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COLD VR Gets Campaign Overhaul With Free SUB-ZERO Edition Update Soon

  • COLD VR: SUB-ZERO Edition is set to receive a campaign overhaul with a free update, introducing five new levels, visual upgrades, and native bHaptics support.
  • The update will also include optional horror-themed Backroom levels, improvements to enemy AI, ability to pick up weapons, and revamped introduction scene and main menu.
  • Developer Carlos Alfonso Crespo Ramirez addressed feedback from the community, recognized comparisons with Superhot VR, and emphasized the differences in gameplay between the two titles.
  • The SUB-ZERO Edition update for COLD VR will be released on June 2 for Quest and PC VR, with a PlayStation VR2 version planned for the future.

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Valve Founder’s Neural Interface Company to Release First Brain Chip This Year

  • Valve founder Gabe Newell’s neural chip company Starfish Neuroscience is developing a custom chip for brain-computer interfaces.
  • The chip aims to enable wireless, battery-free brain implants capable of reading and stimulating neural activity in multiple areas.
  • Starfish's tiny chip, measuring 2 × 4mm, features 32 electrode sites, onboard data processing, and fabrication in TSMC 55nm process.
  • The company is seeking early-stage collaborators for applications of the technology ahead of its expected availability in late 2025.

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VR Training Project: Groove Jones & IVRY Technologies

  • IVRY Technologies, a company of IDEAL INDUSTRIES, INC., has launched a VR platform called VET (Virtual Electrical Training) to address the shortage of electricians in the United States.
  • Groove Jones was selected to develop this interactive training platform that simulates training for electrical apprentices on wiring homes and commercial premises.
  • The VET program guides users from basic tasks like installing a single-pole switch to more complex procedures, providing insights on troubleshooting techniques, tool usage, and industry code requirements.
  • After each lesson, apprentices get the chance to demonstrate their mastery of the skills learned through the VR training.

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Neon Cipher Is A Sci-Fi Puzzle Platformer Inspired By Moss And Portal

  • Neon Cipher is a new VR puzzle action platformer inspired by Moss and Portal, set to release next month on Quest and Steam.
  • Developed by Vancouver studio eXomorph Games, Neon Cipher combines the tactile diorama style of Moss with the structured test-chamber design of Portal, offering 50 levels with first and third-person gameplay mechanics.
  • Players assume the role of a hacker in Neon Cipher, tasked with fighting enemies, solving puzzles, and breaking into the evil XE_CORP's database.
  • The game features gamepad-style controls for movement, platform manipulation, and object creation through a built-in editor, marking the evolution of a project that started as a school assignment and now prepares for a multi-platform release on June 6.

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V-Racer Hoverbike Is Speeding Onto Quest Next Month

  • V-Racer Hoverbike, a VR high-speed racing game, is set to debut on Quest next month.
  • Developed by VertexBreakers, the game features futuristic tracks, XP earning, and upgrades.
  • It utilizes a 'body-based chest-leaning control system' for movement and offers various game modes including time-trials and multiplayer.
  • The game is currently available on Steam Early Access and will release on Quest on June 12 for $29.99, with a pre-order bonus available.

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New Tobii Partnership Paves the Way for Next-gen Eye-tracking Tech in XR Headsets

  • Tobii partners with Prophesee to develop next-generation eye-tracking technology for AR/VR headsets and smart glasses.
  • Prophesee's event-based vision system captures changes like movement and light, making it faster, more compact, and power-efficient.
  • Collaboration aims to create an ultra-fast and power-efficient eye-tracking solution for compact and battery-constrained smart eyewear.
  • Tobii's eye-tracking technology has been integrated into various VR headsets and the partnership with Prophesee aims to set new standards in AR/VR and smart eyewear.

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Google Releases Updated Preview of Android XR Development Tools

  • Google has released its second Developer Preview of the Android XR software development kit (SDK) with new features and improvements.
  • Updates include support for 180° and 360° stereoscopic video playback, Jetpack Compose for XR, hand-tracking in ARCore for Jetpack, and expanded Material Design for XR.
  • The Android XR Emulator has been improved with AMD GPU support and better stability, and Unity offers access to the Pre-Release version 2 of Unity OpenXR.
  • Android XR Samples for Unity have been released, showcasing features like hand tracking, plane tracking, face tracking, and passthrough for developers.

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Virtualware Accelerates XR Vision with Strategic Acquisitions and Platform Enhancements

  • Virtualware celebrates 20 years of providing RT3D and immersive software solutions for enterprise clients in various fields.
  • The company aims to enhance its VIROO platform to become a global benchmark for enterprise XR by 2025.
  • VIROO technology has evolved with new usability features, allowing for streamlined editing of RT3D immersive content.
  • Virtualware is adapting VIROO for deployment on standalone Android-based devices in response to the introduction of AndroidXR.
  • The integration of XR Interaction Toolkit in VIROO enables Unity project migration and unifies the user interface in the Unity development environment.
  • Virtualware's acquisition of Simumatik, a leader in industrial digital twin content creation, enhances its portfolio in the industrial sector.
  • Simumatik's tool allows for the development of digital twins of industrial spaces and works with prominent PLC and robot technologies.
  • The combination of VIROO and Simumatik enables remote access and sharing of complex simulation environments across various devices.
  • The strategic acquisitions and platform enhancements signify Virtualware's commitment to catering to the growing demand for enterprise XR solutions.
  • By staying responsive to industry trends, Virtualware aims to contribute to the maturity and expansion of the XR market by 2026.

