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The Connectome Demo At AWE Shows How Connect The Dots Can Be Spatial

  • Connectome brings a virtual reality twist to the childhood game of connect the dots on Quest, using hand tracking and spatial drawing.
  • The game utilizes the Meta Interaction SDK for hand-only gameplay, with no support for controllers.
  • Players learn to draw shapes and progress through different areas, with intuitive interactions and fluid movements.
  • Connectome features rooms that play with concepts of color, lighting, and scale, offering a mesmerizing experience.
  • The game provides stress relief and a meditative experience for players, aiming to create a sense of wonder.
  • Connectome launched on the Meta Store for Quest 2, 3, 3S, and Pro, with plans for future expansion to Apple Vision Pro.

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Huntress Unveils Immersive Cybersecurity Training That Puts Users in the Shoes of Hackers

  • Cybersecurity firm Huntress introduces Threat Simulator, aiming to enhance cyber resilience through hands-on hacker-style learning.
  • Traditional security awareness training methods are considered ineffective, with Huntress emphasizing the need for immersive, realistic simulations.
  • Threat Simulator provides game-like scenarios to help users understand cyber attackers' tactics and improve defense strategies.
  • The tool aims to address the human error factor in data breaches and enhance cybersecurity awareness.
  • It covers various hacker techniques, from phishing to intelligence gathering, promoting critical thinking in users.
  • Early adopters of Threat Simulator have shown strong engagement and a 90% increase in knowledge about cyber threats.
  • Organizations are encouraged to try Threat Simulator to strengthen their security posture.
  • A webinar on June 24, 2025, will demonstrate how the tool can revolutionize security awareness strategies.

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Meta Teases Oakley Partnership for Sportier Smart Glasses, Reportedly Releasing This Year

  • Meta confirms expansion of EssilorLuxottica partnership to include Oakley smart glasses.
  • Meta possibly releasing Oakley smart glasses soon, as reported earlier this year by Bloomberg.
  • Meta CTO confirms 'Oakley Meta' smart glasses are coming, geared towards athletes.
  • Details on Oakley smart glasses are limited, but they are expected to launch this year.
  • Meta's partnership with EssilorLuxottica has been growing; released first-gen Ray-Ban Stories in 2021 and second-gen Ray-Ban Meta in 2023.
  • Meta aims to turn glasses into a major tech platform, forming a long-term partnership with EssilorLuxottica until 2030.
  • EssilorLuxottica owns various eyewear brands like Ray-Ban, Oakley, Persol, Oliver Peoples, and Vogue Eyewear.

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Oakley Meta Glasses Seem To Be Launching On Friday

  • Oakley and Meta are teasing a joint launch for Friday with a new verified Instagram page 'Oakley | Meta' posting a collaborative video.
  • Mark Zuckerberg reposted the video, hinting at a partnership between Meta and eyewear giant EssilorLuxottica expanding to Oakley.
  • Ray-Ban Meta glasses are successful with over 2 million units sold and production capacity set to increase to 10 million by 2026.
  • According to Bloomberg's Mark Gurman, Oakley Meta glasses will have the camera in the center and target cyclists and athletes.
  • The partnership with EssilorLuxottica hints at the Oakley Meta glasses catering to a specific segment of consumers.
  • The success of Ray-Ban Meta glasses suggests potential for Oakley Meta glasses in the market.
  • Meta and EssilorLuxottica are set to unveil details of Oakley Meta glasses on Friday.

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At Least 10 Million People Now Own Beat Saber On Quest Alone

  • At least 10 million people own Beat Saber on Quest alone with the milestone recently reached.
  • Beat Saber is a widely recognized VR game and a cultural phenomenon.
  • The game initially launched for PC VR in mid-2018, followed by PlayStation VR and Oculus Quest in 2019.
  • In November 2019, Facebook acquired Beat Games, the studio behind Beat Saber.
  • Just prior to the Quest launch, Beat Saber sold 1 million copies, and by four months after Quest 2's release it reached 4 million copies.
  • As of October 2021, Beat Saber generated $100 million in revenue on Quest alone.
  • Meta, the parent company of Facebook, has not disclosed more recent sales figures for the game.
  • Meta announced the 50 best-selling paid Quest games, with Beat Saber ranking #1 in that list.
  • Beat Saber has received paid DLCs with songs from various renowned artists like Imagine Dragons, Billie Eilish, and more.
  • The game has consistently been a top seller on Meta's platforms since its release.

