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Prada Meta Glasses Are Reportedly Coming Too

  • Prada Meta glasses are reportedly in the works, joining the existing Ray-Ban Meta glasses and soon-to-launch Oakley Meta glasses, as per CNBC.
  • Oakley Meta glasses are expected to have improved water resistance, targeted towards athletes like cyclists, and may start at $360.
  • Oakley Meta glasses are anticipated to include a center camera for enhanced first-person footage capture, distinguishing them from Ray-Ban Meta glasses.
  • Meta and EssilorLuxottica have extended their partnership into the 2030s to develop multi-generational smart eyewear products.
  • Prada licenses its brand to EssilorLuxottica for eyewear and renewed this licensing agreement until at least 2036.
  • Meta plans to launch its own glasses with a heads-up display later this year, separate from the Ray-Ban brand.
  • Prada's luxury brand identity could be leveraged by Meta to introduce new features to designer smart glasses.
  • The article hints at the possibility of Prada Meta glasses being the first EssilorLuxottica-made glasses to incorporate a heads-up display.
  • Oakley Meta smart glasses are set to be launched this Friday, as teased by both companies.
  • CNBC's report does not specify features or release timeline for the Prada Meta glasses, with focus on the upcoming Oakley Meta glasses launch.

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Immersivelearning

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The Future of VR in Education: Immersive Learning Experiences

  • Virtual Reality (VR) in education is reshaping the learning experience by providing immersive and engaging environments for students to interact with educational content.
  • Future of VR in education includes personalized learning paths, gamified experiences, virtual classrooms, and realistic simulations tailored for various subjects.
  • Key advantages of VR in classrooms include immersive learning environments, equal access to experiences for all students, and safe simulations for real-world training.
  • Real-world examples demonstrate the practical application of VR in education, such as immersive career experiences and virtual labs in universities.
  • Research supports the benefits of VR in education, showing improvements in learning outcomes, emotional intelligence, information retention, and student motivation.
  • Challenges for the future of VR in education include cost, content creation, technical limitations, and the need for infrastructure and teacher training.
  • The expansion of VR in education will involve technologies like AI, AR, and data analytics to enhance personalized and adaptive learning experiences.
  • The potential future of VR in education includes AI-powered tutors, VR campuses for global learning, and fully customized immersive learning environments.

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Climate Station Explores Climate Changes Through An Interactive Story On PS VR2

  • Sony has released Climate Station, an interactive story on climate change, developed for PS5 and PlayStation VR2.
  • Developed in collaboration with the United Nations Playing for the Planet Alliance, Climate Station explores Earth's history and climate science, narrated by climate advocate Laura Tobin.
  • The interactive story uses data from NASA, NOAA, and the Intergovernmental Panel on Climate Change.
  • Climate Station is designed as a learning tool and features three zones: Weather Year, Observations, and Projections, offering over 90 minutes of content on rising sea levels and global temperature changes.
  • The story emphasizes the importance of understanding environmental challenges to find solutions, according to Sony Interactive Entertainment (SIE) Europe.
  • While PlayStation VR2 support is optional, it allows users to explore physical effects of climate change through diorama recreations.
  • Using PS VR2 Sense controllers enables direct interaction with Earth's model in the Climate Station project.
  • Climate Station is available for free on PS5, with the option for PS VR2 support.

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Tour a space station with new app for Vision Pro

  • The new Haven-1 VR app by Vast allows users to tour the Haven-1 commercial space station using Apple Vision Pro headsets, providing a virtual-reality experience of space exploration.
  • The app is compatible with Vision Pro, Meta headsets, and the SteamVR platform, offering users a glimpse into the world's first commercial space station set to launch in May 2026.
  • Andrew Feustel, Vast's lead astronaut and former NASA chief astronaut, narrates the virtual tour, providing insights into space station life and operations.
  • Users can interact with various space station activities in the app, including life support systems, monitoring digital interfaces, and exploring the Haven-1 Lab for research and experiments.
  • The app leverages Vision Pro's capabilities to offer a simulated 180-degree view of Earth and showcases the zero gravity sleep system designed for astronaut comfort during rest periods.
  • Vast's larger vision includes creating new-generation space stations focused on human needs, aiming to enhance space habitation comfort and sustainability.
  • The Haven-1 VR app provides a unique opportunity for Apple Vision Pro users interested in space exploration and technology to experience the future of commercial space travel.
  • The app is currently available on the App Store, allowing users to follow Vast's progress and developments in the commercial space industry.

