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Roadtovr

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Valve Releases Hand-tracking Passthrough for Steam Link, Making Quest an Even Better PC VR Headset

  • Valve has released a feature to the SteamVR stable branch that adds basic hand-tracking to Steam Link for Quest users.
  • The new SteamVR 2.8 update allows Quest users to experiment with input bindings to enable hand-tracking through Steam Link.
  • Valve also made bug fixes and improvements to streaming stability via Steam Link in the update.
  • Valve's continued work on Steam Link may indicate its development of a standalone headset codenamed 'Deckard' to compete with devices like Meta's Quest lineup.

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Myst 2.0 Update Moves To Unreal Engine 5 & OpenXR

  • Myst update 2.0 moves the Steam version to OpenXR and Unreal Engine 5.
  • The update resolves stability issues and brings slight improvements to lighting and reflections.
  • Myst ends official support for original Vive, Rift, and Quest 1 headsets.
  • Improvements include ray tracing enhancements and updated user interface.

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PvP Mixed Reality Shooter Last Stand Gets Early Access Launch Soon On Quest

  • Last Stand, the new multi-location mixed reality PvP shooter, enters early access in two weeks on Quest.
  • Last Stand is the latest game from Soul Assembly, known for titles like Drop Dead: The Cabin, Soul Spire, and Just Dance VR.
  • The game utilizes full-body tracking and turns your play space into a strategic stronghold for an online 1v1 shootout.
  • Last Stand will feature destructible environments, allowing walls to degrade and items in your home to be destroyed during shootouts.

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Steam Link For Quest Now Supports Hand Tracking

  • Steam Link now supports Quest hand tracking and forwards it to PC VR apps.
  • Hand tracking is supported in SteamVR interface and games using OpenXR hand tracking or SteamVR Skeletal Input.
  • SteamVR also allows Quest Pro's eye tracking to be forwarded to OpenXR.
  • The update also includes a window mode for playing flatscreen PC games in a Horizon OS window on Quest 2.

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Roadtovr

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‘Alien: Rogue Incursion’ Gets First Previews, Promising an Immersive New VR Entry into the Storied Franchise

  • Survios' upcoming Alien: Rogue Incursion offers a promising VR experience.
  • Players take on the role of Zula Hendricks, a former Colonial Marine on a dangerous mission.
  • Early previews praise the immersive environment, narrative beats, and intuitive gameplay mechanics.
  • The game is set for release on December 19th, 2024, on multiple VR platforms.

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Livescience

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New app performs motion capture using just your smartphone — no suits, specialized cameras or equipment needed

  • A new smartphone app called MobilePoser has been developed that can replace the need for specialized cameras and equipment in motion capture technology.
  • The app utilizes existing sensors in consumer devices like smartphones, earbuds, and smartwatches, along with AI, to track a person's full body pose and position in space.
  • Traditional motion capture methods require expensive equipment and mocap suits, costing over $100,000 to set up.
  • MobilePoser achieves high accuracy using machine learning and physics-based optimization, paving the way for new immersive experiences in gaming, fitness, and indoor navigation.

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Immersivelearning

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Gamifying Employee Training with Microsoft Mesh

  • Gamification is being used in employee training to boost engagement and enhance learning outcomes.
  • Microsoft Mesh provides a platform for delivering gamified training experiences.
  • Key gamification elements include points and rewards, leaderboards, badges and levels, and interactive challenges.
  • Benefits of gamified training in Microsoft Mesh include increased engagement, improved retention, enhanced collaboration, and motivation.

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Tactical Assault VR Rains Hammer Fire On Quest & Steam

  • Tactical Assault VR receives content update called 'Hammer Fire'.
  • The update introduces a new tactical assault map based on a real-life mission in Abbottabad, Pakistan.
  • Players have to destroy a downed helicopter, kill the high-value target, and escape.
  • Other new additions include a light machine gun class, hardcore mode, weapon attachments, and avatar customizations.

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Immersivelearning

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Osso VR Expands VR Training to Pharmaceutical Professionals

  • Immersive healthcare solutions provider Osso VR announced a strategic expansion roadmap to scale VR training services for pharmaceutical professionals.
  • The expansion includes delivering VR immersive learning content to pharmaceutical professionals, helping them understand sector-unique situations and disease state awareness.
  • Osso VR provides a patient library to match and understand patient demographics for medications and treatment effects.
  • The platform offers personalized dashboards and global reporting to showcase training effectiveness and improve healthcare outcomes.

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Skarredghost

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The XR Week Peek (2024.10.29): Batman Arkham Shadow had a stellar launch, Apple is halting production of Vision Pro, and more!

