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Meta Reportedly Set to Expand Retail Locations as Smart Glasses Competition Heats Up

  • Meta is reportedly planning to expand its retail presence beyond its first brick-and-mortar store, following an internal communication.
  • The expansion may include hiring retail staff and opening more physical stores, potentially mirroring Apple's retail strategy.
  • Meta currently operates a single permanent store in California and has experimented with pop-up stores in the past.
  • The retail focus is driven by the success of Ray-Ban Meta Glasses and competition heating up in the smart glasses market, with Google and Apple also entering the fray.

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New VR Games & Releases June 2025: Quest, SteamVR, PlayStation VR2 & More

  • June brings a variety of new VR games, from futuristic racers to games like The Smurfs, featuring The Midnight Walk, Final Fury, and more from May's releases.
  • Highlights include Alliance Peacefighter, Epyka, Little Thief, The Phoenix Gene, and Neon Cipher releasing on different platforms in June.
  • Exer Gale offers an immersive flight simulator experience, while V-Racer Hoverbike and Zombie Army VR bring thrilling racing and shooting experiences to VR.
  • OVRDARK and Badminton Time VR cater to different genres with their story-driven gameplay and multiplayer sports game, respectively, launching in June.
  • The Smurfs - Flower Defense introduces action, strategy, and storytelling elements based on the beloved comic series, while Elemental Towers and Cave Crave present magical and exploratory experiences.
  • Neolithic Dawn offers a survival game experience, and Requisition VR combines crafting and combat in an extraction-based adventure, all expected to release in June 2025.
  • The list of new releases may be updated if more games are announced, teasing exciting additions to the VR gaming landscape.

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Out of Sight VR Review-In-Progress: A Sight to Behold

  • Out of Sight VR is an atmospheric puzzle horror game where players take on the role of Sophie's eyes to help her escape her fate.
  • The game utilizes a unique 'second-person' perspective, allowing players to guide Sophie as her Teddy Bear companion in a gripping horror experience.
  • Players must guide Sophie through puzzles by requesting to be placed down on marked blankets, as she is blind in the game.
  • The game transitions between first-person control and isometric perspectives during puzzle-solving segments, adding depth to the gameplay.
  • Out of Sight VR presents engaging puzzles that leverage Teddy's perspective, requiring players to strategize and explore creatively.
  • The game offers a mix of puzzle-solving and light stealth segments, enhancing the overall immersive experience.
  • With comfort features like smooth or snap turning and adjustable vignetting, Out of Sight VR caters to varying player preferences.
  • While playable in both VR and non-VR modes, the game optimally leverages the immersive potential of VR technology.
  • The current Early Access version provides a solid gameplay experience, promising further enhancements and control modes in the future.
  • Out of Sight VR offers around three hours of gameplay in its current state, with potential for expansion and improvement leading up to the final release.

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360-degree storytelling with Volumetric Video

  • Volumetric Video is revolutionizing storytelling by offering a 360-degree, video-realistic format that captures human presence in a dynamic way, enhancing audience engagement and immersion.
  • This innovative platform allows creators to deliver lifelike experiences using a smartphone and the River application, catering to the demand for interactive and immersive content.
  • Traditional 2D video content is often perceived as static and disconnected, driving the need for more engaging formats that offer deeper connections with audiences.
  • Volumetric Video overcomes these limitations by creating dynamic 360-degree media that allows viewers to interact and engage with content in a more immersive manner.
  • Ed Jenkins, the founder of Volumetric Video, discusses how this technology leverages spatial media to transform the way we experience and interact with digital content.
  • By capturing performances in a hyperrealistic and three-dimensional way, Volumetric Video enables viewers to experience lifelike presentations on any smartphone through the River application.
  • The platform, supported by organizations like Innovate UK, aims to commercialize deeper human connections through spatial media, partnering with brands, educators, and artists.
  • Volumetric Video's focus on mobile accessibility and immersive experiences sets it apart, offering opportunities for brands to engage with audiences at scale and see ROI in storytelling.
  • The technology's potential extends to creating an augmented reality, VR, and 3D content landscape, where immersive and interactive storytelling becomes the norm.
  • Ed Jenkins' background in music and entertainment, combined with experiences during the pandemic, inspired the development of Volumetric Video to explore the potential of immersive digital technologies.

