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Meta Is Now Using "Mixed Reality" To Mean Both MR And VR

  • Meta is now using 'mixed reality' as an umbrella term to refer to both MR and VR.
  • Meta's CTO, Andrew Bosworth, clarified the use of 'MR' in place of MR/VR to cover the entirety of Quest and Horizon OS.
  • The term 'VR' is now almost entirely absent from Meta's website, with references to 'immersive experiences' and 'mixed reality'.
  • The new terminology has caused confusion among developers and users, but Meta has settled on using 'MR' as the preferred term.

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Smartphone Survival Co-Op Ghost Photographers Is Out Now On Quest

  • Ghost Photographers is a fear-filled multiplayer game available on the Quest platform.
  • Developed by Bazooka Studio, the game requires players to explore spooky environments using a smartphone and a few candles.
  • Players navigate through a nine-story apartment building, solving puzzles and capturing ghosts with their cameras.
  • The game can be played with up to two additional players, relying on voice chat for communication.

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The Road to $BFT Listing: Tradeable Proxy $BFT, Farm Leaderboard & FLEX Sale Jackpot!

  • Proxy $BFT becomes tradable for a limited time until February 28, at a 1:1 ratio with real $BFT.
  • The $BFT Farm Leaderboard is live from February 20 to February 28, offering NFT rewards for participants based on their rank.
  • A FLEX Jackpot Sale is launching on February 21, allowing users to purchase packs with a chance to win up to 20,000 FLEX.
  • More events and surprises are expected as the $BFT listing approaches, with opportunities for users to download and play the BOSS FIGHTERS game.

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Roadtovr

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‘Pokémon Go’ Maker Niantic Reportedly Selling Gaming Division, Shifting Focus to AR & Mapping Tech

  • Niantic, the company behind Pokémon Go, is reportedly in talks to sell its gaming division.
  • The talks involve a $3.5 billion acquisition price and could conclude in the coming weeks.
  • If the sale goes through, Niantic will focus on AR development platforms and geo-spatial mapping tools.
  • Niantic recently launched the Lightship Visual Positioning System and is working on an AR headset with Qualcomm.

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Immersivelearning

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A virtual reality, AI-boosted system helps students with autism improve social skills

  • Researchers at the University of Kansas have developed a virtual reality system, iKNOW, to help students with autism improve social skills.
  • The system combines extended reality and artificial intelligence to create immersive experiences for students.
  • Funded by a $2.5 million grant from the U.S. Office of Special Education Programs, iKNOW aims to enhance social interactions in natural settings.
  • iKNOW builds upon the successful VR system VOISS, which has helped students improve social skills in virtual school environments.
  • AI components in iKNOW allow for more natural interactions, including user-initiated speaking responses transcribed in real-time.
  • Avatars in iKNOW model desired social practices and help students learn appropriate responses in various situations.
  • The system includes real-time progress monitoring to track students' speaking frequency, keywords used, and areas of struggle.
  • All avatar voices in iKNOW are provided by real middle school students, educators, and administrators to create a realistic learning environment.
  • iKNOW aims to equip students with the social skills needed in real-world scenarios and provide tools for teachers to support skill generalization.
  • The research team behind iKNOW will present their work at the annual I/ITSEC conference and make the system available for implementation in schools.

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PlayStation VR2 Hand Tracking Review: How Does It Compare To Quest 3's?

  • Waltz of the Wizard added hand tracking on PlayStation VR2, comparing it to Quest 3's capabilities.
  • Aldin Dynamics shared a comparison video of hand tracking on PS VR2 and Quest 3, revealing differences in accuracy and jitter.
  • PlayStation VR2's hand tracking runs at 60Hz, while Quest's default mode operates at 30Hz, affecting motion handling.
  • Quest's Fast Motion Mode, running at 60Hz, resolves the overshoot issue and competes well with PS VR2.
  • Waltz of the Wizard opts for Quest's default 30Hz due to limitations on Quest 2 and Quest Pro.
  • Environmental lighting significantly impacts hand tracking quality, with Quest 3S's infrared illuminators aiming to address this.
  • In a personal comparison, PS VR2 showed more jitter and inferior accuracy than Quest 3.
  • Quest 3 demonstrated better accuracy, stability, and hand overlap handling over PS VR2.
  • Quest's UX advantage was highlighted, enabling seamless launching using hand tracking throughout the system.
  • In conclusion, PS VR2 excels in fast motion tracking, while Quest 3 offers better accuracy, stability, hand overlap handling, and user experience.

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Smash Drums Heads For PlayStation VR2 This Year With PS5 Pro Upgrades

  • Smash Drums is coming to PlayStation VR2 this year with PS5 Pro enhancements.
  • The upcoming port features improved real-time lighting and shadows, redesigned environments, enhanced visual effects, and more.
  • Smash Drums on PlayStation VR2 with PS5 Pro upgrades will have enhanced haptic feedback through the headset and controllers.
  • The game will include all previously released DLC packs and will be released in 2025 on PlayStation VR2.

