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Skydance's Behemoth Teases 'Rites Of Wrath' Update For Next Week

  • Skydance's Behemoth will receive a major free update titled “The Rites of Wrath” next week on all platforms.
  • The update includes two new modes: The Arena and The Behemoth Trials, with a boss rush mode featuring the titular creatures.
  • Not much additional information is available beyond the June 3 release date, with the video teaser highlighting all major platforms.
  • Skydance's Behemoth has been receiving regular updates since its launch in December, with previous updates focusing on bug fixes, combat tweaks, and the addition of a 'New Game+ Mode.'

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‘World War Z VR’ Brings the Series’ Massive Zombie Hordes to Quest & PC VR in August

  • Saber Interactive is launching 'World War Z VR' on August 12th for Quest and SteamVR headsets.
  • The VR game is a first-person, single-player campaign set in New York, Tokyo, and Marseille, offering an intense action experience.
  • Players can battle over 200 zombies at a time with reimagined gameplay mechanics, seven playable characters, various weapons, perks, and difficulty settings.
  • The VR game will feature adaptive zombies and special infected enemies, and is available for pre-order at $20 with an exclusive weapon bonus.

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SKYN VR unveiled Owatch equipment at 2025 SEA EXPO

  • SKYN VR unveiled Owatch VR equipment at the 2025 SEA EXPO in Riyadh Front, showcasing innovation and opportunity.
  • The expo featured next-gen technologies and connections that sparked real business in the GCC entertainment industry.
  • SKYN VR conducted live demonstrations and introduced visitors to the Owatch VR device, aiming to shape the future of virtual reality in entertainment.
  • The Owatch VR equipment by SKYN VR served as a catalyst for collaboration and innovation, potentially revolutionizing the GCC entertainment landscape with immersive experiences.

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Virtual Reality: An Immersive Educational Experience

  • Virtual reality (VR) applications like CARSLE-VR aim to enhance patient education on conditions like lupus and CAR T cell therapy, providing an immersive journey through the treatment process.
  • These VR apps help patients understand complex treatment mechanisms step by step, aiding in informed decision-making and improving outcomes.
  • The main audience for such applications includes patients, healthcare professionals, caregivers, and students interested in medical science concepts.
  • VR apps like CARSLE-VR offer a unique way to explain new and complex therapies, such as CAR T cell therapy, through immersive experiences and interactive storytelling.
  • Advantages of VR for patient education include immersive learning, better understanding of treatment mechanisms, reduced misunderstandings, and increased patient confidence.
  • Developers are working on extending VR applications beyond lupus to other conditions like myositis and systemic sclerosis, enhancing medical education and understanding of immunological therapies within rheumatology.
  • The personal experience of the developer, Norwin Kandera, as a parent of a patient undergoing CAR T cell therapy, drove his passion for developing tools that empower patients and caregivers through better education.
  • Future goals for VR apps include expanding education to waiting periods during hospital visits, providing tools for caregivers and family members, and global distribution to enhance patient support and medical education worldwide.
  • Collaboration with medical experts ensures scientific accuracy in VR applications, facilitating translations and broader accessibility for a global audience.

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Teenage Mutant Ninja Turtles: Empire City is a TMNT parkour-action game for VR

  • Teenage Mutant Ninja Turtles: Empire City is a parkour action-adventure VR game developed by Cortopia Studios.
  • The game is set after Shredder's defeat and involves the turtles cleaning up the Foot Clan with fan-favorite villains.
  • TMNT: Empire City features four-player co-op gameplay with each player controlling a different turtle with unique stats and weapons.
  • The game includes stealth takedowns, mid-air attacking, dashing, shuriken, and a home base hub for each turtle.

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Meta Reportedly Plans To Open More Physical Stores

  • Meta plans to open more physical retail stores, with a current store located in Burlingame, California.
  • The existing Meta Store in Burlingame serves as a demo and sales space for Quest headsets and Ray-Ban smart glasses.
  • Meta has conducted temporary pop-up retail experiences in the past but aims to establish permanent stores similar to the Burlingame location.
  • The expansion of physical stores aligns with Meta's strategy to drive sales, retention, and engagement of its Quest headsets.

