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Roadtovr

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Meta’s Next Headset is Reportedly Thin, Powerful & Uses a Puck-style Compute Unit, Coming in 2026

  • Meta's next XR headset, codenamed 'Loma,' is expected to have a thin and light design, similar to eyeglasses, and connect to a pocketable compute puck.
  • Meta is in talks with entertainment brands like Disney to produce exclusive immersive content tied to well-known IP for the new XR headset.
  • The headset is rumored to be priced at less than $1,000 and will feature a more powerful compute unit compared to the Quest 3 series.
  • Meta's pursuit of exclusive content deals suggests a significant shift from its current Quest headset lineup and a focus on attracting users to the new XR headset.

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UploadVR

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Quest's Web Browser Now Experimentally Supports Colocated WebXR

  • Quest's web browser now has experimental support for automatic colocated WebXR, enabling sessions involving multiple headsets in the same space.
  • Version 39 of the Horizon OS web browser introduces a new Shared Spaces experimental setting that allows WebXR pages to create a shared coordinate space among headsets in the same room.
  • The Shared Spaces feature in the web browser is bound to the size of a room, with participants being able to establish a common coordinate system when restarting the WebXR session.
  • However, a major limitation of the Shared Spaces feature is that it only works between Quest headsets currently, as it leverages Meta's Shared Spatial Anchors technology without a vendor-neutral OpenXR extension.

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Kotaku

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Thief VR Is Not What We Wanted, But It Cannot Harm The Glory Of The Original Trilogy

  • The announcement of Thief VR from PlayStation State of Play has left fans disappointed, as they wished for a new game in the original franchise rather than a VR version.
  • Despite Thief (2014) being deemed irrelevant, fans are celebrating the original trilogy and its legacy.
  • Critics, like Fraser Brown, have expressed discontent over Thief VR being a missed opportunity, emphasizing the disappointment in the direction of Embracer Group.
  • While Thief VR's quality remains unknown, the hefty price of VR equipment raises concern for access to the game.
  • Thief's original games, known for their atmosphere and stealth gameplay, continue to hold immense value even after years.
  • Thief: The Dark Project (1998) and Thief II: The Metal Age (2000) are praised for their immersive gameplay and unique difficulty settings that encourage stealth over combat.
  • Thief: Deadly Shadows (2004) faced initial backlash but is now recognized for its exceptional storytelling and level design, notably featuring The Cradle level.
  • Despite disappointments with the management of the Thief franchise, the original games' enduring appeal and availability at low prices make them worth revisiting.
  • Fans are encouraged to explore the original Thief games and The Dark Mod as a testament to the series' lasting impact and immersive gameplay.
  • The essence of the original Thief trilogy, focusing on darkness, stealth, and intricate levels, continues to captivate players and set a high standard for the stealth genre.

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Immersivelearning

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HTX Labs $5.8 Million to Scale XR Training

  • HTX Labs, an immersive learning software company, receives a $5.8 million grant from AFWERX.
  • The grant aims to validate the effectiveness of XR-based training for military maintenance personnel.
  • HTX Labs' EMPACT platform integrates AI-driven immersive lessons to enhance student learning outcomes.
  • The success of this XR training project could lead to broader implementation of immersive training solutions across industries.

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Roadtovr

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A Look Inside Meta’s ‘Aria’ Research Glasses Shows What Tech Could Come to Future AR Glasses

  • Meta has unveiled Aria Gen 2, the next iteration of its research glasses, offering insights into future AR glasses technology.
  • Aria Gen 2 features improvements in computer vision, sensors, and on-device compute despite lacking a display for full augmented reality applications.
  • The device includes enhanced computer vision capabilities, new sensors, lighter weight design, and advancements in machine perception.
  • Meta aims for Aria Gen 2 to pave the way for the future of AR glasses, emphasizing human perception and machine vision integration in its development.

