providing compassionate and innovative care for patients.

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The Midnight Walk Review: A Beautifully Dark Clay Adventure

  • The Midnight Walk is a dark claymation puzzle adventure with light horror elements and optional VR support, offering a roughly six-hour journey.
  • The game features captivating visuals inspired by stop-motion animation, resembling a Tim Burton movie, creating a gothic fairy tale atmosphere.
  • As 'The Burnt One,' players complete puzzles with the help of Potboy, a lantern creature, while restoring light to a dark world filled with eccentric characters.
  • Puzzles in the game vary in difficulty, with mechanics like lighting candles against an invisible timer and utilizing sensory cues for gameplay.
  • The game includes a Visual Aid option for players with hearing impairments to enhance the gaming experience, along with gaze tracking and eye-tracking features.
  • The stealth sections add tension to the gameplay, requiring players to outsmart unkillable foes in a clay aesthetic setting that balances horror elements with cozy undertones.
  • The Midnight Walk excels in its visuals, showcasing detailed designs for characters and monsters, benefiting from the unique claymation aesthetic.
  • In terms of comfort, the game offers customizable settings for movement, camera control, text display, and accessibility features, enhancing the overall player experience.
  • Despite minor technical concerns like LOD issues, the game's well-crafted environments and hidden secrets contribute to its immersive experience.
  • The Midnight Walk strikes a balance between VR and flatscreen gameplay, providing physical interactions and motion controls that enhance the VR experience as the optimal choice.

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Immersivelearning

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XR User Tracking: Privacy, Security and Compliance Considerations for Businesses

  • Extended reality (XR) devices are becoming more sophisticated, collecting deeper insights into user behaviors, which can enhance productivity and training outcomes for businesses.
  • However, the increased data collection raises concerns regarding compliance, privacy, and security that companies need to address.
  • XR devices can track biometric data, gestures, eye gaze, pupil dilation, and spatial mapping, offering new opportunities but also posing privacy risks.
  • Biometric insights can enhance security through mechanisms like eye-tracking for authentication but also present opportunities for malicious attacks.
  • Hand and eye tracking in XR solutions can improve user experience but also raise privacy concerns, as even small movement data can identify users uniquely.
  • Adhering to evolving regulations like GDPR and HIPAA is crucial for companies using XR technology, especially in sectors like healthcare.
  • To prioritize XR user tracking privacy and security, conducting assessments, implementing strong data protection measures, and developing strict security policies are recommended.
  • Anonymizing and minimizing data collected, educating employees on security practices, and adopting privacy-enhancing technologies are essential steps in ensuring compliance.
  • User tracking privacy, security, and compliance are critical considerations as XR technologies continue to evolve, emphasizing the need for robust strategies to protect user data.

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Roadtovr

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‘Into the Radius 2’ is Coming to Quest 3 in Early Access This Month

  • Into the Radius 2, a co-op sequel to a post-apocalyptic shooter, is coming to Quest 3 and Quest 3S in early access on May 21st.
  • The full 1.0 release of the game is expected next year, focusing on battling against deadly anomalies in a wasteland.
  • The game features real-world weapons, tactical gear, and artifacts, with the highlight being the inclusion of two-person co-op gameplay.
  • Although crossplay between PC VR and Quest 3 versions is not planned, the game has seen significant success, with nearly $3 million in revenue on PC VR alone.

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Virtual Reality Is Transforming the Future of Building Safety Training

  • AI can automatically identify threats in buildings, but human training is crucial during emergencies.
  • Various industries, such as electrical utilities and hospitality, are using VR training simulations for emergency preparedness.
  • VR training enhances memory retention and improves training outcomes significantly compared to traditional methods.
  • Companies like Walmart are utilizing VR for staff training on technology, soft skills, and compliance, showcasing the broad applicability of VR in training.

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Into The Radius 2 Confirms Early Access Release Date On Quest 3

  • Into the Radius 2, an early access survival shooter, is set to release on Quest 3 and 3S later this month.
  • The game is based on surviving the surreal Pechorsk Security Zone and can be played solo or in co-op mode.
  • The Quest 3 version may not initially have all features available on the PC VR version, with plans for future updates to bring it closer to parity.
  • Important features like the recent 'Ghost Town' update, customizable chest rigs, proximity voice chat, new guns, and attachments will be available at launch for the Quest 3 version.

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Meta Rebrands Quest+ Subscription To Horizon+

  • Meta has rebranded its Quest+ game subscription service to Horizon+, offering discounts for paid titles.
  • Horizon+ subscription at $8/month allows players to redeem two pre-selected games monthly and access titles in its Games Catalog.
  • Redeemed games and catalog access are active as long as the subscription is active; canceling means games are unplayable until resubscription or purchase.
  • Horizon+ also brings discounts on paid titles, like 60% off Skydance's Behemoth, in addition to the monthly redeemable games for May 2025.

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Minecraft No Longer Officially Supports VR

  • Minecraft: Bedrock Edition no longer officially supports PC VR and PlayStation VR, with the removal of VR support announced last year and implemented this week.
  • Players on PlayStation now have no option to play Minecraft in VR, and those on PC have to resort to using the Vivecraft mod for the Java Edition.
  • There is an unofficial port for playing Minecraft in VR called QuestCraft 5.0, offering 120FPS performance on Quest 3, with a Pico version planned for later this year.
  • John Carmack was involved in developing Minecraft's official VR support, and despite efforts to bring the game to Oculus Quest, the removal of PC VR and PlayStation VR support has dimmed the prospects for Minecraft VR on Quest.

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Insomniac's Full VR Library Has Returned To The Rift Store

  • Insomniac's The Unspoken has returned to Meta's PC VR store, joining other Rift games after all of them were delisted.
  • The Unspoken was a notable omission from the return of Insomniac's PC VR games, but it is now available again after being 'actively worked' on by the studio.
  • The delay in relisting The Unspoken may be related to issues with online multiplayer functionality, with users reporting problems like non-functional multiplayer.
  • The removal and subsequent return of these VR games from Meta's store is likely due to the platform's certification process, where developers need to complete an annual recertification to continue offering their games.

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Wall Town Wonders Builds A New Home Today On Steam & PlayStation VR2

  • City builder Wall Town Wonders receives VR adaptation on PlayStation VR2 and Steam, developed by Cyborn.
  • The new edition features three VR environments, visual overhaul, daytime and nighttime toggle, and a new dating feature for citizens.
  • Players craft homes and amenities for over 40 characters with different quests in Wall Town Wonders, with 100+ unique buildings.
  • The game was previously available on Meta Quest platform and has been described as a 'charming' experience with great visuals, despite slower pace and lack of voice acting.

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