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Immersivelearning

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XR: Avoid These Mistakes or Fail

  • XR products are facing hindrances in growth due to common mistakes being made across all XR businesses.
  • Key focus on user-centric product thinking is crucial for driving the XR industry forward.
  • Challenges faced by users, developers, and decision-makers in the XR space are discussed in the post.
  • Emphasis on prioritizing usability over technology, avoiding clunky interfaces, and ensuring accessibility for all users in XR.
  • Mistakes like presenting demos that can't be replicated, neglecting user empathy, and lacking developer support hinder XR product development.
  • For buyers, understanding specific audience needs, showing clear value propositions, and being aware of the competitive landscape are essential.
  • By tailoring messaging, standing out from competitors, and avoiding technical jargon, XR products can thrive in the market.
  • Creating user-friendly XR experiences while empowering developers and demonstrating tangible business results are necessary for success.
  • Building lasting value for users and businesses is crucial for the advancement of XR products.
  • Understanding buyer language, avoiding jargon, and focusing on benefits are key strategies to succeed in the XR industry.
  • The post provides insights into improving XR product strategies for sustainable growth and success in the market.

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Mixed Reality RPG Mythic Realms Coming To Quest In March

  • Mythic Realms, a mixed reality roguelite RPG, is set to release on Quest on March 13.
  • Developed by Petricore Games, the game combines MR and VR gameplay to create fantasy adventure in the player's living room.
  • Players will physically fight creatures, collect resources, unlock weapons, and improve character traits while returning home to expand their kingdom.
  • The game previously had a demo on Quest's App Lab platform and will be available for Meta Quest with a pre-order discount.

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‘Detective VR’ Brings ‘Minority Report’ Inspired Gameplay to Mixed Reality, Coming Soon to Quest

  • Indie studio Chipo y Juan is releasing the mixed reality game Detective VR on Quest next week.
  • The game offers narrative-based MR gameplay inspired by Minority Report, allowing players to control time, collect clues, and interview witnesses.
  • Detective VR delivers five hours of story-driven gameplay and features motion-captured and voiced characters, including actors from TV series such as The Crown and Doctor Who.
  • The game is available for pre-order on the Horizon Store for Quest 3 and 3S, priced at $24 with a pre-order discount.

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Meta Connect 2025 Developer Conference Announced for September: What We’re Hoping For

  • Meta announced its annual Connect developer conference is returning on September 17th-18th.
  • At the Connect 2025 conference, we hope to hear about the release of third-party headsets running Horizon OS.
  • There are expectations of more information about Meta's Orion AR glasses prototype and the progress towards consumer AR glasses.
  • Meta is also rumored to be working with Essilor Luxottica to launch new models of Ray-Ban Meta smart glasses.

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Immersivelearning

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Android XR Will Let Apps Access The Passthrough Camera View, Google Confirms

  • Google confirms that Android XR apps will have access to the passthrough camera view.
  • Currently, only system software has raw access to passthrough cameras.
  • Third-party developers can only access higher-level data derived by the system.
  • With Android XR, apps can request camera permissions and use standard Android Camera APIs to access the front and rear camera streams.

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‘Gorilla Tag’ Sequel ‘Orion Drift’ Launches in Early Access Next Week on Quest

  • Axiom announced the launch of 'Orion Drift', the sequel to VR game 'Gorilla Tag', in early access next week.
  • Orion Drift, like its predecessor, offers an activity-packed social VR space with immersive movement mechanics.
  • The game features various activities, including the popular 'Drift Ball', mini-games, practice arenas, and lounges to watch matches.
  • Orion Drift will be free for all owners of Quest 2 and above when open early access begins on February 25th.

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Immersivelearning

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FundamentalVR Unveils Version Two of Apple Vision Pro App for Hands-On Medical Training with Spatial Computing

  • FundamentalVR has released the second version of its Apple Vision Pro app for hands-on medical training.
  • The app offers a refined immersive environment for medical training, including replicating a real-world Cath lab.
  • The update introduces universal interaction through native gestures and optional haptic feedback for a more immersive and tactile learning experience.
  • Users can engage in a slice of an ultrasound-guided femoral access procedure, with realistic visuals and haptic feedback.

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Stekiamusement

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VR Theme Park–Multi-Scenario Immersive Solutions

  • VR theme parks offer an immersive experience unmatched by home systems, featuring state-of-the-art equipment, a wide range of games, and social shared adventures.
  • The combination of advanced hardware, diverse content, and communal gameplay sets VR theme parks apart in delivering superior virtual reality journeys.
  • VR theme parks are classified into small, medium, and large venues, each with varying device units, seats, budgets, and turnover estimates.
  • Factors contributing to the rise of VR arcades include accessibility, social connections, and escapism from reality, offering unique and memorable experiences.
  • The market data for VR business investment reflects a promising outlook, with global VR and AR game players projected to grow significantly.
  • As VR gaming enjoys increasing consumer adoption and interest, the potential for VR theme parks to generate profits is substantial, making them a lucrative business venture.
  • Owatch is highlighted as a leading Virtual Reality Game machine manufacturer and supplier, offering professional services and warranty for VR theme park solutions.
  • Owatch provides a range of VR products and services for businesses looking to venture into the VR entertainment industry, catering to various project areas and needs.
  • Starting a VR theme park is not only a viable business opportunity but also a potentially lucrative investment, leveraging the growth and demand for immersive VR experiences.
  • Entrepreneurs can capitalize on the trend of VR gaming, consumer interest in immersive experiences, and the expanding market for VR entertainment to drive profitable business growth.

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