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World War Z VR Prepares For The Fight Of Your Life Later This Year

  • World War Z VR reimagines the popular zombie shooter this summer on Quest and Steam.
  • The game is developed by Saber Interactive, offering a high-octane single-player campaign where players face hordes of up to 200 zombies on screen at a time.
  • Players can choose from seven unique characters with different weapons and perks, and explore reimagined versions of New York, Tokyo, and Marseille.
  • World War Z VR is set to launch on Meta Quest platform and Steam on August 12 for $19.99, with pre-order bonuses and a discounted bundle for Steam users.

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Pimax Apologizes After Secret Social Media Incentive Program Sparks Astroturfing Concerns

  • Pimax faced backlash after a leaked document revealed a secret incentive program offering rewards for positive social media posts.
  • The program involved offering rewards such as Steam gift cards and discounts for posting positive content about Pimax.
  • Pimax claimed the program was not officially sanctioned and admitted it was a judgment error made by employees acting independently.
  • The initiative raised concerns of potential violations of marketing laws in various countries by soliciting positive reviews without clear disclosure.

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Rewriting the skills playbook: AI, immersive learning, and the future of work

  • AI is predicted to be the top skill required by 2025, with professionals prioritizing upskilling in artificial intelligence, along with skills in cloud computing, cybersecurity, green technology, and data analytics.
  • Organizations are facing challenges in keeping pace with rapidly evolving technology and the need to continuously upskill employees to meet industry demands.
  • Key takeaways from a webcast on Workforce Wishlist 2025 emphasized the importance of bridging the gap between workforce aspirations and corporate learning initiatives.
  • Companies must align skilling initiatives with current and future industry demands, reassessing roles impacted by emerging technologies like AI and cloud computing.
  • The focus is not only on technical skills but also on developing soft skills like resilience and adaptability in response to AI-driven transformations.
  • Learning models need to balance high-tech and high-touch elements to cater to diverse learning preferences and ensure career growth through continuous skill development.
  • Skilling is seen as a retention and engagement strategy, with organizations investing in employee career growth and aligning skilling programs with individual aspirations.
  • Partnerships with educational institutions help bridge the skills gap, while continuous review and collaboration with industry experts are essential to future-proofing skills.
  • Organizations that prioritize lifelong learning, agile skill development, and strategic upskilling efforts will remain competitive, innovative, and future-ready.

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‘Teenage Mutant Ninja Turtles’ Co-op VR Game Coming to Quest & PC VR in 2026

  • Cortopia Studios, known for GORN 2, is developing a 'Teenage Mutant Ninja Turtles' game for Quest and SteamVR headsets, set to release in 2026.
  • The game, titled Teenage Mutant Ninja Turtles: Empire City, will feature four-player co-op gameplay allowing players to be Leonardo, Raphael, Donatello, and Michelangelo.
  • Players can expect precision strikes and blocks with each Turtle's signature weapon in a first-person action-adventure setting with ninja-style parkour.
  • While set after the demise of the Shredder, the game will include familiar villains, characters like April O'Neil and Master Splinter, and an explorable Turtles' lair with no specific launch date yet.

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Insomniac Games Does Not "Have Plans" For PlayStation VR2 Games

  • Insomniac Games responded that they do not have plans for developing games for PlayStation VR2.
  • Since being acquired by Sony in 2019, Insomniac has focused on releasing Spider-Man and Ratchet & Clank games, currently working on a flatscreen Wolverine game.
  • Despite expectations, Insomniac did not develop any VR games for PlayStation VR2, with their VR titles exclusively on Meta's PC store.
  • Former Sony executive Shuhei Yoshida apologized for his previous remarks about PS VR2; the headset's price was reduced to $400, with an ongoing sale for $350, seeing increased player base and major game titles released.

