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VoIP

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Google Unveils Cutting-Edge Android XR with Samsung and Qualcomm

  • Google, Samsung, and Qualcomm have introduced Android XR, a new operating system that combines XR, VR, and AR with an emphasis on AI interaction.
  • Android XR is currently in the developer preview phase, with Samsung's Project Moohan set to be the initial compatible hardware available for consumers next year.
  • Google aims to create a robust developer and device-maker network for Android XR similar to the successful Android ecosystem model.
  • The Android XR platform includes tools like ARCore, Android Studio, and Unity to enable developers to create apps and games for upcoming Android XR devices.

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Immersivelearning

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Avangrid Implements Virtual Reality Training for Wind and Solar Workforce

  • Avangrid is integrating virtual reality (VR) technology into its training programs for wind and solar technicians.
  • The VR modules allow trainees to gain practical knowledge and experience in a simulated environment.
  • The training complements hands-on learning at Avangrid's National Training Center in Oregon.
  • Avangrid's adoption of VR training builds on its previous work with virtual reality for workforce development.

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Hypergridbusiness

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OpenSim land area, active users up for the holidays

  • Both land area and active users increased this month in OpenSim, possibly because people are spending more time inside, where it’s warm.
  • A total of 2,6617 public grids are there, of which 290 were active this month and 231 published their statistics.
  • OSgrid was the largest grid by land area, with 35,614 standard region equivalents and Wolf Territories Grid was the most active, with 7,737 unique visitors over the past 30 days.
  • OpenSim is a free, open-source, virtual world platform, that’s similar to Second Life.
  • OSgrid, GBG World, and Alternate Metaverse were among the top five most popular grids with the most active users.
  • Kitely Market is accessible to both hypergrid-enabled and closed, private grids.
  • No new grids were added to the database in the past 30 days.
  • Ten grids were marked as suspended this month, if they don’t reappear online again soon, they will be marked as closed in future reports.
  • OSgrid, Wolf Territories Grid, and Kitely were the top three grids by land area.
  • Virtual Vista Metaverse and DigiWorldz were among the seven grids with more than 3,000 regions.

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Hypergridbusiness

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Discovery Grid moves from OpenSim to O3DE alternative

  • Discovery Grid is moving from OpenSim to the Open 3D Engine platform, also known as O3DE, due to declining user engagement and the limitations of OpenSim technology.
  • Active accounts had fallen to 26% of their 2019 levels, while monthly active users and total regions decreased to 19% and 55% of previous numbers, respectively.
  • O3DE promises technical improvements including more land space, advanced features, and physics simulation.
  • Discovery Grid implemented a 90-day transition plan, offering free region backups to landowners and coordinating inventory transfers for users.
  • The move is a strategic pivot for Discovery Grid, which will continue under a new virtual world platform based on O3DE technology.
  • The closure reflects broader challenges within the OpenSim ecosystem, particularly regarding viewer compatibility and the platform’s struggle to keep pace with modern virtual world capabilities.
  • O3DE is a fully open-sourced Amazon Lumberyard project built on top of the CryEngine game platform technology, and promises to be a more advanced virtual-world builder.
  • OpenSim is losing steam and user motivation for innovation, as development stagnates and the platform struggles to keep pace with modern expectations.
  • However, the hypergrid feature is something users might miss, as it enables easy, cross-platform travel between different virtual worlds.
  • Regardless, the shift highlights a larger trend of established virtual worlds looking for alternatives to OpenSim technology to improve user experiences.

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Medium

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S(kin)imulation: VC Capitalizing on the VR and AR Beauty Revolution.

  • The beauty industry saw an 8% decline during COVID lockdowns in 2020 with a shift towards homemade beauty routines, but a surge in online sales led to e-commerce rising 38% in the first half of 2020.
  • In 2024, consumers continue to prioritize healthy skin with clean makeup, and online shopping remains dominant, with 48% of beauty product sales globally occurring online.
  • VC activity is trending up in the beauty industry, with over $2.1 billion raised in 2020 over 250 funding rounds.
  • The global beauty and personal care industry was valued at $374.18 billion in 2023 and is projected to continue to grow to $758.05 billion in 2028.
  • The industry can be categorized into skincare, haircare, makeup, fragrance, and hygiene, with skincare being the most popular, controlling over 40% of the global market.
  • The integration of AR & VR technologies in the beauty industry has led to the inception of many innovative startups that have attracted significant venture capital investment.
  • AR and VR technologies are expected to be the fastest growing technology segment in cosmetics and beauty from 2022 to 2027.
  • One of the biggest benefits of AR technology in the beauty industry is enhanced customer engagement.
  • Ultimately, the merge of beauty and tech is an evolution that is perfectly aligned and suited for venture capital’s thirst for innovation and disruption.
  • The industry is set to evolve, with personalization and virtual experiences at the forefront, and venture capital is positioned rightly to fuel this transformation.

