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Roadtovr

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Vision Pro’s Next Big Update Will Add Anchored Widgets That Live Around Your House

  • Apple announces that Vision Pro will introduce spatialized Widgets in visionOS 26, allowing users to place customized widgets around their house.
  • These spatial widgets offer unique interactions and experiences with options for customization in terms of frame width, color, and depth.
  • Users can place widgets like spatial photos, clocks, calendars, and music playlists at different locations in their room.
  • Developers will have the opportunity to create their own widgets using WidgetKit with the upcoming release of visionOS 26 later this year.

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UploadVR

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visionOS 26 Brings PS VR2 Controllers, Photorealistic Personas, Spatial Scenes & More

  • Apple announced visionOS 26 for Apple Vision Pro at WWDC25, introducing PlayStation VR2 Sense controllers & Logitech Muse stylus support, more realistic Personas, and spatial Widgets.
  • The update includes native support for PlayStation VR2 Sense controllers, bringing new gaming experiences to Vision Pro.
  • visionOS 26 enhances Photorealistic Personas with improved realism and expanded eyewear options.
  • Other features include persistent Widgets, Volumetric 'Spatial Scenes', local SharePlay, Logic Muse Spatial Stylus support, Spatial Browsing in Safari, and native 180° & 360° video support.

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Roadtovr

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Vision Pro is Getting a Major Visual Upgrade to Its ‘Persona’ Avatars

  • Apple announces major visual upgrade for 'Persona' avatars on Vision Pro with the launch of visionOS 26, promising a more realistic and clearer appearance.
  • Personas on Vision Pro, generated on-device after a user's facial scan, are currently the most lifelike real-time avatars available on headsets, capturing subtle motions but with a somewhat blurry look.
  • VisionOS 26 will feature reduced ghostly appearance, a full side profile view, realistic hair, lashes, and over 1,000 glasses variations for users.
  • In addition to the visual upgrade, visionOS 26 will introduce improvements for social experiences on the headset, enabling co-located virtual experiences and the inclusion of remote participants as Persona avatars.

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Roadtovr

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Vision Pro is Getting Official Support for PSVR 2 Motion Controllers and New Logitech Stylus

  • Apple announced the upcoming VisionOS 26 update for Vision Pro, which will include support for VR input devices like motion controllers and a spatially-tracked stylus.
  • Earlier, Apple had no plans to support VR controllers, but with the new update, VisionOS 26 will bring support for the PSVR 2 Sense Controller to facilitate VR game development on the platform.
  • The addition of PSVR 2 Sense Controller support is expected to enable more games to be available on Vision Pro that previously could not support hand-tracking-only interactions.
  • Apart from gaming, Apple also revealed support for Logitech Muse, a spatial input device designed for Vision Pro to enhance interaction with collaboration apps like Spatial Analogue.

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The Verge

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Apple’s visionOS 26 adds PSVR2 controller support and spatial widgets to the Vision Pro

  • Apple announced visionOS 26 update for Vision Pro headset with support for PlayStation's VR2 Sense controllers and spatial widgets.
  • The update includes widgets seamlessly integrated into the user's space, new accessories support like PSVR2 controllers, and a hands-free scrolling feature using eye-tracking.
  • Improved iPhone interoperability allows unlocking the phone with Vision Pro, and Personas feature more lifelike avatars.
  • The update also enables shared spatial experiences with multiple Vision Pro users, support for various types of content, and expanded language support.

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Steam Next Fest - June 2025 Features Over 30 PC VR Demos

  • Steam Next Fest - June 2025 features over 30 PC VR demos.
  • Participating games include Ghost Town, Of Lies and Rain, Don't Move, Puzzling Places, Wanderer: The Fragments of Fate, RAGER, Virtual Skate, Ultima Chess, and Retronika.
  • The list is subject to potential changes as some games may have dropped out or new demos may be added during the festival.
  • Steam Next Fest will run until June 16, 2025, ending at 10am PT.

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VRider SBK Races Onto PS VR2 And PC VR Soon

  • VRider SBK, an official game of the Superbike World Championship, is launching on PS VR2 and Steam by the end of June.
  • Developed by Funny Tales, it is a motorbike racing simulator with various game modes for players to compete for victory.
  • The game, initially released on Quest, is now expanding to PS VR2 and Steam, offering performance improvements and an upgraded grid.
  • Players can race against up to 22 AI competitors across 14 circuits with sharper visuals and an immersive racing experience.

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Meta's Next Headset Could Have Micro-OLED Panels, Auto IPD Adjustment & Iris Unlock

  • Datamining suggests that Meta's next headset may feature micro-OLED panels and could have auto IPD adjustment and iris unlock.
  • Meta plans to launch an ultralight headset with a tethered compute puck in 2026, priced at less than $1000, according to reports.
  • Recent findings in Horizon OS code hint at automatic IPD adjustment and potential face unlock feature for the 2026 headset.
  • One of the candidates for Meta's 2026 headset is said to use 0.9-inch micro-OLED displays, offering potential benefits such as infinite contrast and punchy colors.

