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Immersivelearning

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Why Does Virtual Reality Make People Sick?

  • Speed, direction, and head movements influence motion sickness in virtual reality users, with sensory conflict theory explaining the phenomenon.
  • Virtual reality creates a conflict between what the eyes see and what the inner ear senses, leading to symptoms like nausea and dizziness.
  • Studies show that fast virtual drives induce stronger cybersickness than slow ones, with forward movement causing higher sickness ratings.
  • Predictable head movements, especially along the yaw axis, correlated with reduced cybersickness and enhanced sense of presence.
  • Consistency in head movements during virtual driving simulations suggests using head movements as a measure for studying cybersickness and motion perception.
  • Understanding factors like speed, direction, and head movements can aid in mitigating cybersickness and improving virtual reality experiences.
  • Research in this field provides insights for addressing cybersickness and enhancing the usability of virtual reality technology.
  • The study on factors affecting vection and motion sickness in virtual reality driving simulations offers valuable avenues for future investigations.

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LG Ceases XR Product Efforts, But Will Continue R&D

  • LG has ceased its XR product commercialization efforts.
  • LG will continue long-term XR research and development.
  • LG made a partnership with Meta for next-gen XR device development.
  • However, LG's planned partnership for future Meta Quest Pro headsets has been delayed or canceled.

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Roadtovr

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McDonald’s Japan Launches Official ‘VRChat’ World, Tapping Into Japan’s Massive VTuber Trend

  • McDonald’s Japan has launched its own virtual reality (VR) world in VRChat, tapping into the popularity of VR and VTubers in Japan.
  • The official McDonald's Japan world in VRChat allows users to enjoy virtual fries, take photos, and interact with McDonald's mascots.
  • The VR world is based on McDonald's marketing campaigns and its 'Tirori Mix' animated music video collaboration.
  • While Meta's Horizon Worlds has limited avatar customization, VRChat's support for user-generated avatars has attracted the attention of Japan's VTubers.

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Viper Vice On Quest Wants To Scratch Your Grand Theft Auto VR Itch

  • Viper Vice is an upcoming Quest game aiming to fill the gap left by Grand Theft Auto: San Andreas VR.
  • Developed by Sky Yurt, Viper Vice is a physics-based open-world VR game where players act as a gun for hire in a city where choices impact criminal power dynamics.
  • The game features dynamic missions, unlockable drivable vehicles, alliances and rivalries, and consequences based on decisions made.
  • Viper Vice is expected to be launched in early access in a few months and is currently available for wishlisting on the Horizon Store.

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Roadtovr

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Mil-sim Shooter ‘Onward’ is Getting Its “biggest update ever” in 2.0 Release Next Week, Trailer Here

  • Mil-sim shooter 'Onward' is receiving its biggest update ever, version 2.0, next week.
  • The update includes a remastered fan favorite map, a new map, over a dozen new weapons, and the option to customize an Operator before a match.
  • The weapons and utilities have been completely redone, with 13 new weapons added, including a shotgun and revolver.
  • The update also introduces female operators, overhauled maps 'Downfall' and 'Overgrowth', and various quality of life improvements.

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Immersivelearning

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How NASA is Using Virtual Reality to Prepare for Science on Moon

  • NASA is utilizing virtual reality to provide support and training for astronauts, flight control teams, and science teams in preparation for the Artemis campaign and a return to the Moon.
  • The Artemis III Geology Team, along with other teams, participated in a VR simulation at NASA’s Johnson Space Center, focusing on science-focused moonwalks and team communication.
  • Virtual reality training offers high-fidelity, cost-effective alternatives to traditional field tests, allowing for quicker planning and execution to meet the demands of lunar missions.
  • While VR cannot fully replace field testing, it provides competitive advantages by offering immersive training experiences without the need for extensive travel and resources.
  • The virtual environment used in simulations incorporates real lunar surface data, enabling teams to practice activities and communication strategies directly applicable to the Moon.
  • Through VR simulations, flight control and science teams learn to collaborate effectively, improving their relationships and processes for mission operations.
  • The use of virtual reality is seen as a valuable tool for enhancing training opportunities, with future potential for mixed reality experiences to further immerse crew members in simulations.
  • The Artemis III VR Mini-Simulation marks a significant step in leveraging VR technology for mission preparedness, demonstrating its practical applications in supporting science-focused endeavors on the Moon.
  • NASA teams are integrating VR training methods to enhance teamwork, communication, and operational readiness for upcoming lunar missions.
  • By embracing virtual reality, NASA aims to address challenges and advance the capabilities of its teams in conducting successful scientific explorations on the lunar surface.

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Digitaltrends

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Research suggests the VR headset heyday could be behind us

  • The global VR market declined by 12% year-over-year in 2024.
  • Shipments of VR headsets are dropping instead of rising.
  • The enterprise market is performing better in comparison to consumer market.
  • Meta dominates the VR headset market with a share of 77% in 2024.

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Immersivelearning

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Immersive Learning Case Studies: XR Training Success Stories

  • Immersive learning case studies showcase the transformative power of extended reality technologies in various industries.
  • Research indicates that XR training can boost learning effectiveness by 76% compared to traditional methods.
  • Companies like Immerse VR have reported a 52% improvement in time to competence with XR solutions.
  • The XR landscape is evolving with more affordable headsets and software for digital twins and training workflows.
  • Top case studies, such as Walmart's VR training reducing time by 96%, demonstrate the effectiveness of immersive learning.
  • Emirates Airlines used VR to train over 23,000 employees, improving emergency response preparedness.
  • TRU Simulation + Training cut pilot training costs by 50% with VR simulators, enhancing pilot confidence.
  • Crédit Agricole transformed financial training with VR, improving team collaboration and efficiency.
  • Adient streamlined manufacturing training using smart glasses, leading to better knowledge transfer and reduced errors.
  • Deutsche Telekom improved communication skills with VR, resulting in a 20% skills boost in VR practice sessions.