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UploadVR

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XR News Round-Up: Inter Solar 83, Shave & Stuff, Living Room & More

  • Inter Solar 83 received a new Alpha update on PC VR, featuring visual enhancements and new gameplay elements.
  • Living Room, the wildlife management game, got a free Winter Update on Quest, introducing festive decorations and new features.
  • Shave & Stuff, the barber and tattoo VR sim, released the Dreads DLC on Quest and made its base game available on PlayStation VR2.
  • Thrasher, a VR arcade game, won the Apple Vision Pro Game of the Year at the App Store Awards.

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Skarredghost

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All you need to know about Android XR

  • Google has announced Android XR, the version of Android for XR devices and gave hands-on demos of the headset it is building with Samsung and Qualcomm
  • Android XR is dedicated to XR devices and can work with any type of XR glasses
  • Compatible devices from the first device that will run Android XR will be the mixed-reality headset that Google is building with Samsung and Qualcomm
  • In regards to Smartglasses, there are many rumors about Samsung also working on smartglasses with Google and Qualcomm
  • First of all, almost all 2D apps on the Google Play Store will be usable from Day 1 on Android XR devices
  • Google is also moving all its G-suite to AndroidXR, giving the apps also some extra XR-related features
  • The assistant can help you launch an application. If you are looking at a map of a certain city in virtual reality, you can ask for information about the place you are looking at
  • Android XR is an open ecosystem, so it is open to multimodal interactions: users can interact with the devices by many means, including controllers, voice, hands, and eyes
  • Android XR and the relative compatible headsets, starting with Project Moohan, will be available in 2025
  • Google has found its unique cut to XR: it is AI. The AI assistant, if it works smoothly like in the demo, can be truly helpful and make the interaction with the headset very natural

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Pymnts

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How Big Tech’s XR Push Could Redefine Both Payments and AI

  • Google introduces new Android OS for extended reality (XR) devices like headsets and glasses in collaboration with Samsung.
  • The XR landscape presents an opportunity for payments innovation, requiring seamless and secure payment solutions that match the promise of XR technologies.
  • Voice-command payments, biometric authentication, and in-app blockchain wallets can offer frictionless transactions in XR environments.
  • XR environments generate spatial data that can enhance AI systems, bridging physical and digital realms to drive innovation.

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Pymnts

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Meta Says Foundation Model Gives Virtual Embodied Agents Human-Like Movements

  • Meta has unveiled a foundation model for controlling the behavior of virtual embodied humanoid agents, enabling them to learn human-like movements and perform complex tasks.
  • The model, called Meta Motivo, can adjust to changes in the environment such as gravity and wind without specific training for them.
  • Meta believes this research could lead to more lifelike NPCs, democratization of character animation, and new immersive experiences in the Metaverse.
  • In addition, Meta has launched Meta Video Seal, a framework for neural video watermarking to verify the origin of AI-generated content and mitigate misuse risks.

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Dev

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Introduction to Android XR

  • Android XR is a platform that supports Augmented Reality, Virtual Reality, and Mixed Reality experiences on Android devices.
  • Android XR has specialized hardware requirements such as sensors, displays, and processors to handle complex 3D environments and spatial interactions.
  • The Android XR software stack consists of the Android OS and XR runtimes and also includes tools, APIs, frameworks, and SDKs to make application development easier.
  • Google's ARCore SDK is an important part of Android XR and provides developers tools to create more realistic AR experiences.
  • Developers can use popular game development engines such as Unity and Unreal Engine for making XR games.
  • Challenges in XR game development includes hardware limitations, achieving high performance and latency, and designing intuitive user interfaces for the 3D space.
  • The future of Android XR and game development is bright, and newer technologies such as hand-tracking, full-body avatars, eye-tracking, and mixed reality will make experiences more engaging, realistic, and accessible to users worldwide.
  • Developers must follow best practices for performance and usability, and optimize their games for different devices, while accounting for device differences in processing power, sensors, and displays.
  • Cloud-gaming will increase the accessibility of developer's games to a wider audience.
  • Proper knowledge and tools allow developers to create immersive gaming experiences that were not feasible otherwise on traditional mobile devices.