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Meta and Anduril partner to develop wearables for the US military

  • Meta Platforms Inc. and Anduril Industries Inc. are collaborating to develop wearable devices for the U.S. military.
  • Anduril, a defense technology startup, received a $14 billion valuation in its recent funding round.
  • The partnership aims to create a line of wearables called EagleEye, including helmets, glasses, and other devices with virtual reality and mixed reality features.
  • The devices are designed to enhance hearing and vision, enable remote control of autonomous systems, and will incorporate advanced technologies like Meta's Llama algorithms and Anduril's Lattice OS and networking engine.

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Meta Partner’s with Ousted Oculus Founder’s Company to Build “the world’s best AR and VR systems for the US military”

  • Palmer Luckey's military tech company Anduril has partnered with Meta to build AR and VR systems for the US military.
  • Luckey, known for founding Oculus and later Anduril, has a background in developing XR tech and military products.
  • Anduril took over Microsoft's IVAS program to produce AR helmets for the US Army and is now collaborating with Meta to offer advanced XR products to warfighters.
  • The partnership aims to provide enhanced perception and intuitive control of autonomous platforms, utilizing advanced hardware and artificial intelligence for cost savings to the US military.

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Palmer Luckey's Anduril Partners With Meta To Build Military XR Devices

  • Anduril partners with Meta to develop XR products for military use, starting with the EagleEye helmet.
  • Anduril, founded by Palmer Luckey, specializes in defense technology, with a core product called Lattice.
  • Integrated Visual Augmentation System (IVAS) is a US Army program aiming to enhance soldiers' awareness and training through AR technology.
  • Anduril took over the IVAS program from Microsoft due to issues with the original hardware.
  • EagleEye helmet, the joint product of Anduril and Meta, aims to provide soldiers with advanced sensory capabilities.
  • The Meta partnership will leverage cutting-edge AR technology, potentially improving field of view in military applications.
  • Anduril plans to scale the XR technology for widespread adoption in the armed forces.
  • Palmer Luckey's collaboration with Meta marks a significant development after his controversial departure from Facebook.
  • The partnership holds promise for enhancing national security through technological advancements in military equipment.
  • The collaboration between Anduril and Meta signifies a major shift in defense technology and strategic partnerships.

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In a victory for Palmer Luckey, Meta and Anduril work on mixed reality headsets for the military

  • Anduril and Meta are collaborating to develop extended reality (XR) devices for the U.S. military under the Soldier Borne Mission Command (SBMC) Next program.
  • Former Oculus co-founder Palmer Luckey is leading this partnership, aiming to provide soldiers with advanced battlefield intelligence through mixed reality glasses.
  • The partnership emerged after the Army reassigned the IVAS Next program from Microsoft to Anduril, requiring Meta to collaborate with Anduril for military XR headsets.
  • The joint project, named EagleEye, integrates Meta's AR/VR technologies with Anduril's command and control software, showcasing Luckey's reconciliation with Meta after his departure in 2017.

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Badminton Time VR Nets A PS VR2 Launch Next Month

  • Badminton Time VR, a family-friendly multiplayer arcade sports game, is set to launch on PlayStation VR2 on June 17.
  • The game includes various courts like the North Pole and a PS VR2 exclusive 'Mini Europe' map, offering solo, AI, and online multiplayer modes.
  • Players can customize their avatars with different outfits and rackets, with mini-games and power-ups included in addition to the realistic badminton gameplay.
  • A physical edition of Badminton Time VR will be released on July 11, following the digital launch on PlayStation VR2.