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Alliance Peacefighter Aims For The Stars With Frantic Space Action And Great Controls

  • Alliance Peacefighter was delayed for two weeks to address issues with Valve Index controllers, showing the commitment to its VR mode.
  • Inspired by Wing Commander and X-Wing, the game offers fast-paced space dogfighting and missions.
  • Players engage in dogfights with various enemy ships, managing shield facings and power levels for an immersive experience.
  • Offering different gameplay from Elite Dangerous, Alliance Peacefighter focuses on combat with streamlined mechanics.
  • Players can use VR controllers or HOTAS setups for controls, enhancing the flying experience.
  • The game excels in VR, with a detailed cockpit and immersive environment that adds to the gameplay.
  • While lacking innovation, Alliance Peacefighter provides engaging combat and flight mechanics, with room for improvement in ship variety and sounds.
  • Overall, Alliance Peacefighter offers a thrilling space combat experience with a focus on action and controls.

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Meta Teases AI Generation Of Entire Horizon Worlds Coming "Very Soon"

  • Meta teases the AI generation of entire Horizon Worlds coming very soon, allowing creators to generate entire worlds from a text prompt.
  • Meta launched the Worlds Desktop Editor for Windows in early access, enabling creators to import assets, place them in a 3D landscape, and implement game logic using TypeScript.
  • Creators in the US can already AI-generate sound effects, ambient audio, TypeScript, 3D meshes, textures, and skyboxes within the editor.
  • Worlds Desktop Editor is now available as a standalone download and has improved AI generation capabilities, with TypeScript generation using Meta's latest Llama 4 model.
  • AI generation features are currently available in Australia and New Zealand, with plans to expand to the European Union soon.
  • Meta is introducing the ability to create AI-enabled voice-only NPCs, which will be added to Horizon Worlds next year.
  • The upcoming Environment Generation feature in Worlds Desktop Editor will allow creators to build environments based on different themes using simple prompts or granular controls.
  • Meta's teaser clip suggests that the Environment Generation feature could significantly reduce the time and barriers for creating interactive VR worlds.

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Escaping Wonderland Takes The Whimsical Adventure To Steam & PS VR2

  • Escaping Wonderland, a whimsical first-person puzzle adventure, is now available on Steam and PlayStation VR2.
  • Initially launched on Quest and Pico, the game is a sequel to 2020's Down the Rabbit Hole, set in the world of Alice in Wonderland before Alice's arrival.
  • Players take on the role of amnesiac protagonist Molly, navigating diorama-style environments and solving puzzles.
  • Developed by Cortopia Studios, Escaping Wonderland includes familiar characters like the White Rabbit and the Queen of Hearts.
  • The game incorporates a mix of third-person and first-person perspectives for puzzle-solving.
  • In a review, Escaping Wonderland was lauded for its inventive gameplay, craftsmanship, and emotional depth.
  • Despite its short duration, the game delivers a cathartic and emotionally satisfying experience.
  • Escaping Wonderland is now available on Steam and PlayStation VR2, following its previous release on Quest and Pico.

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Can virtual reality solve Wisconsin’s school math problems?

  • Wisconsin lawmakers are proposing a bill to introduce virtual reality technology to improve the state's eighth grade math scores.
  • The bill would pilot a virtual reality program in three selected school districts, providing at least 3,200 VR headsets to engage students with real-life math experiences.
  • Results from Ohio showed an 11% improvement in Algebra 1 assessments after students used virtual reality for one year.
  • Virtual reality implementation in Ohio schools received positive feedback from students and teachers.
  • Under the proposed bill, Wisconsin's program would align with academic standards and require teacher training on effective VR equipment use.
  • Wisconsin's current math proficiency rates are 42% for fourth graders and 37% for eighth graders.
  • The bill's costs are not estimated, but in Ohio, the cost was approximately $25 per student excluding VR headset expenses.
  • DPI spokesperson stated the department doesn't analyze bills until a public hearing.
  • The bill's co-authors did not respond to requests for comment.
  • Virtual reality implementation in Wisconsin aims to support modern learning approaches.
  • Success in Ohio schools has prompted Wisconsin's consideration of VR technology.
  • VR training for teachers and continuous program evaluation are key components of the proposed bill.
  • Wisconsin's legislators are commended for exploring innovative education support measures.
  • Virtual reality offers interactive math learning experiences for students.
  • Ohio's positive outcomes with VR technology serve as a model for Wisconsin's proposed program.

