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Hackaday

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Weird And Wonderful VR/MR Text Entry Methods, All In One Place

  • TEXT, or the Text Entry for XR Trove, is a collection of all the things people have tried when it comes to creating text entry interfaces for virtual and mixed reality (VR/MR) systems, all in a searchable list, complete with animated demonstrations.
  • VR and MR interfaces are still a work in progress, and this resource provides a way to research prior art and browse through different text entry methods, ranging from simple to strange.
  • The resource showcases unique solutions like Lenstouch, which involves tapping directly on the touch-sensitive front of the headset, and PalmType, reminiscent of the Palm Pilot's Graffiti system.
  • The collection also accepts submissions from individuals with their own text entry methods and provides DIY handwriting recognition resources.

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Stekiamusement

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Owatch VR Global Exhibition Preview in May 2025

  • Owatch, a leading VR amusement equipment provider, will showcase their cutting-edge products and solutions at multiple international exhibitions in May 2025.
  • Highlights of the exhibitions include Owatch's versatile VR amusement equipment at the Batimatec Expo in Algiers, showcasing innovative VR technology at the China Import and Export Fair Complex in Guangzhou, tailored VR amusement equipment for the local market at the Tripoli International Fair in Libya, and the latest VR amusement technologies at the Riyadh front expo in Saudi Arabia.
  • The global exhibition tour aims to demonstrate Owatch's capabilities, expand their market presence, and bring brand-new entertainment experiences to customers worldwide.
  • For more information and details about the exhibitions, visit the official website www.stekiamusement.com.

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Immersivelearning

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AI and VR System Detects Autism in Kids with Over 85% Accuracy

  • A virtual reality and AI-based system can detect autism in young children with over 85% accuracy, surpassing traditional methods.
  • The system observes children's motor movements and gaze patterns in immersive virtual environments for more naturalistic responses.
  • It uses deep learning to identify behavioral biomarkers linked to ASD, enabling efficient and affordable diagnosis.
  • The system's approach could enhance early autism detection accessibility and pave the way for studying other motor symptoms in ASD.
  • Researchers at the Human-Tech Institute-Universitat Politècnica de València developed this innovative detection system.
  • The system projects a child's image in simulated environments to analyze movements and behaviors for accurate diagnosis.
  • A newly developed AI model in the system outperforms traditional AI techniques, improving precision in ASD detection.
  • The Human-Tech Institute team's eight years of collaboration has focused on improving early ASD detection through virtual reality.
  • The system shows promise in the analysis of motor activity as a biomarker for autism detection.
  • Future adaptations of the AI model could extend to analyzing ASD patients' movements in various tasks.

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UploadVR

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Puzzling Places Plans Its PC VR Debut This Year

  • Puzzling Places, the calming jigsaw simulator, is coming to PC VR this year.
  • The game, initially available only on Quest, will now have a VR mode and a flatscreen mode for the first time.
  • Puzzling Places offers over 30 puzzles, ranging from 25 to 1000 pieces, with various modes to choose from.
  • The game is currently available on multiple platforms including Quest, Apple Vision Pro, Pico, and PlayStation VR2.

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TechBullion

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How Virtual Reality is Changing the Way We Enjoy Webtoons?

  • Virtual Reality (VR) is changing the way we enjoy webtoons by making them super exciting and interactive.
  • VR allows readers to feel like they are in a completely different world, experiencing everything around them.
  • With VR, webtoon readers can walk around, explore the world, and even interact with characters in a 3D environment.
  • As VR technology continues to improve, the possibilities for storytelling and shared adventures are expanding.

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UploadVR

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Elsewhere Electric Hands-On: Curious Mystery With Fun Co-Op

  • Elsewhere Electric is a co-op puzzle mystery game that offers an unsettling and intriguing experience.
  • The game allows VR and mobile players to team up, expanding its potential audience.
  • Players must explore an abandoned facility as employees of Elsewhere Electric and rely on clear communication to succeed.
  • The game combines escape room elements, advanced puzzles, and a sense of mystery to create a captivating gameplay experience.

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Immersivelearning

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VR Training Is Changing the Game

  • Virtual reality (VR) is revolutionizing technician training in healthcare technology management, offering immersive, hands-on practice in classrooms and real-world settings.
  • NVRT Labs, a key player in VR training, provides a platform with a library of modules replicating hands-on medical equipment procedures.
  • Healthcare organizations like Methodist Le Bonheur Healthcare and Dayton VA Medical Center use VR for onboarding, training, and compliance needs.
  • TRIMEDX notes an improvement in technician preparedness and patient safety through VR training.
  • University of Miami Health System uses VR to onboard and upskill technicians, enhancing compliance and staff readiness.
  • Colleges, such as MiraCosta College and Texas State Technical College, integrate VR to train future HTM professionals effectively.
  • VR training has demonstrated its effectiveness through experiences like improving surgical performance in medical studies at UCLA and Yale.
  • Future plans for VR training include CEUs, exploring augmented reality (AR) for on-the-job scenarios, and transitioning to a more flexible app-based platform.
  • VR is no longer just a concept but a practical tool shaping how HTM professionals learn, train, and excel in their roles.
  • The use of VR in training and education is seen as a valuable innovation, providing new learning pathways and enhancing professional development in healthcare technology.

