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Apple Vision Pro 2 Reportedly Cheaper & Lighter, Mac-Tethered Headset Coming Too

  • Apple Vision Pro 2 will be cheaper and lighter, not just a chip upgrade.
  • Apple is working on a Mac-tethered headset alongside Vision Pro 2.
  • The Vision Pro 2 will address the current headset's primary concerns of weight and price.
  • Apple CEO Tim Cook is focused on releasing industry-leading AR glasses before Meta.

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Aces Of Thunder First Impressions: An Ace In The Making

  • Aces of Thunder is an upcoming flight simulation game by Gaijin Entertainment, known for developing War Thunder.
  • The early access build of the game showcased promising features, including high-end PC VR support and impressive performance.
  • The in-development version lacks graphical options and has some controller mapping issues, but the overall controls and gameplay feel satisfying.
  • While single-player missions are enjoyable, questions remain about the game's performance on lower-end setups and the planned hand-tracking options.

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Trump Exempts Electronics, Including Headsets, From "Reciprocal" Tariffs

  • US President Trump exempts electronics, including VR headsets, from his "reciprocal" tariffs.
  • New exemptions apply to a wide range of electronics, such as smartphones, tablets, and laptops.
  • VR headsets are now exempted from the additional tariffs on imports from China and Vietnam.
  • The exemption helps in preventing an increase in the prices of VR headsets in the US.

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Varjo is Leaning in on Training Sims & Bespoke Integration, ‘Aero’ Likely its First & Last Consumer Headset

  • Varjo is shifting its focus towards training sims and deeper integrations for enterprise customers.
  • Training sims, especially in military and aeronautics, have become a growth area for Varjo.
  • Varjo is working closely with companies like Leonardo to develop specialized VR-based pilot training systems.
  • Varjo is unlikely to release a follow-up consumer headset to its Aero model.

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James Cameron: Modern Headsets Solve The Problems Of 3D Cinema

  • James Cameron is excited by how XR headsets solve the problems of traditional 3D glasses.
  • Meta's exclusive multi-year partnership with James Cameron aims to bring more 3D video content to Quest headsets.
  • Cameron highlights the advantages of headsets over traditional 3D viewing technologies, such as improved resolution and brightness.
  • He expresses his positive experience with viewing 3D movies in modern headsets like Apple Vision Pro and Quest 3.

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Pimax Updates Prices in Response to US-China Trade War, Using Software Subscription to Absorb Costs

  • China-based PC VR headset creator Pimax is updating prices in response to the US-China trade war.
  • US-based customers will experience a slight price increase on Pimax's Crystal Super VR headset due to the imposed tariffs.
  • Pimax's subscription-based payment structure is helping to offset the increased costs for US customers.
  • Pimax has established a factory in Delaware and lowered the base price of Crystal Super to $799, with an additional payment of $885 through a subscription-based software, Pimax Play with Prime.

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Wolters Kluwer and Laerdal Medical enhance VR simulation for nursing education with conversational AI

  • Wolters Kluwer Health adds conversational artificial intelligence (AI) to vrClinicals for Nursing, a leading virtual reality (VR) solution for nursing education.
  • Conversational AI allows nursing students to engage naturally with virtual patients using their own voice, enhancing their education experience and building confidence and competence.
  • vrClinicals for Nursing combines virtual reality with multi-patient scenarios to provide immersive learning experiences, improving students' skills in patient care, clinical decision-making, and prioritization.
  • The use of VR and AI in nursing education helps bridge the gap between classroom theory and clinical practice, providing a realistic and flexible learning environment aligned with the curriculum.

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‘FRENZIES’ F2P Shooter Cancelled on PSVR 2, Promises “other PSVR 2 announcements” Coming

  • FRENZIES, the free-to-play arena shooter, will not be released on PSVR 2 as previously planned.
  • nDreams, the studio behind FRENZIES, announced that the game will leave early access later this year, but no longer for PSVR 2.
  • The studio stated that they have other exciting PSVR 2 announcements to make and will focus on the Meta Quest release of FRENZIES.
  • The decision to concentrate on the Meta Quest release is due to a positive response from players and an increasing number of younger users on the Quest platform.

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Introducing Seasons: A New Era for BOSS FIGHTERS Economy & Gameplay

  • Seasons are cyclical gameplay periods that introduce fresh rules, economy shifts, and balance updates.
  • Players who engage early with the latest content will earn meaningful advantages.
  • Items from previous Seasons lose some of their effectiveness once a new Season begins.
  • The Season system ensures a thriving in-game economy with continuous demand for new content.