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Exploring VR’s Frontier: Owatch’s Exhibition

  • Owatch's recent exhibitions have been leading the transformation in virtual reality (VR) experiences.
  • The exhibitions featured sleek designs, dynamic lighting, and various VR devices for an immersive journey.
  • Visitors shared stories and excitement after their VR adventures, connecting through shared thrills.
  • The exhibitions facilitated networking among industry professionals to shape VR's future, fostering innovation and partnerships.

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Reducing Accidents With Immersive Safety Training

  • Wincanton and Video Interact utilized CenarioVR to provide immersive safety training to reduce accidents in the UK logistics sector.
  • The training focused on issues like dropped trailers, cage falls, and red light pull-offs, which were identified as major contributors to incidents.
  • VR training resulted in a 58% reduction in dropped trailers incidents, 71% reduction in red light incidents, and 58% reduction in cage falls incidents within 12 months of deployment.
  • 80% of the surveyed audience acknowledged an improvement in spotting and mitigating issues after experiencing the 360 VR training.

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Ray-Ban Meta Glasses Are Now Available In India & Mexico

  • Ray-Ban Meta glasses are now available in India, Mexico, and the UAE, marking Meta's widest hardware expansion.
  • The glasses include features such as a camera, microphones, speakers, and support for Meta AI.
  • They come in three styles - Wayfarer, Headliner, and Skyler - with four types of lenses and various color options.
  • Oakley Meta glasses are also expected to launch later this year as part of Meta and EssilorLuxottica's future plans.

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The XR Week Peek (2025.05.21): Google teases its smartglasses, Valve Deckard gets an unexpected leak, and more!

  • Google teased fashionable smartglasses at Google I/O conference, planned to work with eyewear brands like Warby Parker and Gentle Monster.
  • Google also announced a collaboration with Samsung to create Android XR smartglasses, while XREAL unveiled Project Aura glasses supporting Android XR.
  • Valve's upcoming headset Deckard confirmed by Lynx CEO, with expected 2026 release and recognition for its design.
  • XREAL introduced Xreal Eye camera for 6DOF tracking on Xreal One headset, enhancing its AR capabilities at a $100 price point.
  • Boz from Meta addressed metaverse commitment and VR performance issues, promising swift Quest runtime improvements.
  • Apple teased accessibility features for Vision Pro, including zoom for passthrough images and BCI input device support.
  • Meta's Ray-Ban Meta added detailed descriptions for the blind and extended partnership with Be My Eyes for better navigation.
  • Rivet, an AR glasses manufacturer, focuses on enterprise and military sectors, while VRChat opened an avatar marketplace for creators.
  • New game Starvault, MOBA for Quest, and AR glasses showcase Creature Feature highlighted in recent XR news.
  • Updates on Synth Riders music pack, Assetto Corsa EVO performance tweaks, and unique experiences like Wonder and Tier One covered.
  • Samsung's micro-OLED displays, Meta's AI training through body scans, and developer insights on smartglasses' technology addressed in recent news.

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Into The Radius 2 Is Out Now In Early Access On Quest 3

  • VR survival shooter Into the Radius 2 is now available in early access on Quest 3 and 3S.
  • Playable alone or in co-op, the game tasks players with navigating the hostile Pechorsk Security Zone.
  • While the Quest 3 version lacks some features compared to the PC VR version, the developers plan to bring it closer to feature parity in future updates.
  • Into the Radius 2 is currently available on Steam Early Access and Quest 3.

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Encounter Dinosaurs On visionOS Shows Value Of Light Interaction

  • Jon Favreau, known for Iron Man and Elf, has worked on VR experiences that focus on light interaction like Gnomes & Goblins and Encounter Dinosaurs.
  • In the experience 'Encounter Dinosaurs' on visionOS, users interact with dinosaurs in a light and playful manner without any scary elements.
  • The dinosaurs in visionOS are animated with such fidelity that interactions feel natural, with the larger dinosaur offering eye contact and different levels of interaction.
  • The experience demonstrates that light interactions in virtual reality can create powerful storytelling moments, emphasizing the human tendency towards curious nurturing.

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The Rise of VR Fitness: Are Virtual Workouts the Future of Exercise?

  • Virtual reality (VR) fitness is challenging the traditional gym model and gaining popularity as an innovative way to exercise.
  • VR workouts offer immersive experiences in various virtual environments, enhancing motivation and engagement.
  • Platforms like Supernatural and FitXR gamify exercise, making it addictive and enjoyable while providing real-time feedback.
  • The psychology of place is leveraged in VR fitness, creating judgment-free environments that reduce friction and boost habit-building.
  • VR fitness is not limited to gamers and tech enthusiasts but appeals to a diverse range of individuals seeking accessible and engaging workouts.
  • It complements rather than replaces traditional exercise methods, offering a new modality within the fitness ecosystem.
  • VR fitness emphasizes instant feedback, consistency, flow state, and fun, addressing common shortcomings of conventional gyms.
  • While VR fitness has benefits, there are concerns such as cost barriers, space requirements, hygiene issues, and limitations in muscle building.
  • Hybrid fitness, combining VR sessions with traditional workouts, is seen as a practical and sustainable approach to exercise.
  • The future of fitness may involve integrating VR with wearables to enhance workout tracking and coaching, blending physical and digital elements.

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