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‘Beat Saber’ to End PSVR & PSVR 2 Updates Starting Today, Multiplayer Shuts Down in 2026

  • Beat Games announced that Beat Saber on PSVR and PSVR 2 will no longer receive updates, effective immediately.
  • Players on PSVR and PSVR 2 can still play and purchase the game, with access to previously bought content.
  • Existing music packs released before June 18th will still be available, but no new content will be added.
  • Multiplayer support for PS4/PS5 will be discontinued on January 21st, 2026.
  • Cross-buy feature between PS4 and PS5 base game will remain active.
  • Meta's Quest platform has seen over 10 million unit sales of Beat Saber, ensuring continued support.
  • Steam support for Beat Saber will remain unchanged, with music releases continuing on Steam.
  • Since the release of PSVR 2 in February 2023, Sony has shifted focus away from supporting the platform with exclusive titles.
  • Developers have increasingly favored Quest and SteamVR over PSVR 2 due to larger user bases.
  • Owners of PSVR 2 headsets can now play PC VR games with a wired adapter and may soon use the Sense Controllers with Apple Vision Pro.
  • The decision to end updates for PSVR versions of Beat Saber indicates a move away from the platform by Meta.
  • The multiplayer feature was introduced in 2020 for PC VR and Quest versions, but did not reach the PlayStation version.
  • Sony's lack of system-selling exclusives for PSVR 2 has led to reduced developer support for the platform.
  • The last DLC for PSVR is Lady Gaga's 'Abracadabra', released on June 5th.
  • Beat Games mentions planning for future updates for Beat Saber.
  • The closure of multiplayer support on PSVR and PSVR 2 reflects the changing priorities of the developers.
  • The article is sourced from Road to VR.

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Beat Saber support for PS4 and PS5 has ended

  • Beat Games has announced the end of support for Beat Saber on PS4 and PS5 with no further updates planned for the VR rhythm game on Sony's platforms.
  • Players can still purchase the game with cross-buy compatibility and use it with PSVR and PSVR 2 headsets.
  • Access to previously purchased content and music packs on PlayStation Store will continue.
  • Multiplayer support for the PlayStation platform in Beat Saber will be discontinued on January 21, 2026.
  • Beat Saber mentioned that updates for PS4 and PS5 will stop in June 2025, while expressing continued enthusiasm for VR and future plans.
  • Players can still buy, play, and access content purchased before June 18, 2025, but no new content will be added beyond that date.
  • Cross-buy option between the PS4 and PS5 base game will remain active.

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Beat Saber Is Ending PlayStation VR & PS VR2 Support

  • Beat Saber by Beat Games will no longer release new content on PlayStation VR and PS VR2.
  • Multiplayer support will end for both headsets on January 21, 2026.
  • Lady Gaga's “Abracadabra” is the final DLC update for both PSVR and PS VR2.
  • The decision to stop updates for PS4 and PS5 versions will start in June 2025.
  • 10 million people now own Beat Saber on Oculus Quest alone.
  • The game's success made it the best-selling Quest game of all time.
  • Meta's cost-cutting strategy may have influenced the decision.
  • Meta has previously ceased development on other VR games like Onward.
  • Beat Saber and its DLC packs will continue to be available on PlayStation headsets.
  • The Quest and PC VR versions of Beat Saber remain unaffected.
  • No further revenue figures have been shared since it reached $255 million in 2023.
  • Despite the changes, Beat Saber is still available for purchase.
  • Steam releases for Beat Saber will continue as normal.
  • Customer support for Beat Saber on PlayStation will still be provided.
  • The move follows Meta's trend of cutting costs across Oculus Studios.