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Meta CTO Responds To Controversy Around Using "MR" To Mean Both MR And VR

  • Meta's CTO has responded to the controversy around using "MR" to mean both MR and VR.
  • Meta now uses "mixed reality" as an umbrella term for both MR and VR, causing confusion among users and developers.
  • The change has been deemed controversial in the industry.
  • Meta's CTO dismisses the outrage and mentions using the term "mixed reality" to clarify the capabilities of their products compared to competitors like Apple.

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Onward Update 2.0 Trailer Teases Next Week's "Massive" Overhaul

  • Downpour Interactive's Onward Update 2.0 trailer teases a 'massive' overhaul.
  • The update will feature upgraded weapons and equipment, introduction of new weapons, and character customization.
  • A new map called 'Overgrowth' and a remastered version of 'Downfall' will be added.
  • Onward Update 2.0 launches on March 25 on multiple platforms.

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Skarredghost

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The XR Week Peek (2025.03.18): Niantic sells Pokemon Go, Meta released passthrough APIs, and more!

  • Niantic sold its gaming division, including Pokemon Go, to Scopely for $3.85 billion, focusing on geospatial tech with a new spin-off called Niantic Spatial.
  • Meta released passthrough APIs for Quest and Quest 3S, allowing developers to access camera frames for MR applications.
  • The VR Games Showcase March 2025 featured various announcements, including games like 'Stay: Forever Home' and 'Slender: The Arrival VR.'
  • Ultraleap has been sold for parts, with its hand-tracking tech business sold to Roli and intellectual property to SIM IP.
  • Samsung's upcoming Project Moohan headset is expected to come with motion controllers, enabling easy content porting.
  • Reportedly, Meta employees are not using Horizon Worlds passionately, highlighting potential issues in the development process.
  • Google is in talks to acquire eye-tracking company AdHawk Microsystems for $115 million, showing a commitment to XR.
  • Valve is working on a Wireless dongle for improved wireless PC VR connections, potentially supporting the upcoming Deckard headset.
  • Meta released support for micro gestures in its SDK, allowing detection of tiny finger movements for effortless interactions in MR applications.
  • Immersed announced new delays for Visor, raising concerns about financial data on Wefunder and the future of the headset's production.

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VR Exploration Experience Brink Traveler Adds Lake Tahoe

  • Brink Traveler's latest update adds Lake Tahoe region for immersive exploration.
  • The update introduces Carnelian Overlook, a spot overlooking the north shore of Lake Tahoe.
  • The Lake Tahoe location includes improved rendering of 700,000 plants and 8000 trees.
  • The update also includes a new night mode with a constellation map for stargazing.

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Roadtovr

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Despite Years of Reports to the Contrary, PC VR Just Won’t Die—In fact, It’s Growing

  • The PC VR platform has continued a slow but steady growth despite the flourishing of standalone headsets and new entrants like Apple and Google.
  • PC VR has maintained its growth even with the emergence of other VR platforms such as Facebook's Meta and Apple's high-priced headset.
  • The monthly-connected headsets on Steam, a leading platform for PC VR, have been steadily growing over the past five years.
  • The wide availability and low cost of Quest headsets by Facebook Meta have contributed to the growth of PC VR.

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Meta CTO Explains The Reason For Killing Move, Quest's Fitness Tracking Feature

  • Meta's CTO, Andrew Bosworth, explains the reason for discontinuing Move, Quest's fitness tracking feature.
  • According to Bosworth, Move has a small user base that doesn't justify the expense of maintaining it.
  • This is part of a pattern of removing core system features by Meta, including the recent removal of the Scoreboards app on Quest.
  • The removal of these features indicates shifting priorities at Meta as it focuses on profitability.

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Immersivelearning

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Apple XR for Business: The Complete Guide to Apple’s Role in Enterprise XR

  • Apple has entered the XR landscape with its Apple XR for business, offering tools, apps, and immersive enterprise software.
  • The Vision Pro headset, powered by VisionOS, faces adoption challenges due to its high price, with speculations of a cheaper version in the future.
  • Apple is upgrading hardware with spatial computing, partnering with organizations like NVIDIA, and investing in new AI innovations.
  • The Vision Pro flagship headset offers spatial computing capabilities, intuitive controls, immersive collaboration, desktop mirroring, and security features.
  • VisionOS, Apple's operating system, facilitates spatial computing with features like real-time facial scanning and advanced AI capabilities.
  • Apple's ecosystem includes enterprise-grade app support, a developer kit for building custom apps, and seamless hardware integration.
  • Apple focuses on seamless hardware integration with familiar devices, hardware-software synergy, robust security, and enhanced user experience.
  • Apple aims to bring spatial computing to various sectors, with use cases in productivity, design, training, healthcare, retail, finance, and manufacturing.
  • The company is constantly updating VisionOS, expanding the app ecosystem, and partnering with NVIDIA for streaming capabilities.
  • Apple's future in XR includes plans for a more affordable Vision Pro headset, emphasizing performance and affordability for broader market reach.

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