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‘Train Sim World’ Arrives on Quest, Letting You Take on the Mean Rails of New York City

  • Train Sim World VR: New York has arrived on Quest.
  • Experience realistic train driving on the MTA Harlem Line.
  • Carry out instructions from Rail Traffic Control and complete challenges.
  • Explore stations, decorate your New York apartment in the game.

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Train Sim World VR: New York Makes Driving Trains Fun For All

  • Train Sim World VR: New York is a simulation game developed for the Meta Quest platform by Dovetail Games and Just Add Water.
  • It offers a 1:1 scale recreation of the Harlem Route in New York Metro, covering over 29 miles of route with real trains licensed by MTA.
  • The game caters to both hardcore simulation fans and newcomers with detailed controls for operating trains and game-like elements such as scoring systems and objectives.
  • Train Sim World VR balances accurate simulation with high-score hunting and replayability, offering an immersive experience without physical controls.
  • The developers aimed to please both the VR community and train enthusiasts by adding an arcade mode and authentic driving controls.
  • Inspiration was drawn from arcade simulator games like Densha de Go! to create a fun and realistic experience accessible to all players.
  • The immersive nature of VR allows players to enjoy driving trains while appreciating the details of the world around them.
  • The game's zen-like tone, smooth jazz menu design, and creative apartment setting enhance the overall experience.
  • Train Sim World VR was developed in partnership with MTA to ensure accuracy while making necessary adaptations to maintain safety and security.
  • The success of Train Sim World VR may pave the way for more train simulator lines to be introduced to VR, attracting both new and experienced players.

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Immersivelearning

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Dräger and VirtualiSurg receive Obsidian Award for Babyleo XR extended reality simulator.

  • Dräger and VirtualiSurg received the first-ever Obsidian Award for their Dräger Virtuo XR Babyleo project, an extended reality simulator for NICU training.
  • The award is organized by the Academy of International Extended Reality (AIXR) to promote and support extended reality technologies.
  • The simulation combines clinical training with communication and empathy skills, addressing a critical gap in medical education.
  • The Babyleo XR Simulation is part of a series of XR medical simulators aiming to revolutionize healthcare training.

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The XR Week Peek (2025.04.08): Meta’s upcoming smartglasses may cost $1400, the worries for US tariffs, and more!

  • Meta's upcoming smartglasses, Hypernova, may cost $1400 and feature a bulkier design with one display for visual information, controlled using capacitive temples or a neural wristband.
  • The glasses will not carry the Ray-Ban brand, but instead Meta's branding, potentially affecting their appeal, especially given the high price point for limited functionalities like viewing phone notifications and capturing media.
  • The US tariffs on electronic gadgets may impact XR headsets as American companies sourcing components from Asia might have to increase prices, potentially leading to a drop in sales if prices rise significantly.
  • Apple releases VisionOS 2.4 for Vision Pro, offering features like Apple Intelligence for rewriting text, Spatial Gallery, and a companion app, enhancing user and guest experiences.
  • The Quest ecosystem presents a mixed picture with successful titles like Gorilla Tag and challenges such as declining market share and reduced spending, impacting overall revenues for VR developers.
  • Nintendo Labo accessories are not compatible with the new Nintendo Switch 2 due to a larger display size, posing a challenge for XR enthusiasts accustomed to using Labo functionalities.
  • Developers are exploring ways to enable PSVR 2 eye tracking on PC, potentially making it one of the most affordable headsets with eye tracking features, beneficial for various applications including foveated rendering.
  • Innovative prototypes using Quest camera access include voxelizing the environment, 3D scanning objects, ball tracking, and creating a mixed-reality drone for capturing images in a unique way.
  • Research introduces a thin haptic skin that provides feedback by inflating and deflating dots on fingertips to simulate varying contact pressures, although commercial availability may be distant.
  • XR content updates cover upcoming games like Civilization VII VR, multiplayer game Velociblaster, Train Sim World, Rival Stars Horse Racing, and community efforts to recreate Half-Life: Alyx for Quest 3.

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Starvault VR Is A 5v5 FPS MOBA Coming To Quest

  • Starvault VR is a new sci-fi fantasy 5v5 FPS MOBA coming to Quest.
  • Developed by Theia Games, it is a first person team-based VR hero MOBA.
  • Engagements occur across large battlefields, with seven unique heroes with their own stories and abilities.
  • The game will launch for Meta Quest 2 and 3, with closed beta access available.

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Roadtovr

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Meta to Bring Quest 3 In-flight Entertainment to More Airlines After Successful Lufthansa Program

  • Meta plans to expand its in-flight XR entertainment programs to more airlines after a successful partnership with Lufthansa.
  • Last year, Meta partnered with Lufthansa to offer Quest 3 headsets to passengers on selected flights.
  • The program allowed passengers to watch movies, play games, and engage in immersive experiences during their flights.
  • After serving nearly 4,000 travelers, Meta aims to bring its in-flight entertainment to additional airlines.