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Stanford Researchers Suggest 5 ‚Canonical‘ Findings About VR

  • A research paper by Stanford VR researchers outlines five key findings about virtual reality (VR) based on decades of psychological research.
  • Implications for consumers include choosing purpose-specific headsets, the influence of avatars on self-attitudes, effectiveness of 2D content for schoolchildren, privacy risks in VR, and challenges with accurate movements in certain apps.
  • The paper suggests VR is primarily used for experiences that are dangerous, impossible, counterproductive, or expensive to implement in the real world, emphasizing the need for longitudinal studies and understanding VR downsides.
  • The research paper proposes the concept of 'DICE' to categorize VR experiences and highlights the contrast between using VR for specific experiences versus everyday tasks, like email or office work.

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Phasmophobia Overhauls Evidence System In June's Chronicle Update

  • Phasmophobia will introduce a new 'Chronicle' update on June 24th, bringing a total overhaul to the evidence collection system with three new types of evidence.
  • The update includes a new 'Sound' evidence category to detect audio cues, a redesigned journal with a new Media tab, and the introduction of a unique marking system for the first evidence captured, offering extra rewards.
  • Other changes in the upcoming update include a reworked levelling and progression system, a new main menu UI, and various bug fixes.
  • Future updates in Phasmophobia's roadmap will include a Grafton Farmhouse rework and a player character overhaul later this year.

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Monster Hunter Bridge: Expo 2025 XR Experience Is Impressive, For Now

  • Capcom's Monster Hunter Bridge is a multisensory XR experience showcased at Expo 2025 in Osaka, part of the private sector Osaka Healthcare Pavilion.
  • The experience utilizes AR glasses, immersive sound, and haptic flooring to create an interactive Monster Hunter world.
  • Participants need reservations made via lottery or on-the-day slots to access the XR showcase.
  • Monster Hunter Bridge is a blend of immersive consumer technology and the popular Monster Hunter franchise, offering an innovative experience.
  • The XR Hall impresses with detailed displays of monsters in a seamless environment, providing a vast and realistic setting.
  • Interaction with the AR glasses allows participants to engage with the Monster Hunter world, although some limitations hinder full immersion.
  • The experience includes encounters with monsters like Rathalos and Lagiacrus, creating thrilling moments for attendees.
  • The final sequence introduces a new creature, Myaku Myaku, as a mascot for the fair, adding a unique and intriguing element to the showcase.
  • Despite some limitations, Monster Hunter Bridge serves as a captivating proof-of-concept that showcases the potential of XR technology in immersive experiences.
  • While not a sole reason to attend Expo 2025, visiting Monster Hunter Bridge offers a glimpse into the future of interactive technology and entertainment.

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‘Counter-Strike’ is Coming to Quest & Pico 4 in Unofficial Team Beef VR Port

  • Modding group Team Beef is working on an unofficial Quest and Pico 4 standalone port for Counter-Strike 1.6, the definitive version of the popular Half-Life mod.
  • The port will feature cross-play, easy server creation from inside VR, and aim to support full 6DoF motion controls.
  • Team Beef plans to release the Counter-Strike 1.6 VR port in early access soon for supporters of their Patreon.
  • The modding team released a teaser of an early prototype, lacking 6DoF motion controls, for the upcoming VR port.

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Don't Move Aims To Test Your Nerves On PC VR

  • Don't Move is a 'test your nerves' PC VR game from a solo developer, Spectacular-Ocular.
  • The game challenges players to stay perfectly still amidst various challenges as a test dummy at Flinch Inc Dummy Testing Facility.
  • Don't Move supports both seated and standing modes, with the latter offering a 'real challenge' according to the developer.
  • The developer, Tim Wildgoose, also works full-time at Lucasfilm and considers Don't Move a passion project, with further expansions and player suggestions planned.

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Drop Dead: The Cabin Now Uses The New Meta Avatars With Legs

  • Drop Dead: The Cabin, a co-op action game, has introduced a room editor, support for Meta's latest avatars, and more in a recent update.
  • The game, released two years ago, involves players fending off zombie hordes in solo or two-player co-op mode for extraction.
  • The 'Spring Cleaning' update on Quest includes a Room Editor, Meta avatar compatibility, improved UI, merged server regions, and a new matchmaker for faster gameplay.
  • Additionally, an X-Ray effect has been added to track co-op partner silhouettes through walls, enhancing tactical clarity in gameplay.

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