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Disney in Talks with Jim Henson Company to Bring ‘The Muppets’ to VR

  • Disney and The Jim Henson Company are in talks to bring 'The Muppets' to VR, hinting at the content Meta aims to offer on the upcoming VR headset.
  • Disney commemorated the 70th anniversary of The Jim Henson Company on June 14th, coinciding with the closure of the Muppet* Vision 3D attraction at Disney's Hollywood Studios.
  • Lisa Henson, CEO of The Jim Henson Company, disclosed plans to explore preserving the film and other aspects of the attraction for future enjoyment, including discussions with Disney about a VR adaptation.
  • The captured content from Muppet* Vision 3D was reportedly filmed using VR cameras, indicating a potential transition to VR technology.
  • Meta, as per a Wall Street Journal report, is seeking branded immersive content from various companies like Disney and considering timed-exclusive episodic and standalone VR video content for its next headset.
  • The upcoming Meta VR headset, codenamed 'Loma,' is rumored to resemble glasses and connect to a more powerful tethered puck, priced at less than $1,000, with stronger computing capabilities than the Quest 3 series.

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Dreams Of Another Wants To Explore Creative Symbolism With Clouds

  • Dreams of Another, a VR adventure by Q-Games, explores the theme of 'no creation without destruction' in a dream-like world using cloud point rendering technology.
  • The director, Baiyon, found inspiration in visual styles and cloud imagery, aiming to express 'creation through destruction' in the game.
  • The use of point clouds allows for a unique approach to gameplay, visuals, and sound interactions.
  • Baiyon integrates his respect for different cultures and game culture into his multimedia artistry for Dreams of Another.
  • The game symbolizes guns as a means of creation rather than destruction, inviting players to explore new perspectives.
  • The narrative core of the game delves into human contradictions, inadequacy, dreams, regrets, and the concept of freedom symbolically.
  • Dreams of Another offers different perspectives through gameplay modes, offering a blend of storytelling and immersive experiences.
  • The game's development draws inspiration from the PixelJunk series and previous VR game experiences, with exclusive features for PlayStation VR2.
  • The game's performance on PS5 and PS5 Pro involves reprojection techniques and resolution enhancements.
  • While Dreams of Another is initially exclusive to PlayStation VR2, the potential for PC VR support remains open for the future.
  • The game's creator, Baiyon, hopes players find resonance and curiosity in the blurred lines between creation and destruction in Dreams of Another.

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An Apple Executive Publicly Showed Their visionOS Persona For The First Time

  • Greg Joswiak, Apple's SVP of Worldwide Marketing, publicly showcased his visionOS Persona in response to a YouTuber's clip about the new Personas.
  • Apple announced visionOS 26 at WWDC25, featuring significantly more realistic Personas among other improvements like PS VR2 controllers, Logitech Muse stylus support, spatial Widgets, and more.
  • The new Personas leverage volumetric rendering and machine learning technology, with over 1000 eyewear variations available, offering improved expressivity and accuracy.
  • Despite being quickly generated by scanning the user's face, the new Personas have significantly enhanced realism compared to the previous versions.
  • Originally criticized for falling into the uncanny valley, Apple has improved the quality of their Personas over time, reaching a higher standard with the visionOS 26 update.
  • Tim Cook, Apple's CEO, was previously seen wearing the Vision Pro headset in a Vanity Fair piece, with Joswiak now being the first executive to publicly showcase their visionOS Persona.
  • The public demonstration by Joswiak indicates a notable improvement in the quality of the visionOS Personas, marking a significant advancement in Apple's AR technology.
  • The visionOS 26 update introduces various enhancements like more realistic Personas, PS VR2 controllers, Logitech Muse stylus support, spatial Widgets, and volumetric Spatial Scenes.
  • Apple aims for the new Personas to offer striking expressivity, sharpness, accurate hair, lashes, complexion, and a variety of eyewear options to enhance user customization.
  • The feature previously described as beta seems to have crossed a quality threshold, signaling increased confidence from Apple executives like Greg Joswiak in the visionOS Personas.
  • The demonstration by Joswiak comes after the initial harsh criticisms faced by Apple's Personas, indicating a considerable advancement in the perceived quality of the AR technology.
  • Tim Cook's public appearance in the Vision Pro headset before its launch set a precedent for Apple executives using the new AR technology in public settings.
  • The improved realism and quality of the visionOS Personas showcase Apple's commitment to enhancing user experience and pushing the boundaries of augmented reality technology.
  • Despite the quick generation process, the latest Personas offer a significant upgrade in expressiveness, accuracy, and customization options over their predecessors.
  • The advancements in AR technology by Apple, as demonstrated by Greg Joswiak and Tim Cook, highlight the company's ongoing efforts to innovate and improve user interactions with augmented reality devices.