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Pcgamer

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Thief VR is a huge slap on the face and kick in the teeth for everyone who has been waiting for more than a decade to return to the City

  • Embracer Group's decision to release Thief VR: Legacy of Shadow has stirred disappointment among fans of the beloved Thief franchise.
  • Embracer, formerly Nordic Games, expanded rapidly by acquiring various game properties, including Thief.
  • Following a significant investment deal failure, Embracer faced setbacks and initiated layoffs and studio closures.
  • Thief, an influential game in the stealth genre's history, has received a lackluster VR adaptation, disappointing fans.
  • The announcement of Thief VR has raised concerns among enthusiasts about the franchise's future under Embracer's control.
  • The immersion and impact of Thief on game development have been underappreciated in the VR adaptation.
  • The decision to focus on a VR experience for Thief has been met with criticism due to limitations in audience reach and gameplay innovation.
  • Critics view VR as a gimmick and question the necessity of confining a beloved franchise like Thief to VR technology.
  • The VR adaptation of Thief lacks compelling new features that would justify its exclusive VR medium.
  • Fans express concern that Embracer's approach to game development lacks an understanding of the essence and legacy of titles like Thief.

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Roadtovr

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‘Thief VR: Legacy of Shadow’ Brings Acclaimed Stealth Series to All Major VR Headsets This Year

  • Thief VR: Legacy of Shadow, the next entry in the acclaimed Thief series, is set to release on all major VR headsets this year, blending stealth gameplay with immersive VR experience.
  • The game puts players in the role of a cunning thief on a quest to expose a sinister conspiracy after discovering a legendary artifact.
  • Developed by Maze Theory, Vertigo Games, and Eidos-Montréal, Thief VR features various immersive mechanics like bow-shooting, climbing, lock-picking, and stealthy movements.
  • Thief VR: Legacy of Shadow offers multiple playstyles and paths to objectives and is available for wishlist on Horizon Store for Quest 2, PlayStation Store for PSVR 2, and Steam for PC VR headsets.

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Immersivelearning

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The Immersive Future: Why Current Networks Can’t Keep Up with XR

  • The growth of XR devices and services is challenging the capabilities of existing wireless infrastructure, as per a recent report from InterDigital and Futuresource Consulting.
  • XR applications' demands on wireless networks are increasing, with ultra-low latency and interactivity being crucial for unlocking XR's potential.
  • The XR market is projected to quadruple by 2031, reaching 83 million units globally, highlighting the need for significant network upgrades to avoid stalled adoption.
  • Samsung is actively investing in dedicated 5G networks to support the development of immersive technologies like AR smart glasses and digital twins, indicating a push towards the future of immersive connectivity.

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Stekiamusement

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UMD Lab Advances VR/XR in Aviation Training

  • UMD’s Extended Reality Flight Simulation and Control Lab is dedicated to advancing aviation safety, pilot performance, and training efficiency through cutting-edge VR/XR technologies.
  • The lab has secured approximately $3 million in research funding from organizations like the U.S. Army, U.S. Navy, National Science Foundation, Lockheed Martin, and NASA, emphasizing the revolutionary changes it will bring to flight training.
  • Research at the UMD lab focuses on the transformative potential of immersive headset-based simulation technologies in flight training, offering advantages such as cost efficiency, reduced physical footprint, flexibility, multi-user capabilities, enhanced immersion, and improved field of view.
  • The lab's innovative technology highlights include high-precision headsets, haptic feedback technology, wearable physiological sensing, and Galvanic Vestibular Stimulation (GVS) for a more realistic simulation experience under extreme flight conditions.