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Silicon

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Meta Cuts Staff In Oculus Studios Division

  • Meta Platforms, the parent company of Facebook, has laid off an unspecified number of staff in its loss-making Reality Labs division.
  • The cuts affect Oculus Studios, the in-house games development division for Oculus headsets, and staff involved in developing wearable hardware.
  • Supernatural, a VR fitness game, was among the projects affected by the layoffs.
  • Despite the cuts, Meta remains committed to investing in mixed-reality experiences.

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Immersivelearning

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Bodyswaps 3.0 Enhances Skill Assessment Pipelines for Education with Immersive Learning Update

  • Bodyswaps updated to version 3.0 to enhance skill assessment pipelines for education and professional institutions based on feedback from over 50 academic institutions.
  • The update includes improved modular learning pathway construction, AI-driven simulation capabilities, enhanced assessment tools, and a revised class management dashboard.
  • Bodyswaps 3.0 offers over 35 structured soft skills modules, 30 immersive practical exercises, and supports integration with established LMS platforms.
  • The platform can be accessed through a trial or via third-party XR service platforms like Immerse Marketplace.

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Medium

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Meta Launches Live Translation for Ray-Ban Glasses | VBM

  • Meta has launched Live Translation feature for its Ray-Ban glasses.
  • The glasses allow real-time voice translation between English, Spanish, French, and Italian.
  • Offline functionality enables translation without Wi-Fi or mobile data.
  • Meta is also expanding communication options and testing AI vision capabilities for future updates.

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UploadVR

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Meta Employees Reportedly Working Weekends To Ship HUD Glasses In October

  • Meta employees are working weekends to ship the company's smart glasses with a HUD in October.
  • The glasses, codenamed Hypernova, are expected to have a price range of over $1000 and as high as $1300 to $1400.
  • Meta managers have instructed employees to accelerate their work to mitigate any potential delay in the product launch.
  • Meta Connect 2025 event will take place on September 17-18 where Meta is expected to announce Hypernova and open preorders.

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UploadVR

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Bigscreen Beyond 2 Shipping Delayed To June Due To PCB Design Flaw

  • Bigscreen Beyond 2's first shipping batches have been delayed to June, or late May if things go well.
  • The delay is due to a design flaw in a printed circuit board (PCB) in the headset affecting controller tracking.
  • The company has already produced 5000 PCBs with the flaw, which now have to be scrapped.
  • To scale up production and improve quality control, Bigscreen has hired new employees and is using computer vision for assessment.

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Digitaltrends

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Apple’s low-cost Vision Pro headset could land sooner than expected

  • Apple is reportedly working on a more affordable version of its Vision Pro headset.
  • The low-cost headset could be released later this year, around the same time as the iPhone 17 series.
  • There is uncertainty whether the lighter version will be a replacement for the Vision Pro or a cheaper alternative.
  • The cheaper headset is expected to be lighter, priced between $1,500 and $2,500, and equipped with a lower-resolution display.

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UploadVR

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Everything We Saw At NewImages Festival 2025

  • NewImages Festival 2025 showcased a fascinating blend of VR and mixed reality projects, with 14 immersive experiences in its official XR competition.
  • Projects like 'Another Place' and 'Ito Meikyū' offered unique storytelling experiences, though encountering some technical limitations.
  • 'Trans-Composition' delves into transformation poetically, while 'Soul Paint' stands out for its personal introspection and creativity.
  • 'Yorutouge' in VRChat and 'Lost and Found' explore different themes through immersive experiences at the festival.
  • 'Heartbeat' delivers a poignant narrative, 'All I Know About Teacher Li' blends animation and documentary, and '444.2' offers a journey through space.
  • The XR Competition featured diverse projects, showcasing heavier themes and experimental narratives that push the boundaries of XR filmmaking.
  • The festival highlighted the importance of utilizing VR's strengths effectively, with a focus on impactful storytelling and immersive experiences.
  • Despite some limitations, NewImages Festival 2025 presented an exciting lineup, demonstrating the evolving landscape of XR entertainment.
  • The event ran from April 9 to April 13, 2025, leaving attendees with an optimistic view of the future of XR filmmaking.
  • Overall, the festival left a positive impression, with a variety of unique and thought-provoking projects that contribute to the XR industry's creative growth.

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Digitaltrends

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Paranormal puzzle game Ghost Town is a step forward for VR

  • Ghost Town is a new VR puzzle game by Fireproof Games, known for The Room series.
  • The game combines narrative gameplay with tactile puzzles, following ghost hunter Edith Penrose's quest.
  • Players interact with objects and solve puzzles using smooth motion controls to progress.
  • The game features larger set pieces and one-off puzzles that tie into the story.
  • While the game evolves Fireproof's formula, some puzzles lack depth in integration.
  • Ghost Town introduces a fun supernatural narrative blending science and the supernatural.
  • The storytelling is cinematic, although some story beats may feel disconnected.
  • The game showcases VR's potential with exciting set pieces and immersive environments.
  • Ghost Town represents an evolution for Fireproof Games and a promising step forward for VR gaming.
  • Available on Steam VR and Meta Quest, Ghost Town demonstrates the growth of VR gaming.

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