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visionOS 3 Will Reportedly Let You Scroll With Your Eyes

  • Apple Vision Pro's visionOS 3 will reportedly allow scrolling with eyes, per Bloomberg's Mark Gurman.
  • The current method for scrolling in visionOS involves physical exertion by pinching fingers together and moving vertically.
  • visionOS 3 is expected to be announced at Apple's WWDC25 event on June 9, with rumored eye-scrolling feature.
  • Other features expected in visionOS 3 include PlayStation VR2 Sense controller support, magnifying passthrough, AI-driven description functionality, and upcoming brain-computer interface (BCI) device support.

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VRChat Avatar Marketplace Opens To VR Fashion Designers

  • VRChat has introduced an Avatar Marketplace for VR fashion designers to sell their creations.
  • Users can try on avatars in a private space before making a purchase, making avatar selection easier.
  • The Marketplace allows creators to monetize their designs and simplifies the avatar purchasing process for users.
  • VRChat's new system is initially open to select sellers and aims to reduce the burden on creators in supporting avatar users.

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Meta wants your smile, squats, and small talk — and it's paying $50 an hour to scan them

  • Meta, previously known as Facebook, is recruiting individuals through data firm Appen to record facial expressions and small talk for $50 an hour to develop realistic virtual avatars for the metaverse.
  • The project, named 'Project Warhol,' aims to enhance the virtual reality experience and is crucial for Meta's metaverse ambitions, with 2025 marked as a make-or-break year for the company.
  • Participants in 'Project Warhol' will assist in training Codec Avatars to create photorealistic digital replicas for virtual and augmented reality use, with studies focusing on human motion and group conversations set to start in September.
  • Meta's Reality Labs division, responsible for avatars and smart devices, has faced significant losses, and the company sees 2025 as a critical year for its success in the metaverse despite previous setbacks and internal challenges.

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As Horizon OS Advances, Developers Face Bugs & Performance Regression

  • Meta's Horizon OS updates for Quest headsets are frequent, but they come with performance issues and bugs for developers.
  • Developers have reported a decline in frame rates with each new Horizon OS release, starting from v72, through v74, v76, and into pre-release builds of v77.
  • A puzzling change occurred in Battery Saver feature capping app frame rates at 45FPS without communication, causing motion sickness for users, blaming developers.
  • Developers are facing various issues on Quest platform like analytics disappearing, players losing access to DLCs, and frustration with store backend, despite promises from Meta for a 'stable era'.

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Skarredghost

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A day at Pimax: hands-on Pimax Crystal Super (again) and a quick view at Dream Air prototypes

  • In a recent visit to China, the author visited Pimax, where they tried the latest Pimax Crystal Super and saw early prototypes of Pimax Dream Air.
  • Impressions from the Pimax headquarters showed a company striving to improve despite challenges, with a focus on enhancing quality control.
  • The Pimax Crystal Super has seen improvements in design and comfort, with better visuals and decreased warping issues compared to previous versions.
  • While the device remains heavy and has minor visual distortions, its visuals and field of view offer a superior immersive experience.
  • Tracking issues were noted but are said to be addressed in upcoming updates, with a practical yet effective fan-based testing approach.
  • Early impressions of the Pimax Dream Air prototypes indicated a lightweight and compact design, potentially offering a comfortable fit.
  • Prototype features like adjustable lenses and mobile connectivity showcased innovative aspects of the Pimax Dream Air design.
  • Despite limited hands-on time with the Dream Air, initial impressions suggest a promising headset, hinting at a potential mobile-powered VR experience.
  • Overall, the visit provided insights into Pimax's progress and future offerings, emphasizing both challenges and advancements in VR technology.
  • The author expressed positive feedback on the improvements seen in the Pimax Crystal Super and the innovative aspects of the Dream Air prototypes.