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The future of EdTech: Innovations driving the next era of growth

  • The EdTech sector is undergoing a significant transformation with emerging technologies like personalized learning platforms, AI, and immersive technologies enhancing education accessibility and flexibility.
  • India, a burgeoning EdTech market, is at the forefront, with projections indicating a growth to $30 billion by 2030, driven by tech-focused and hybrid learning environments.
  • EdTech expansion in India includes skill acquisition, lifelong learning, and corporate training, catering to the dynamic global workforce demands.
  • Companies are transitioning towards sustainable revenue models that prioritize long-term impact and user success over short-term gains to ensure tangible learning outcomes.
  • Artificial Intelligence is revolutionizing education by personalizing learning experiences, boosting student engagement, and providing immediate feedback through AI-powered tools.
  • Immersive technologies like VR, AR, and MR are reshaping education with engaging and interactive experiences expected to surpass $12 billion globally by 2025.
  • EdTech is expanding to Tier II and III cities in India, offering flexible payment structures and leveraging policies like NEP 2020 to enable digital learning for a broader student population.
  • Gamification is enhancing engagement and retention in educational technology by providing interactive experiences and challenges tailored by AI to foster critical thinking and problem-solving skills.
  • EdTech is bridging the teacher shortage gap by equipping educators with AI-based analytics and online training, while hybrid learning models extend quality education to remote areas.
  • The challenge lies in ensuring equitable access to EdTech innovations to make learning more impactful and effective, focusing on affordability, infrastructure development, and scalable models for students of all backgrounds.

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‘The Midnight Walk’ Hands-on Reveals Artfully Twisted Horrors, Coming to PSVR 2 & PC VR in May

  • ‘The Midnight Walk’ is a horror game coming to PSVR 2 and PC VR headsets on May 8th.
  • The game features clay models that have been scanned and rendered in its environment.
  • Players step into the shoes of ‘The Burnt One’ and navigate a world resembling stop-motion animation.
  • Combat in the game involves distracting and outsmarting enemies using the environment.

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Immersivelearning

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Brain Imaging Plus Virtual Reality Shows Promise for Effectively Managing Cancer Pain

  • A clinical research study led by Roswell Park Comprehensive Cancer Center has found a way to objectively measure and effectively treat pain in cancer patients without opioids.
  • The study combines brain imaging using functional near-infrared spectroscopy (fNIRS) and virtual reality (VR) technology to provide pain relief.
  • Participants in the study wore fNIRS head caps to measure changes in brain activity and used VR headsets to explore realistic underwater scenes.
  • Over 75% of pain-afflicted cancer patients who used the VR program reported a noticeable decrease in pain, indicating a potential breakthrough in pain management for cancer patients.

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Immersivelearning

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Hannover Messe: TeamViewer Presents Immersive Spatial Computing Solution to Improve Training for Manufacturing Industry

  • TeamViewer is showcasing its advanced spatial computing solution for lean industrial training and onboarding processes at Hannover Messe 2025.
  • Through their solution, customers from industries such as aerospace, automotive, and mechanical engineering are enhancing their global training programs.
  • GE Aerospace is using the solution as a joint customer of TeamViewer and its technology partner Siemens to provide interactive digital twins of commercial engines to technicians via AR technology, enabling cost-efficient remote training across multiple locations.
  • TeamViewer also demonstrates secure remote access to production equipment and AR-based smart services for aftersales, among other use cases.

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Stekiamusement

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Experience Innovation and Growth at the 2025 Dubai DEAL Expo

  • Guangzhou Steki Amusement Equipment Co., Ltd. will participate in the Dubai Entertainment Amusement and Leisure Exhibition in 2025.
  • The exhibition will be held at the Dubai World Trade Centre from April 8-10, 2025.
  • Guangzhou Steki is a leading manufacturer of virtual reality game simulators known for its Owatch systems.
  • The company looks forward to showcasing their latest innovations and meeting industry leaders at the event.

