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Anandtech

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Intel Issues Official Statement Regarding 14th and 13th Gen Instability, Recommends Intel Default Settings

  • Intel has issued a statement regarding the instability issues of its 14th and 13th Gen Core series processors.
  • Motherboard vendors released firmware updates with a 'Intel Baseline' profile, which Intel says is not the same as its default specifications.
  • Intel recommends users to opt for its 'Intel Default Settings' for stability and to achieve advertised clock speeds.
  • Intel advises users not to use the 'Baseline' profiles offered by motherboard vendors.

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UploadVR

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Racket Club Update Adds Two Courts, Ball Cannon & More

  • VR sports game Racket Club has released a substantial update called 'Fun Courts'.
  • The update introduces new courts, including a wider court and a 'Spinminton' court.
  • Players can now use a ball cannon on any court and explore the club at dusk.
  • Other changes include increased player level, new clothes, and tuning controls for racket adapters.

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Roadtovr

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‘Batman: Arkham Shadow’ Trailer Massively Downvoted for Being a VR Game & Quest 3 Exclusive

  • The announcement trailer for Batman: Arkham Shadow, a VR game exclusive to Quest 3, has received a large number of dislikes on YouTube.
  • Fans of the Arkham series were disappointed as they were expecting a new installment in the main series.
  • The exclusivity to Quest 3 and the VR-only nature of the game were not clearly communicated in the trailer, leading to disappointment among viewers.
  • More information about the game is expected to be revealed at Geoff Keighley's Summer Game Fest.

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Immersivelearning

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Using XR to Manage and Collaborate Over 2D/3D Data Formats

  • XR technology is helping to unify and consolidate 2D and 3D data under software or hardware solutions, and offers immersive avenues for interacting with data sets.
  • The value of 2D/3D spatial data assets extends beyond headsets, encompassing a broad range of end devices with significant implications.
  • Clients engaged in industrial sectors handle sensitive data that moves between multiple data sets. XR can help to manage and collaborate over these data sets under software or hardware solutions.
  • For industries to obtain better results from 3D collaboration tools than 2D collaboration tools, it is crucial to track and measure human behaviour during immersive collaboration through XR technology.
  • Adopters must not get carried away by the “wow factor of an XR device” and apply it to an unfit-for-purpose situation. XR technology is still emerging, and hence, interacting with it remains a learning curve.
  • The IEEE Learning Technology Standards Committee explained the need for a “common agreement around metadata by coding objects” for appropriate use cases and better usage of XR technology.
  • XR data types do not only include VR applications but also AR ones as both platforms allow for remote immersive communications and collaboration which consider learning object definitions and data collections.
  • XR technology enhances immersive tools for real-time, interactive, persistent, 3D, and synchronous collaboration between industries.
  • The XR leaders and innovators combine technologies like AI and blockchain to enhance XR tools further.
  • As XR technology expands, its industry and its adopters need to understand common agreements around metadata and data coding to layer different experiences on top of the real world.

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XROM

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Understanding Consumer Cohorts in XR

  • The adoption and usage of extended reality (XR) technologies, which encompass virtual reality (VR), augmented reality (AR), and mixed reality (MR), is influenced by different consumer cohorts.
  • Understanding the characteristics, preferences, and behaviors of these cohorts is crucial for businesses and developers to effectively design, market, and distribute XR experiences.
  • There are three critical drivers of change that influence the growth of the XR market: advancements in XR hardware, a growing emphasis on social and collaborative XR experiences, and the increasing diversity and accessibility of XR technologies.
  • The XR industry is witnessing the emergence of diverse consumer cohorts, each with their unique preferences, behaviors, and expectations.
  • The traditional early adopter, mainstream consumer, and enterprise user archetypes are becoming increasingly nuanced, with emerging sub-segments and blurred boundaries.
  • Younger consumers, particularly those in the Gen Z and Millennial age groups, have shown a higher propensity for adopting and engaging with XR technologies.
  • Despite the growing popularity and potential of XR technologies, several barriers and challenges remain that hinder the achievement of mass-market adoption.
  • The high cost of XR hardware, which can limit accessibility and affordability, is one of the primary barriers to mass-market adoption.
  • The integration of 5G and other high-speed connectivity solutions can enable more seamless and immersive XR experiences, reducing latency and enhancing the overall user experience.
  • The development of social XR platforms and the integration of features like multi-user experiences, virtual avatars, and shared virtual spaces can foster a sense of community and social connection among XR users.

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Hackernoon

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What Do Polls Say About VR Use?

  • Only 18% of Americans use VR technology, but 33% are interested in trying it.
  • Many Americans are disappointed in VR due to its current limitations.
  • 48% of Americans believe gaming can be improved with VR.
  • Consumers want affordable, quality, useful, and lightweight VR technology.

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Grab Your Pencil For Art Lessons On Quest With Touch Plus Or Pro Controller

  • Pencil! is a new app in early development that offers art lessons for Meta Quest headsets.
  • You'll use a Quest with tracked Touch Plus or Touch Pro controller as a paperweight then draw in passthrough on the thin piece of paper it holds in place.
  • Developers see it as aimed at helping people learn to draw with physical paper and pencil.
  • Pencil! should work with the Quest 2 and Touch Pro controllers, but it's "not the ideal".

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Anandtech

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Upcoming AMD Ryzen AI 9 HX 170 Processor Leaked By ASUS?