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Valve is Building Key XR Components, Suggesting ‘Deckard’ Standalone is Moving into Production

  • Valve is reportedly moving into production for its rumored standalone XR headset, codenamed 'Deckard'.
  • Rumors suggest 'Deckard' will be a standalone device that can wirelessly stream PC VR games.
  • Valve has imported equipment to manufacture VR headset facial interfaces in the USA.
  • The move to produce key components in the US could be to avoid increased tariffs on China.

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Wanderer: The Fragments Of Fate Gets First Hotfix On Quest & PlayStation VR2

  • The first hotfix for Wanderer: The Fragments of Fate is now live.
  • Notable fixes include stopping players from being pushed backwards after certain collisions, resolving a hand spinning issue when holding certain items, several Echo Diviner fixes, restoring missing assets in some levels, and more.
  • A second hotfix for Wanderer: The Fragments of Fate is coming next followed by two patches, which will offer updates to the height system, combat overhauls, stability, and performance improvements.
  • The game received mixed reviews for its technical issues and poor combat, but praised for its engaging narrative and creative puzzles.

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FRENZIES Will Be Free-To-Play At Launch, PS VR2 Release Canceled

  • nDreams has announced that their first-person VR shooter FRENZIES will remain free-to-play after its full release later this year.
  • The game, currently available in early access on the Quest platform, has received positive feedback from players.
  • nDreams plans to provide extensive support and updates, including new arenas and cosmetics, to enhance the gameplay experience.
  • The team has canceled the release of FRENZIES on the PlayStation VR2, but will have other announcements for the platform soon.

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Virtual Reality In Corporate Training: A New Era Of Employee Onboarding

  • The shift to online classrooms has evolved significantly over the years, incorporating interactive tools and video simulations, but struggles to create fully immersive learning experiences.
  • Traditional onboarding methods often result in low retention and disconnection for new employees in hybrid or remote work environments.
  • Virtual reality in onboarding creates immersive environments where new hires can engage with real-life scenarios, enhancing retention through experiential learning.
  • Virtual reality aligns with different learning styles by incorporating visual, auditory, and interactive elements simultaneously in well-designed simulations.
  • Perception plays a key role in immersive learning in virtual reality, allowing learners to evaluate, interpret, and connect information in meaningful ways.
  • Companies like Walmart, Accenture, and healthcare firms are already using VR for training on customer service, company culture, emergency protocols, and equipment handling.
  • Challenges in VR implementation include cost, design expertise, accessibility, and motion sensitivity, but advancements in hardware and software are addressing these barriers.
  • Curiosity is essential for effective VR learning as it drives exploration, questioning, and deeper engagement in immersive environments.
  • The future of experiential VR onboarding is seen as a transformative tool in employee training, enhancing retention, shortening onboarding time, and improving overall learning experiences.
  • Virtual reality in corporate training represents a new era of employee onboarding, revolutionizing the way organizations approach training and integrating technology, psychology, and human behavior.

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Leveraging Virtual Reality Technology in Saudi Arabia to Enhance Training: A New Paradigm for Developing Women Leaders in the Workplace

  • Virtual reality (VR) technology is being leveraged in Saudi Arabia to empower Saudi women leaders (SWLs) through innovative training methods aligned with Vision 2030 objectives.
  • A pilot study involving 52 SWLs showed high satisfaction with the usability and immersive nature of VR training for enhancing leadership competencies.
  • Designed by Princess Nourah University and MIT, the VR program addressed gender bias and leadership stereotypes, with participants quickly adapting to the VR system.
  • While the training facilitated stress-free learning experiences, some participants expressed uncertainty in applying VR skills to real-world leadership tasks.
  • VR technology shows promise in developing SWLs' leadership competencies, with a need for aligning training scenarios more closely with practical applications.
  • Gender bias remains a challenge for women in leadership, and inclusive workplace communication is crucial for enabling women to reach their full potential.
  • The study aims to evaluate the impact of VR technology on SWLs' professional performance and leadership competencies, supporting Saudi Vision 2030's goals for women's advancement in leadership roles.
  • Results suggest that VR training positively impacts leadership development, particularly in enhancing digital communication skills and navigating workplace dynamics.
  • Challenges include the need for clearer connections between virtual scenarios and real-world tasks to enhance the transfer of learning from VR training.
  • The study's limitations include a small sample size and context-specific findings, highlighting the need for future research to assess long-term impacts and effectiveness compared to traditional training methods.

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Crystal Commanders Hands-On: A Mixed Reality Introduction To Real-Time Strategy

  • Crystal Commanders is a new mixed reality RTS game launching on the Quest platform.
  • The game incorporates the real-world environment into the battlefield, using furniture and terrain from the player's room.
  • It features a solo campaign, skirmish-style battles against AI, a Creative mode, and online multiplayer.
  • Crystal Commanders offers a simplified approach to real-time strategy, making it suitable for younger players or those seeking a light-hearted gaming experience.

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