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Meta’s Avatar Quests Turn Horizon Worlds Into a VR Game-Changer

  • Meta has launched Avatar Quests in Horizon Worlds, introducing interactive challenges, exclusive gear, and rare digital items.
  • The quests transform avatars from being just for show to entities that can be built, evolved, and flaunted.
  • Avatar Quests provide users with purpose by engaging them in activities like exploring secret areas and playing VR mini games.
  • The addition of gamification through quests adds an addictive element and enhances user retention.
  • Meta's timing in introducing Avatar Quests aims to address the issue of weak user retention in Horizon Worlds.
  • These VR quests are designed to keep users returning by offering short, rewarding experiences.
  • Meta has been enhancing its avatar technology in preparation for the launch of Avatar Quests.
  • Beta testers have reported rewards ranging from superhero skins to limited-time fashion pieces for completing tasks.
  • The rewards obtained from quests are not merely cosmetic but signify achievements within the metaverse.
  • Avatar Quests provide structure, incentives, and motivation for users to engage and explore the virtual world.
  • Meta's initiative with Avatar Quests signifies its learning from the gaming world and its rapid evolution in virtual reality.
  • The article discusses Meta's introduction of Avatar Quests in Horizon Worlds, transforming the platform and enhancing user engagement.
  • It highlights the benefits and incentives offered by Avatar Quests, such as exclusive gear and rewards for completing tasks.
  • Avatar Quests aim to address the issue of weak user retention and provide a more immersive experience in Horizon Worlds.
  • The newfound gamification element in Horizon Worlds through Avatar Quests represents Meta's progression in the virtual reality space.

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Yes, that was the original voice of Garrett in the trailer for Thief VR

  • The trailer for Thief VR: Legacy of Shadow features the protagonist Magpie finding a mechanical eye that implants itself in her face.
  • The familiar voice in the trailer is confirmed to be Stephen Russell, the original voice of Garrett in the Thief game trilogy.
  • Russell expressed delight in reprising the role and mentioned capturing the character's humor in the new game.
  • Thief VR is considered a sequel to the original Thief games and not a disregard of the 2014 reboot based on references and logo usage.
  • Thief VR: Legacy of Shadow is set between the original trilogy and the 2014 reboot, with a fractured city ruled by fear and surveillance.
  • The game explores VR capabilities for immersive sims, set in a dystopian city under Baron Northcrest's control with remnants of the Keepers' secrets.
  • The game aims to bridge the gap between old and new Thief stories while offering a unique VR experience.

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PICO XR Enterprise Use Cases: From Healthcare to Training

  • PICO XR Enterprise is being used across various industries, offering solutions for enhanced productivity, engaging training experiences, and creativity.
  • PICO XR has evolved to provide an immersive ecosystem with hardware, operating systems, device management software, and tailored solutions for businesses.
  • The XR headsets from PICO cater to different needs, from affordable options to cutting-edge MR solutions, making it appealing for enterprises.
  • Healthcare organizations are utilizing PICO XR for immersive simulations, patient engagement, and advanced eye-tracking capabilities.
  • Manufacturing companies are leveraging PICO XR for hands-on assembly training, safety improvements, and efficient workflows.
  • Retail sector uses PICO XR for enhancing customer experiences through virtual showrooms, product customization, and interactive kiosk modes.
  • Education sector integrates PICO XR for virtual classrooms, collaborative projects, and STEM topic exploration, benefiting students and educators.
  • Defense and security agencies employ PICO XR for tactical training, precision skills development, and simulated high-stress situations.
  • PICO XR's infrastructure ensures data security and privacy compliance, making it suitable for sensitive training programs and military simulations.
  • With a diverse range of headsets, management tools, and developer support, PICO XR is a valuable asset for various industries seeking immersive solutions.