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Virtual Reality-Based Medical Education in Ophthalmology: A Scoping Review

  • Virtual reality (VR) is making strides in medical education, promising innovative teaching methods, particularly in ophthalmology.
  • A scoping review mapped current VR applications in ophthalmology education, showing a focus on surgical training over other areas.
  • The review highlighted gaps in VR use among students, healthcare personnel, and patients, suggesting the need for broader applications.
  • Future research should explore expanding VR to enhance diagnostic skills, patient education, and interdisciplinary collaboration in ophthalmology.
  • VR has been predominantly utilized for surgical training, especially for residents, signaling untapped potential in other educational aspects and for different learner groups.
  • Challenges include limited sources, variability in VR systems, and a bias towards positive outcomes, warranting caution in interpreting the findings.
  • Future studies should focus on standardized assessment metrics for VR training, long-term skill retention assessment, and broader implementation in healthcare settings.
  • VR technology could transform ophthalmology education by enhancing diagnostic skills, patient care, and interdisciplinary collaboration, benefiting both learners and patients.
  • Immediate steps suggested include integrating VR into medical school curricula, offering VR-based training at conferences, and educating clinicians on VR applications in diagnostics.
  • Taking these steps would harness the full potential of VR in improving both training experiences and patient care in ophthalmology.

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Smash Drums Hands-On: Rocking To The Beat On PS VR2

  • Smash Drums, the drumming rhythm game, debuts on PS VR2 with new features and gameplay mechanics.
  • The game offers various modes such as Arcade, Classic, and Fusion, each providing a unique drumming experience.
  • Smash Drums takes advantage of PS5 Pro enhancements, offering improved visuals and performance for a more immersive gameplay.
  • While lacking a career mode, Smash Drums caters to both casual and hardcore players with its easy-to-learn gameplay and challenging mechanics.

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The Best Meta Quest 3 & Quest 3S Accessories & Why You’ll Want Them

  • If you've got a Quest 3 or Quest 3S, additional accessories can enhance your VR experience.
  • Key accessories include upgraded headstraps like KIWI Design and BOBOVR, offering comfort and convenience.
  • For facepad options, choices include KIWI Design PU leather and silicone covers for easy cleaning and comfort.
  • Charging solutions range from Meta's official dock to the more affordable Esclick Charging Dock.
  • Long USB-C cables for wired PC play can be replaced by cheaper options like the INIU 16FT Link Cable.
  • For wireless PC VR gaming, a modern Wi-Fi 6 router like Asus RT-AXE7800 or TP-Link's AXE5400 is recommended.
  • Using Steam Link for Quest can simplify connections to your SteamVR library when playing wirelessly.
  • Ensuring the best wireless VR experience involves hard-wiring the host PC and using Quest 3/3S in close proximity to the router.
  • Accessories like carrying cases and USB wall adapters can complement and enhance your overall VR setup.
  • Exploring additional Quest accessories can further optimize your VR experience beyond the basic setup.
  • For a more immersive and personalized VR experience, investing in quality accessories is recommended for Quest 3 and Quest 3S users.

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Immersivelearning

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Immersive Expeditions Transport You Around the World Via Unforgettable Virtual Reality Experiences

  • Excurio, formerly known as Emissive, offers Immersive Expeditions through virtual reality, allowing users to experience international cultural adventures without leaving their homes.
  • Immersive Expeditions provide a fully engaging experience where participants can interact with the environment and characters, leading to a heightened sense of immersion.
  • The virtual reality technology used by Excurio creates a social experience, enabling participants to share and enjoy the adventures together with friends, family, or colleagues.
  • Through virtual reality storytelling, historical objects and worlds are brought to life, offering a unique way to learn and understand different cultures and time periods.
  • Each Immersive Expedition lasts around 45 minutes and incorporates educational elements, partnering with experts and institutions to ensure historical accuracy.
  • Expeditions are created with a focus on high-quality content, using 3D graphics and a team of designers, animators, developers, and actors to reconstruct historical environments and characters.
  • Excurio's business model for Immersive Expeditions is akin to that of movie theaters, aiming to partner with numerous venues worldwide to showcase the experiences simultaneously to groups of participants.
  • The company plans to expand its expeditions to cover various time periods and eras, with upcoming adventures set in the medieval era, while continually striving to innovate and lead in the virtual reality entertainment space.
  • Fabien Barati, co-founder of Excurio, emphasizes the importance of storytelling and high-quality content in driving audience engagement and success in the Immersive Expeditions venture.
  • Virtual reality offers a new way to experience entertainment, bringing individuals into shared immersive experiences that blur the line between reality and virtual worlds.
  • Excurio's Immersive Expeditions provide a glimpse into different cultures and historical periods, showcasing the potential of virtual reality to revolutionize entertainment and education.