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Roadtovr

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Android XR Creates a Major Dilemma That Will Make or Break Meta’s XR Ambitions

  • Meta wants to be the 'Android of XR' but faces competition from Android XR.
  • The availability of flat apps is the key factor in determining Meta's success against Google and Apple in XR.
  • Meta's Horizon OS focuses on immersive apps while Google's Android XR supports existing flat Android apps.
  • Google is better positioned to attract immersive app developers, posing a challenge to Meta's XR ambitions.

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Nvidia

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What Is Extended Reality?

  • Extended reality (XR) is an umbrella category that covers a spectrum of newer immersive technologies, including virtual reality, augmented reality and mixed reality. From gaming to virtual production to product design, XR has enabled people to create, collaborate and explore in computer-generated environments like never before.
  • Virtual, augmented and mixed reality are all elements of XR technology. Virtual reality puts users inside a virtual environment, augmented reality is when a rendered image is overlaid onto the real world, while mixed reality is a seamless integration of the real world and rendered graphics.
  • VR began in the federal sector, where it was used to train people in flight simulators. For decades, VR remained unaffordable for most users before several key component technologies reached a tipping point, which precipitated the launch of HTC Vive and Oculus Rift head-mounted displays (HMDs). With AIO headsets, users gained access to a dedicated device with simple setup that could deliver fully tracked VR anywhere, anytime.
  • High-quality XR is becoming increasingly accessible. Advanced solutions like NVIDIA CloudXR are making immersive streaming more accessible, so more XR users can experience high-fidelity environments from anywhere. AR is also becoming more common, with many social media platforms adding filters that users could overlay on their faces.
  • MR is developing in the XR space. Trends are shown through the emergence of many new headsets built for MR, including the Varjo XR-3. As XR technology advances, another technology is propelling users into a new era: artificial intelligence (AI). AI will play a major role in the XR space, from virtual assistants helping designers in VR to intelligent AR overlays that can walk individuals through do-it-yourself projects.
  • Spatial computing places virtual elements directly into the physical world, creating more natural and intuitive interactions. It combines sensors, cameras and AI-driven software to recognize and respond to real-world elements, so users can interact with digital objects as if they were tangible.
  • Supported by platforms like NVIDIA Omniverse, spatial computing has broad applications, from industrial design and training to navigation and entertainment.
  • As spatial computing evolves, it’s poised to reshape interactions with digital information, making it part of everyday physical environments and expanding the possibilities for XR in practical and creative ways.
  • XR technology has already changed the way we work, live and play, and it’s just getting started. Entering the next evolution of XR, the possibilities are virtually limitless.
  • Organizations can use NVIDIA XR technologies to build immersive, realistic, and scalable virtual environments that enable users to design, create, and collaborate with greater speed, insight, and efficiency.

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UploadVR

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Skydance Addresses Behemoth's 'Controversial' Combat Reception With Latest Patch

  • Skydance's Behemoth received its latest patch, addressing the 'controversial' reception to its combat.
  • The update includes over 1000 Quest-specific fixes and adjustments across all platforms.
  • Combat stamina drain, parrying challenges, and dodging windows have been made more forgiving.
  • The patch also brings additional improvements, level updates, and future plans for the game.

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Medium

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Why is Astro Bot Rescue Mission a Unique VR Platformer?

  • The game seamlessly integrates VR into the gameplay, allowing players to lean, duck, and even headbutt objects in the virtual world.
  • Astro Bot takes classic 3D platforming elements and reimagines them for VR, with levels designed for exploration and interaction.
  • The game features clever level design with puzzles and challenges that utilize VR in creative ways, such as physically leaning or blowing away obstacles.
  • Astro Bot's charming visual style and adorable robot protagonist create a whimsical and inviting atmosphere appealing to players of all ages.

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Roadtovr

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‘Skydance’s Behemoth’ Update Rebalances Combat After “Controversial” Reception, Patch Notes Here

  • Skydance's Behemoth receives a major patch to address controversial combat.
  • The patch fine-tunes stamina, parrying, and dodging mechanics for a better experience.
  • A 'Freestyle Mode' in beta reduces combat stamina drain, except for climbing challenges.
  • The update also includes fixes for boss fights, enemy AI, stability, and various other improvements.

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