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Exer Gale Hands-On: I'm Like a Bird, I Wanna Fly Away

  • Exer Gale is a VR game centered around bird-like flying mechanics in a tropical archipelago setting with various stages, wind currents, and collectible gems.
  • While the game features beautiful graphics, a lovely soundtrack, multiplayer mode, and collectible items for the character, its core gameplay mechanic of flapping wings to fly may be challenging and not as enjoyable for players.
  • The controls are not as intuitive, leading to frustrating experiences, and the constant flapping motion during gameplay can be physically straining, impacting the enjoyment of the flying experience.
  • The game's collision detection is well-done, but improvements to the control system, like adding options for easier flight or engagement modes, could enhance the overall gameplay experience.
  • Despite its current limitations, Exer Gale offers a visually appealing world, competitive elements with leaderboards, and the potential for future updates and enhancements in its Early Access version.
  • The free Early Access version can be upgraded to the Premium Edition for additional stages, cosmetic items, and new game modes, providing players with more content and gameplay options.

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XR News Roundup: Roboquest, Hidden Pictures, Living Room & More

  • The XR News Roundup features various stories from the past two weeks in the XR industry.
  • Meta confirms Deadpool VR, nDreams announces Reach, and State of Play unveils Thief VR and Lumines Arise.
  • Steam Next Fest is live until the 16th; Zombie Army VR is launched, and Ilysia VR MMORPG goes free-to-play soon.
  • Snap to launch Specs AR glasses next year, and Samsung's Android XR headset rumored to launch in South Korea.
  • visionOS 26 introduces support for PS VR2 controllers, photorealistic personas on Apple Vision Pro, and macOS Spatial Rendering.
  • Qualcomm reveals Snapdragon AR1+ chip; VR Developer Direct highlights Reach, Thief, and Roboquest VR.
  • Grokit announces Purrtropolis update, Hidden Pictures: Agent Q gets major DLC, and Living Room offers customizable animals.
  • Mythic Realms releases a free Spring Update on Quest; BuildPort Xumia, Reality Syndrome Symphony, Le Mans Ultimate, and The Phoenix Gene introduce various updates.
  • Rec Room releases an 'Aura Maxxing' update, Vivarium gets an Aquatic Update, Grimlord receives a hotfix, and F1 25 update includes PC VR support.
  • PianoCafe launches on Quest, Annwn Prize for Excellence in Immersive Storytelling announced, and Wanderer: The Fragments of Fate PS5 physical release delayed.
  • Rebellion deploys hotfix for Zombie Army VR on PS VR2.
  • Various VR games and updates are highlighted across different platforms.
  • Readers can subscribe to the newsletter for more updates or check out the latest articles page for further details.

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XelerateVR hands-on: the most reactive VR treadmill I’ve tried

  • XelerateVR is a VR treadmill that allows walking in VR on a concave surface, offering a unique experience compared to traditional treadmills.
  • The device features a surface made of rotating metallic spheres that facilitate movement, providing better control and stability while walking or running.
  • Despite the inherent 'walking on ice' feeling common to such treadmills, XelerateVR's design enhances user confidence in movement.
  • The setup involves wearing special slippery shoes, securing with straps, and experiencing walking and running with improved foot control.
  • Integration with VR games like Skyrim enhances the experience, with reactive walking detection using Vive trackers for smooth in-game movement.
  • The device is priced at around €7,000 for the enterprise market with a planned consumer version launch in 2026 for less than €2,000.
  • XelerateVR introduces a notable innovation in treadmill technology with its unique walking surface, offering increased foot control and comfort.
  • The device delivers an enjoyable walking experience despite some inherent limitations of treadmill designs, making it an intriguing product for VR enthusiasts.
  • The author found XelerateVR to be responsive and easy to use, showcasing potential for enhancing immersive VR experiences through innovative treadmill solutions.
  • Overall, XelerateVR stands out as a promising VR treadmill option that combines technological advancements with user-friendly features.

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Omega Pilot Evolution Races Towards Quest, PS VR2 & Pico

  • Omega Pilot Evolution, a high-speed VR futuristic racing game, is set to launch on Quest, Pico, and PlayStation VR2.
  • Developed by XOCUS, this sequel to Omega Pilot offers first-person VR racing with anti-gravity vehicles.
  • The game features tracks designed for extreme speed and skill-based maneuvering, with solo and multiplayer modes.
  • Players can compete in asynchronous and real-time multiplayer modes with global and friends-only leaderboards.
  • Each race includes weapons like energy blasters and electromagnetic pulse for offensive and defensive strategies.
  • Earning victories grants in-game currency for upgrading ship aspects such as speed, handling, and visual customizations.
  • The game is set to release in November 2025 on PlayStation VR2, with no confirmed launch dates for Quest and Pico yet.
  • However, PC VR and Steam platforms are notably missing from the announced launch platforms.
  • XOCUS has not released gameplay footage or an announcement trailer for Omega Pilot Evolution as of now.

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