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Immersivelearning

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Chicago program bets on virtual reality to break the cycle of incarceration

  • A training program in Chicago is using virtual reality to teach job readiness skills to recently incarcerated individuals.
  • Teamwork Englewood program aims to break the cycle of reoffending and poverty by offering VR-based training for real-world job simulations.
  • Participants undergo 19 hours of VR training, mock interviews, and resume-building workshops during the three-week program.
  • With a focus on improving job retention rates and building confidence, the program pays participants $1,000 for VR training and has shown success in helping individuals stay employed.

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Medium

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Apple Vision Pro: The Impact of Eye Scrolling | VBM

  • Apple's new eye-scrolling feature in Vision Pro could enhance accessibility for users with mobility impairments and improve general usability by reducing reliance on hand gestures.
  • Existing eye-tracking capabilities are being leveraged by Apple to introduce this feature, which has been used in accessibility tools across iPhone and iPad.
  • The potential of eye tracking was demonstrated on a Chromebook, showcasing the possibility of navigating a device with just eye movements, hinting at a future immersive experience from Apple.
  • While eye-scrolling aims to reduce physical strain and make interactions more fluid, its success will depend on developer adoption to ensure widespread support across various apps.

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Attack On Titan VR: Unbreakable Swings Onto Pico 4

  • Attack on Titan VR: Unbreakable is now available on Pico 4 with motion tracker support.
  • The game is a complete edition on Pico 4 with new subtitle options in seven additional languages and support for motion trackers.
  • Playable solo or in online co-op, the game lets players fight Titans using the ODM Gear to target their necks.
  • Despite offering 'decent combat,' the game is considered a disappointing adaptation that falls flat.

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Roadtovr

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Unofficial SteamVR Driver Will Reportedly Enable Support for WMR Headsets on Latest Windows Versions

  • Microsoft ended support for its WMR platform on Windows 11, making WMR headsets unusable.
  • An unofficial SteamVR driver called 'Oasis' is being developed to bring back support for WMR headsets on Windows 11.
  • The 'Oasis' driver does not require the Mixed Reality Portal and is set to release in Fall 2025.
  • The developer, 'mbucchia,' is reported to be an employee at Microsoft and is ensuring no breach of agreements or intellectual property.

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Immersivelearning

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Harpenden pupils try out VR learning resource Future Forests

  • Year 4 pupils at Wood End School in Harpenden are among the first in the UK to try the Future Forests Toolkit, a new VR learning resource designed to bring environmental issues to life in the classroom.
  • The toolkit, developed by Avantis Education and the Rainforest Foundation UK, immerses children in the Amazon rainforest to help them understand the impact of human activity on the natural world.
  • Through the ClassVR headsets, pupils explore scenarios of deforestation, habitat destruction, sustainability, and regeneration, encouraging them to consider the consequences of human actions on ecosystems.
  • Feedback from pupils has been positive, with students expressing enjoyment in choosing and understanding different futures for the rainforest, highlighting the importance of education in raising awareness about environmental issues.

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Hidden Memories Of The Gardens Between Is A Chilled Hands-Off Puzzler

  • Hidden Memories of The Gardens Between is a chilled hands-off puzzler, a VR reimagining of the indie darling released nearly seven years ago in 2018.
  • In the game, players control time to help childhood friends Arina and Frendt navigate dioramas, solving puzzles to move a pink orb into a lantern and towards a portal on each island.
  • The gameplay involves strategic time manipulation to interact with special chimes, collect items for Arina's diary, and navigate through increasingly complex levels.
  • While the VR interactivity in the demo is basic, Hidden Memories of The Gardens Between is praised for its charm and potential to be a relaxing yet engaging VR puzzle game with a unique storyline.

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Immersivelearning

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AI & Immersive Learning: Accelerating Skill Development with AI and XR

  • AI and immersive learning technologies offer opportunities to enhance training experiences by personalizing content, providing real-time feedback, and analyzing performance data.
  • When combined, AI and immersive learning can revolutionize skill development by creating dynamic and engaging training experiences.
  • Traditional training methods are ineffective in addressing the global skills crisis, making the adoption of AI and immersive learning crucial.
  • AI enhances immersive learning by improving educational content, providing adaptive learning systems, and offering personalized guidance.
  • Benefits of AI and immersive learning for enterprises include personalized learning experiences, immediate feedback, rapid content development, enhanced engagement, and data-driven decision-making.
  • AI in immersive learning facilitates personalized experiences at scale, immediate feedback, rapid content development, increased engagement, and enhanced retention.
  • AI-driven immersive learning solutions are being utilized in various industries such as healthcare, manufacturing, financial services, retail, and customer service to improve training outcomes.
  • Key considerations in choosing an AI & immersive learning solution include interoperability, customization options, security, scalability, and vendor expertise.
  • Challenges of AI and immersive learning implementation include costs, complexity, data security risks, and ethical and privacy concerns.
  • Future trends in AI and immersive learning include versatile AI coaches, emotional recognition, advanced avatars, and collaborative environments enhanced by AI.

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