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Schemata Emerges From Stealth With $5M for Spatial AI Training in Defense

  • Schemata, an AI company focusing on spatial AI training for defense and enterprise, has come out of stealth mode with $5 million in seed funding.
  • The company's platform converts 2D images into 3D training environments using spatial AI and 3D reality capture, allowing for real-time interaction with an AI Instructor.
  • Schemata's technology aims to democratize high-fidelity virtual training simulations beyond military use, with applications in defense, energy, and infrastructure sectors.
  • The seed funding was led by Owl Ventures, with involvement from a16z speedrun, Alumni Ventures, Anorak Ventures, Time Zero Capital, and Plug and Play Tech Center.

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Narrative Shooter The Phoenix Gene Bursts Onto Quest Next Week

  • The Phoenix Gene, a narrative third-person shooter developed by HEROmation, is set to launch on Quest next week.
  • Players control a phoenix named Firestorm through dangerous environments using a combination of controller inputs and physical movements.
  • The game, set in a corrupted reality, relies on visual cues from the phoenix rather than a traditional HUD for navigation.
  • Developed by industry veterans and featuring mechanics that blend gameplay with storytelling, The Phoenix Gene will release on Quest for $24.99 on June 5.

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XR Immersive Workspaces: The Power of Haptic Feedback and User Tracking

  • XR immersive workspaces are revolutionizing the way teams innovate, collaborate, and learn across various industries, with technologies like user tracking and haptic feedback playing a crucial role.
  • User tracking involves technologies that capture and interpret data in immersive workspaces, such as hand and eye tracking systems, tracking rings, and sensors for movements, behaviors, and biometrics.
  • Haptic feedback, or touch-based feedback, enhances immersive experiences by simulating sensations like force, textures, and temperatures, making interactions with virtual content more realistic.
  • User tracking and haptics work together to optimize presence, engagement, and collaboration in virtual environments by incorporating more senses into interactions and providing natural, intuitive experiences.
  • In XR immersive workspaces, user tracking and haptic feedback are transforming remote and hybrid work routines by improving collaboration, enhancing product design, and enabling remote workers to control robots or interact hands-on with products.
  • These technologies also revolutionize training and upskilling by supporting muscle memory development, providing better observation of skills, and offering risk-free simulations for high-risk tasks in industries like healthcare, manufacturing, and heavy industry.
  • Industries like healthcare, manufacturing, corporate, and heavy industry are leveraging user tracking and haptics in XR immersive workspaces for applications such as training, patient care, product design, remote collaboration, safety improvement, and data access.
  • Future trends in XR immersive workspaces include advancements in tracking technologies, new haptic wearables, multi-sensory experiences, and the integration of AI for user tracking to provide adaptive feedback and personalized training sessions.
  • While these technologies offer numerous benefits, organizations need to address privacy, compliance, and ethical considerations regarding the collection and storage of sensitive personal data generated by user tracking and haptic feedback technologies.
  • Overall, the future of XR immersive workspaces is brimming with possibilities for deeper engagement, improved learning experiences, and more effective collaboration, albeit with the need for careful management of data privacy and security.

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D-Day: The Camera Soldier Is A New Kind Of Documentary On Apple Vision Pro

  • D-Day: The Camera Soldier is a spatial documentary available exclusively on Apple Vision Pro for $5, offering a blend of 3D video, immersive video, and rendered scenes to narrate the story of combat cameraman Richard Taylor.
  • Produced by TARGO in collaboration with TIME Studios, this 20-minute documentary is presented by the cameraman's daughter, focusing on her emotional journey in unveiling her father's legacy.
  • The documentary includes 3D video of the daughter discussing her father's tale of D-Day, immersive video of her on Omaha Beach retracing his steps, interactive time capsules with 3D models, and VR recreations of significant moments.
  • While some parts like immersive videos received mixed reviews, the interactive time capsules and VR recreations stood out, offering a unique perspective. The documentary concludes with a peculiar view of clips captured by Taylor inside the camera's housing.

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