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‘Into the Radius’ Studio to Release Time-Bending Puzzle ‘UnLoop’ on Quest & PC VR in September

  • CM Games, the studio behind the Into the Radius series, is set to release a new game called UnLoop in September, offering time-looping puzzles.
  • UnLoop puts players in the role of a spy exploring a space station caught in a temporal phenomenon, allowing them to work with past versions of themselves to solve puzzles.
  • Gamers will navigate complex challenges, retrieve important data, and uncover the source of the time loop by planning, synchronizing, and strategizing with their past selves.
  • The game requires spatial and temporal thinking, involving tasks like avoiding lasers, assisting future selves, and recording vital information.
  • UnLoop has been in development since early 2024 and underwent public playtests on Quest last year, evolving into a full-fledged game.
  • The game is scheduled for release in September on Quest, with wishlisting available on various platforms like the Horizon Store, Steam, and the Pico Store.
  • Players can expect a challenging and immersive experience as they navigate through the time-bending puzzles in UnLoop.

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Meta-owned Dev Team of ‘Onward’ is Being Dismantled Following Major Game Update

  • Meta-owned Downpour Interactive's tactical mil-sim shooter, Onward, received a major 2.0 update in March with improved visuals and new content.
  • Following the update, Downpour Interactive announced that Meta is shutting down the studio, halting development and moving employees to sister studio Camouflaj.
  • Update 2.0 is the last content for Onward, and the game will no longer receive support for new content or non-critical bug fixes.
  • Onward will not have a dedicated support team, with players advised to contact platform holders or use the Onward Discord and subreddit for bug-related issues.
  • Developers from Downpour Interactive have been transferred to Meta's sister studio Camouflaj, known for games like Iron Man VR and Batman: Arkham Shadow.
  • Onward gained popularity in 2016 with its early access release on PC VR headsets and was later ported to the original Oculus Quest in 2020.
  • Meta's acquisition of Downpour Interactive aimed to enhance Onward's multiplayer VR experience with improved visuals, lighting, and AI behavior.
  • Meta has acquired several VR studios including Beat Games, Sanzaru Games, Ready at Dawn, BigBox VR, Within, Twisted Pixel, and Camouflaj between 2019 and 2022.
  • Despite these acquisitions, Meta conducted layoffs affecting over 10,000 employees in 2023, including a portion of the staff at Ready at Dawn and Downpour Interactive.
  • Studio founder Dante Buckley left Downpour Interactive in 2023, a month before the layoffs.

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Vision Pro’s New Personas Are a Big Improvement, But How Will They Scale to Smaller Headsets?

  • Apple is improving its Persona avatars on Vision Pro in VisionOS 26, raising the visual quality significantly.
  • The new Persona system captures detailed facial features, improved skin texture, and realistic motion.
  • The system enhancements extend to the external 'EyeSight' display for better detailing.
  • Concerns arise on how Apple will maintain quality on smaller headsets due to limited space for cameras.
  • As headsets become smaller, angles become sharper, posing challenges for accurate motion mapping and facial tracking.
  • Companies are exploring training algorithms to predict facial motion from extreme angles.
  • Future headset sizes may hinder clear camera views for accurate facial tracking, particularly in goggles-sized devices.
  • Eye-tracking remains a viable option for smaller headsets, offering a better view angle for eye movements.
  • Achieving lifelike avatars in XR communication will necessitate full face-tracking beyond just eye-tracking.
  • The article discusses potential solutions for maintaining avatar quality on smaller headsets.
  • The article explores the challenges and innovations in ensuring high-quality avatars on compact XR devices.

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Sparking success: welding in virtual reality

  • Northview Next Career Center introduces virtual reality welding equipment for students to learn welding through simulation.
  • The equipment from Amway provides students with a video game-like experience while learning welding as an educational tool.
  • Students wear a specialized headset and use a physical welding wand similar to gaming controllers with triggers for precise control.
  • In the simulation, students must position themselves and the welding gun correctly to cast an accurate welded line, improving their skills over time.
  • Students like Owen Dewald find the virtual welding simulator a valuable tool to understand welding before hands-on training with actual equipment.
  • The virtual equipment not only benefits students interested in welding as a career but also inspires others like Luke, who sees it as a useful skill for mechanics.
  • The technology enhances learning at Northview Next Career Center and offers practical career exploration for students.

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