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Semiengineering

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AR/VR Glasses Taking Shape

  • AR/VR glasses are evolving, with devices like Ray-Ban Meta AI glasses relying on tethered smartphones, while Apple Vision Pro offers standalone AR and VR functions but is heavy and cumbersome.
  • AR glasses now resemble regular spectacles with cameras and microphones for verbal prompts, simplifying design and enhancing user comfort.
  • VR goggles are bulkier and require more processing power for immersive experiences, including high-resolution screens and accurate tracking for reduced motion sickness.
  • To enhance functionalities in small glasses, tethering to a phone for compute power remains a simple solution, with mobile phone chipsets driving advancements.
  • Edge AI plays a key role in AR/VR glasses, enabling efficient processing and diverse workloads for immersive experiences without compromising battery life.
  • Connectivity challenges for tethered devices include determining the best communication standard between the glasses, smartphones, and network towers.
  • New wireless standards are being developed to improve bandwidth and latency, with technologies like UWB and combo SoCs supporting AR/VR and gaming applications.
  • Short-term solutions like cabled connections may guarantee better performance, but future AR/VR glasses aim for wireless technologies for seamless interactions.
  • Edge AI technology contributes to low latency and high determinism for AR/VR glasses, improving human-machine interaction and creating new use cases.
  • Enabling 6G through edge AI and compute brings high-performance computing directly to the base station, reducing processing delays and ensuring a seamless VR experience.
  • As AR/VR glasses advance from goggles to glasses, AI-driven wearables will offer richer interactions and seamless user experiences.

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Immersivelearning

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Augmented reality proves most effective in skills-based learning

  • Augmented Reality (AR) has seen significant adoption in higher education, particularly in disciplines requiring experiential learning like health sciences and engineering.
  • A systematic review analyzed 237 articles and 60 experimental studies, showcasing AR's trends, technological integration, and impact on learning outcomes.
  • AR is primarily used for content delivery and practice-based learning, with 3D objects and video see-through devices being common tools for visualization and interaction.
  • Studies indicate that AR has a strong impact on learning outcomes, especially in skills-based disciplines, with direct instruction and game-based learning showing higher effectiveness.

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Pcgamer

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An all-new Thief game was announced during State of Play, but it's a VR game so who cares

  • A new Thief game called Thief VR: Legacy of Shadow was announced, set to be released later in 2025.
  • The game is a reimagined take on the stealth series, where players take on the role of Magpie, a cunning thief on a quest involving a legendary artifact from the past.
  • Thief VR will feature familiar elements from the Thief series, including references to the protagonist Garrett and the Hammerites' artificial eye.
  • The game is being developed by Vertigo Games, known for titles like Metro Awakening and Arizona Sunshine, and will be available for Steam, Meta Quest, and PlayStation VR2.

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UploadVR

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Thief VR: Legacy Of Shadow Revives The Stealth Series On Quest, Steam & PS VR2

  • Thief VR: Legacy of Shadow is reviving the legendary stealth series on PlayStation VR2, Quest, and Steam this year.
  • Players take on the role of Magpie, a thief orphaned by Lord Ulysses Northcrest, in a city ruled by the tyrant.
  • The game requires players to use the environment strategically to avoid detection, with mechanics like extinguishing light sources and engaging in heists.
  • Thief VR: Legacy of Shadow features combat primarily through archery, leveraging the haptic feedback of Sense Controllers for immersive gameplay.

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TheSixthAxis

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Thief VR: Legacy of Shadow revealed for PSVR 2

  • Thief VR: Legacy of Shadow is a new VR game being developed by Vertigo Games, known for titles like Arizona Sunshine and Metro Awakening.
  • Players will step into the shoes of Magpie, a cunning thief, on a mission to steal and uncover secrets in The City.
  • The game features immersive VR mechanics for stealing, evading, and outsmarting enemies in a city ruled by the tyrant Lord Ulysses Northcrest.
  • Players will need to be stealthy and precise in actions like pickpocketing, opening compartments, and lockpicking to succeed in the game.

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UploadVR

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Lumines Arise Is Coming To PlayStation VR2 & Steam This Fall

  • Lumines Arise, the sequel to the 2004 puzzle game, is set to launch on PlayStation VR2 and Steam this fall.
  • Developed by Enhance Inc, the game offers over 30 stages with various themes and aims to enhance audio-visual gameplay.
  • Featuring a new gameplay mechanic called Burst and the ability to customize avatars, it will support PlayStation VR2 and SteamVR.
  • A demo for Lumines Arise is expected to be released later this summer.

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