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Pinball FX VR'S Tables On Quest 3 & 3S: Up Close With Star Trek, Addams Family, Indiana Jones, BSG & More

  • Pinball FX VR offers a realistic arcade experience in virtual reality, with a total of nine tables available for purchase as DLC.
  • The base game includes three tables - Pinball Noir, Curse of the Mummy, and Sky Pirates: Treasures of the Clouds.
  • Additional tables, like Universal Pinball: TV Classics, offer themed experiences such as Xena: Warrior Princess, Knight Rider, and Battlestar Galactica.
  • Collaboration with Williams brings popular tables like World Cup Soccer and Twilight Zone, rich with fan-favorite elements and engaging gameplay.
  • Iconic franchises like The Addams Family, Star Trek: The Next Generation, and Indiana Jones: The Pinball Adventure are also available as standalone DLC tables.
  • Each table immerses players in different themes, from sci-fi to classic TV shows, offering unique experiences in virtual pinball.
  • The game features high-quality graphics, thematic elements, and engaging sound effects that enhance the overall gameplay.
  • As the game evolves, more tables and updates are expected, promising an expanded collection for pinball enthusiasts to enjoy in virtual reality.
  • The absence of multiplayer does not detract from the immersive experience, with online leaderboards adding a competitive edge to gameplay.
  • Stay tuned for future releases and updates, and share your favorite tables and experiences in the comments section for community rankings.

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Wanderer: The Fragments Of Fate Review - An Ambitious Puzzle Adventure In Need Of More Time

  • Wanderer: The Fragments of Fate is a VR puzzle adventure game developed by Mighty Eyes.
  • The game, a sequel to the original Wanderer, offers a narrative-driven puzzle adventure experience.
  • Players embark on a time-bending journey through history, solving puzzles and unraveling mysteries.
  • The game's narrative is engaging and spans about 12-15 hours of gameplay.
  • Wanderer features a variety of challenging puzzles well integrated into its time-traveling mechanics.
  • The game employs a companion character to assist players in navigating the adventure path.
  • Despite the technical issues like frame drops and glitches, the puzzles are inventive and satisfying.
  • Combat sequences in the game, both hand-to-hand and ranged, are criticized for being underdeveloped and clunky.
  • The game's technical issues, including crashes and physics glitches, hindered the overall experience.
  • Despite its potential, Wanderer: The Fragments of Fate falls short due to technical issues and combat flaws.

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Hitman: World Of Assassination Trilogy (PS VR2) Review - A Redeemed Experience

  • IO Interactive releases a VR edition of Hitman: World of Assassination Trilogy for PlayStation VR2, aiming to redeem the series' mixed virtual reality history.
  • The game features sandbox stealth gameplay following Agent 47 through varied global locations to take out targets using disguises and creative weapon choices.
  • Improvements from previous VR releases include enhanced dual-wielding mechanics, physical interactions with the environment, and detailed weapon handling.
  • Graphics have been upgraded for a more realistic and detailed experience, aligning closer with the PlayStation 5 version.
  • The VR adaptation features comfort options like blinders, adjustable motion settings, and head-based movement, but lacks quicksave functionality.
  • Gameplay encourages experimentation, offering complex puzzle-like assassination missions with various replayability factors.
  • Combat has been enhanced in VR, offering a more engaging and action-packed experience compared to previous non-VR versions.
  • Some limitations in VR version include excluded content like certain game modes and bonus missions, leaving room for potential future updates.
  • Hitman: World of Assassination Trilogy for PS VR2 offers a refined VR experience, blending Hitman's signature gameplay elements effectively in a VR space.
  • While not without flaws, the game showcases improvements that make it a worthwhile VR port for fans of the Hitman series and VR enthusiasts alike.

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He Caught An MLB Home Run On The Fly & Captured It On Video With His Glasses

  • Brian Watters, a dedicated baseball fan, fulfilled his lifelong dream of catching a home run on the fly during a New York Mets vs. Miami Marlins game at loanDepot in Miami.
  • Watters, known as a 'ball-hawk', has a collection of around a thousand baseballs, including some significant ones like the 'cursebreaker' ball from the 2016 Chicago Cubs championship.
  • Using his Meta glasses, Watters captured the moment of catching the home run ball, experiencing pure joy and promptly sharing the video on social media platforms like YouTube and TikTok.
  • The ball-hawk community witnessed Watters' triumph on live TV and Reddit, further amplifying his moment of victory and recognition.
  • Watters expressed his interest in AR glasses for tracking player stats and utilizing AI features, illustrating potential uses beyond just capturing moments at baseball games.
  • Meta's AR glasses could potentially offer features like a 'focus mode' that eliminates distractions during crucial moments, enhancing experiences for users like Watters at sports events.
  • Mixed reality concepts blur the lines between AR glasses and VR headsets, hinting at a future where users can seamlessly switch between virtual and physical environments for various activities.
  • Collaborating AR glasses with VR headsets could provide personalized experiences for users, like the scenario where Watters' and his child use different modes tailored to their specific activities.
  • Meta's future AR glasses might enable specific commands like highlighting player achievements or data in real-time, enhancing the overall spectator experience for fans like Watters and his family.
  • The convergence of AR and VR technologies opens up new possibilities for enhancing interactions and engagements in both real-world and digital spaces, offering personalized and immersive experiences.

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