  • ASUS seemingly leaked specifications for an upcoming AMD Ryzen AI 9 HX 170 processor.
  • The processor is believed to be part of AMD's Zen 5-based mobile chips codenamed Strix Point.
  • The Ryzen AI 9 HX 170 is speculated to be a 12C/24T chip with AI performance capabilities.
  • AMD is expected to reveal more details about Zen 5 and Strix Point at Computex 2024.

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UploadVR

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Apple Pencil Pro Would Be A Perfect Accessory For Apple Vision Pro

  • The new Apple Pencil Pro is announced as a perfect accessory for Apple Vision Pro.
  • It includes features like a gyroscope, squeeze sensor, and haptic feedback in addition to the existing pressure sensing and double tap detection.
  • Supporting Apple Pencil Pro in visionOS could make the platform suitable for both 2D and 3D precision creativity.
  • Apple may announce or tease the Apple Pencil Pro support for Vision Pro at its upcoming WWDC conference.

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Immersivelearning

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Apple Vision Pro to Optimise iPhone, iPad Cross-Compatibility

  • Apple is rolling out beta trials of visionOS version 1.2 – effecting all major Apple devices.
  • VisionOS version 1.2 is expected to improve performance and communication between Vision Pro and iPhone or iPad devices.
  • Product improvements extend to products such as iPhone, iPad and Apple Watch.
  • The update makes sure that communication between Apple devices works as intended, a key productivity use case in workplace adoption of Vision Pro.
  • Other improvements include creating more stable renders of UI when accessing App Store APIs.
  • Though the update is minor, it is expected to improve the end device's usage and drive toward greater user adoption.
  • The improvements to FaceTime and interoperability will only help lower adoption hurdles in the workplace.
  • Apple's Vice President of Worldwide Developer Relations and Enterprise Marketing, Susan Prescott, believes that Vision Pro represents a tremendous opportunity for businesses to reimagine what’s possible at work.
  • Vision Pro's recent update has significantly improved the persona system and 3D asset interaction through easier manipulation of spatial objects and closer interaction with 3D assets.
  • It is believed that Apple may introduce the device to new regional markets at the upcoming Worldwide Developers Conference (WWDC) 2024.

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Anandtech

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VESA Rolls Out DisplayHDR 1.2 Spec: Adding Color Accuracy, Black Crush, & Wide-Color Gamuts For All

  • VESA introduces DisplayHDR 1.2 specification for improved display quality.
  • Update applies to all DisplayHDR tiers including entry-level DisplayHDR 400.
  • New requirements include luminance, color gamut, and color accuracy.
  • VESA aims to encourage manufacturers to deliver better desktop and laptop displays.

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Unite

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SIMA: Scaling Up AI Agents Across Virtual Worlds for Diverse Applications

  • Google DeepMind’s Scalable Instructable Multiworld Agent (SIMA) performs tasks within many 3D virtual environments, demonstrating exceptional adaptability and learning capabilities like human cognition.
  • SIMA is designed to fulfill objectives, adjust to fluctuating conditions, and exhibit behaviors that intensify virtual environments' realism and immersive nature.
  • Initially envisioned as a leap beyond conventional AI agents confined to single games, SIMA was designed to be a multifaceted agent capable of traversing and learning within various virtual worlds.
  • The SIMA agent is thoroughly designed to follow natural-language commands and can navigate and interact with objects within its surroundings.
  • SIMA agents have over 600 abilities, including navigation and object interaction, and can respond to commands quickly, from simple ones like “turn left” to more complex ones like “climb the ladder” or “open the map,” usually within about 10 seconds.
  • SIMA’s architecture revolves around the integration of advanced vision and language models. These models work together to interpret and interact with diverse 3D virtual environments.
  • SIMA has been successfully deployed in gaming as well as non-gaming scenarios such as healthcare, education, and exploration.
  • As SIMA progresses, the next generation of agents is expected to exhibit enhanced autonomy and adaptability, making real-time decisions and assimilating knowledge from their interactions for use in diverse environments.
  • The implications of SIMA for Virtual Reality (VR) and Augmented Reality (AR) technologies are profound, delivering immersive experiences that were once a dream.
  • Collaborative efforts in research and development are vital for responsible deployment and ethical considerations, ensuring that the progression of SIMA-like agents aligns with principles of fairness, transparency, and accountability and contributes positively to human welfare, upholds human rights, and strengthens sustainable practices.

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Roadtovr

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Apple’s Official Vision Pro Case May Be Pricey, But It Saved a Headset From a 4,000 Pound SUV

  • A Reddit user shared their experience of Apple's Vision Pro case saving their headset from being run over by a SUV.
  • The official Apple Vision Pro Travel Case, priced at $200, proved its durability and protective features.
  • The user reported no visible cracks on the headset and that it still works after the incident.
  • While the case showed slight deformation and tire treads, it successfully protected the $3,500 device.

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Roadtovr

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Razer Releases New Quest 3 Accessories With Some Rather Unsurprising Price Tags

  • Razer has released new accessories for Quest 3, including Facial Interface and Adjustable Head Strap System.
  • The accessories are priced at $70 each and are similar to Quest 2 versions.
  • The Facial Interface is made of silicone with a snug fit and airflow vents.
  • The Adjustable Head Strap System is flexible and allows easy adjustment.

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Roadtovr

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Meta to Pull ‘Beat Saber’ Multiplayer on Quest 1 Later This Year

  • Meta-owned studio Beat Games will be cutting Beat Saber's online services for Quest 1 later this year.
  • The multiplayer functionality will be discontinued on November 2nd, 2024.
  • Beat Saber updates and customer support for Quest 1 will also be stopped.
  • Beat Saber and purchased DLC can still be played on other Meta devices through cross-buy.

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