  • Batman: Arkham Shadow, a standalone VR game, has had a successful launch and may help to boost interest in VR games. Meta is conducting a US and Canada tour to showcase the game, which has been very well-received. Apple may stop production of its Vision Pro headset by the end of 2025, and the new cheaper version slated for release in 2H 2025 will reportedly sell around 4 million units. This week, Vimeo announced its support of spatial videos, and Apple’s Safari browser is also adding support for spatial photos and videos. The NFL has joined forces with Ford to release a VR series in 2025, allowing to view highlights in vivid detail.
  • Other news includes a focus group exploring the possibility of integrating eye and facial tracking into the next-gen Quest headset. Meta also revealed FOV is not a priority, as the trade-offs outweigh the benefits in a standalone system. Emteq Labs is set to release the world’s first emotion-sensing eyewear, while a wearable haptic device from 7Sense can simulate the experience of sight for blind people.

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Sight Unseen Lets You Detach Your Eye To Solve VR Puzzles

  • Sight Unseen is a unique VR puzzle game where you detach a robotic eye to find solutions.
  • The game uses each lens differently inside your VR headset, allowing the detachable eye to see in infrared vision.
  • The eye reveals hidden traps and pathways invisible to your other eye, and you are armed with a gun to tackle threats.
  • Sight Unseen is now available for public release via itch.io after a previous prototype version for Quest and PC VR.

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Blade And Sorcery: Nomad Finally Feels Complete With 1.0 Update

  • Blade and Sorcery: Nomad has received its 1.0 update, bringing it on par with the PC VR version.
  • The update includes Crystal Hunt, skill trees, and the Citadel map previously exclusive to PC.
  • The standalone version makes some changes to adapt to the Quest platform.
  • Despite some minor issues, Blade and Sorcery: Nomad is still praised as one of the best sword-fighting games in virtual reality.

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Immersivelearning

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VR Training Data: Understanding and Applications

  • VR training data is used to create immersive and effective training experiences through virtual reality datasets, simulation data, and multimodal sensor information.
  • VR training can improve employee engagement, productivity, and retention of critical skills.
  • Data annotation and synthetic data generation play crucial roles in enhancing VR training data quality.
  • Leveraging VR training data enables the creation of immersive training environments and VR scene reconstruction.
  • Industries like automotive, energy, oil, and gas, healthcare, and manufacturing use VR to train their employees.
  • Companies that use VR training data are more likely to stay ahead of their competition.
  • Object detection, tracking, and gesture recognition are some of the VR computer vision applications that are advancing rapidly.
  • Keeping the quality and consistency of the VR training data is critical, and companies must tackle issues like data quality, security, and privacy.
  • To make VR training work well, companies need to manage their data right, by setting up a strong data governance framework, investing in good data storage and processing systems, annotating the data precisely, and having clear rules for using data.
  • New technologies in data collection and processing and advancements in AI and ML will change how we use VR training data, making training more effective and tailored to each user.

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Alien: Rogue Incursion Hands-On: Survios Aims For Aliens

  • Survios has developed Alien: Rogue Incursion, a VR game to provide a James Cameron-like experience of fighting aliens.
  • It will share similarities with Alien: Isolation but allow players an arsenal to fight an army of aliens.
  • The design of the game will call on embodiment and presence in VR to enhance the experience.
  • The game also looks to provide a sense of intimacy, giving players an emotional connection to characters and settings.
  • The game will also have tried and tested mechanics of accessing terminals, reading logs on screens and finding keycards.
  • Early game level designs were mainly based around these ideas.
  • The game will be released on the PS VR2, PC VR and Quest on December 19, 2021.
  • The graphics and physics departments for the game, particularly for Quest headsets, may pose a challenge for the developers.
  • Survios wants to create a perfect harmony between player emotions and the game's narrative.
  • The game will have an ever-changing dynamic, keeping players excited due to varying gameplay mechanics.

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Medium

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Review Top Immerse Yourself: National Aquarium & Pixoul VR Gaming Combo Ticket Review

  • The National Aquarium & Pixoul VR Gaming Combo Ticket offers a unique blend of the marine world and virtual reality technology.
  • The National Aquarium displays a diverse collection of marine life in different ecosystems and exhibits emphasizing the importance of conservation.
  • Pixoul VR Gaming Center provides a wide range of virtual reality experiences for different tastes, including puzzle games, action-packed adventures, and fantastical landscapes.
  • The Combo Ticket provides a discounted price compared to purchasing separate tickets and saves time navigating between the two destinations.
  • The experience caters to all age groups; however, some VR games do have age restrictions, and certain aquarium exhibits have height restrictions.
  • Both venues are easily accessible via public transportation and car, and parking options are typically available nearby.
  • To ensure an enjoyable visit, visitors are advised to check the aquarium and Pixoul VR Gaming Center websites for current promotions, directions and parking information.
  • The national aquarium & Pixoul VR Gaming Combo Ticket is a good option for families, friends, or individuals interested in having an educational and entertaining experience.
  • Exhibitions in the aquarium include coral reefs, icy depths, otters, jellyfish, and octopus, while VR gaming includes experienced guides and brain teasers.
  • Visitors can buy individual tickets or multi-day promotions checking for discounts and promotions provided on different platforms.

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