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Interstellar Tourism—Highlights of VR Space Travel

  • Owatch VR Space Travel equipment allows users to transform into interstellar explorers using advanced virtual reality technology, providing a bridge to the unknown universe.
  • Equipped with high-definition VR headset and realistic films, users can experience vivid space visuals and thrilling interstellar adventures.
  • The equipment provides accurate dynamic feedback through vibrations and impacts, making users feel like they are truly traveling in space.
  • With a surround sound system and easy operation, Owatch VR Space Travel equipment enhances the immersive experience for users in commercial entertainment venues.

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How Vantari VR is transforming medical training

  • Vantari VR is revolutionizing medical training through cutting-edge VR technology, offering virtual training for healthcare professionals.
  • Founded by two physicians in 2017, Vantari VR aims to be the flight simulator for medical training, winning the 2023 Telstra Best of Business Awards New South Wales Embracing Innovation.
  • Co-CEO Dr. Nishanth Krishnananthan's personal experience led to the creation of Vantari VR to address gaps in traditional medical training methods.
  • The company's VR technology allows healthcare professionals to practice procedures in a safe and scalable environment, aiming to reduce medical errors and improve patient outcomes.
  • Vantari VR utilizes VR technology to democratize healthcare education, providing training for clinicians, nurses, and students globally.
  • The company saw a significant growth in demand during the pandemic, with healthcare institutions adapting to virtual training models.
  • Vantari VR collaborates with prestigious hospitals and medical organizations globally, including in the US, to enhance medical procedural training.
  • The VR platform has been shown to reduce medical errors by 40% and improve performance by 32% compared to traditional training methods.
  • Vantari VR aims to become the industry gold standard in healthcare education, offering evidence-based training programs across various medical specialties.
  • The company plans to expand internationally, leveraging AI advancements to provide more on-demand content for physicians and improve medical education standards.

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Google Teases Glasses Announcement For I/O Next Week

  • Google teased a smart glasses announcement for its I/O conference happening next Tuesday.
  • During 'The Android Show: I/O Edition' stream, Google detailed design changes for Android and Wear OS.
  • Google's President of Android Ecosystem hinted at deep dives into Google Gemini and a possibility of cool Android demos.
  • Google showcased sleek smart glasses with a monocular HUD at TED2025, described as conceptual hardware.

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Verse VR Brings The Magic Of Poetry And Folk Song To Life

  • Verse VR is a poetry game that immerses players in curated folk poetry from around the world, offering an experience filled with texture and attention to detail.
  • Players explore bespoke environments replicating places like a traditional Chinese garden and a Senegalese river village, interacting with poems and songs performed by voiceover artists.
  • The immersive audio design shines in the Senegal level, with sounds of village life enhancing the experience, but the lack of a cohesive storyline or impact from exploring poems may leave players wanting more engagement.
  • While Verse VR showcases texture and authenticity, it may fall short for those seeking a more game-like experience, lacking a significant payoff for delving into the poetry and songs.

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visionOS Is Getting Brain-Computer Interface (BCI) Device Support

  • Apple Vision Pro's visionOS will support brain-computer interface (BCI) input devices later this year, starting with Synchron's.
  • BCI devices will be supported via a new BCI HID protocol, part of Switch Control on iOS, iPadOS, and visionOS.
  • Other new accessibility features coming to Vision Pro include the ability to magnify passthrough and use on-device AI for describing, finding, or reading anything in view.
  • Synchron's Stentrode implant, inserted through the jugular vein, will be the first to support Apple's new protocol for BCI input on Vision Pro.

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Apple is Reportedly Developing Smart Glasses to Rival Ray-Ban Meta Glasses

  • Apple is reportedly developing a new chip for smart glasses to compete with Ray-Ban Meta Glasses.
  • The chip is based on low-energy processors used in Apple Watches and is optimized for power efficiency and camera control.
  • Apple's smart glasses are expected to launch within the next two years after production of the chip begins by late 2026 or 2027.
  • The device may feature cameras for scanning the surrounding environment and AI assistance, similar to Meta products.

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