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Stekiamusement

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Mobile VR Parks: Unleash Entrepreneurial Flair

  • Mobile VR theme parks are merging VR tech and entertainment, becoming a highlight in the market.
  • Entrepreneurs find unique advantages in mobile VR parks including no fixed site hassles, low labor costs, quick ROI, and high flexibility.
  • These parks fit various settings like events, festivals, and amusement parks, offering futuristic experiences.
  • Entrepreneurial steps to take include getting quotes for equipment, customizing trailers, setting up operations, and diversifying profits.
  • Mobile VR theme parks provide an entrepreneurial platform with exciting opportunities in the tech-entertainment field.

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Immersivelearning

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Innovative Ways To Use Virtual And Augmented Reality In eLearning

  • Virtual and Augmented Reality in eLearning are transforming education by offering engaging, immersive experiences for learners.
  • VR places learners in a digital world, while AR adds digital layers to the real world, enhancing retention and focus.
  • Applications of AR and VR in eLearning include virtual field trips, AR course materials, simulations, games, VR avatars, AR collaboration, and VR for well-being.
  • Virtual field trips allow students to explore places like the pyramids or museums from anywhere using VR headsets.
  • AR-enhanced course materials make learning interactive with 3D models and animations.
  • Simulations in VR enable hands-on training in scenarios like healthcare, offering safe environments for practice.
  • Games and escape rooms using AR gamification make learning fun and engaging, encouraging active participation.
  • Virtual avatars in VR personalize learning environments, fostering collaboration and reducing social anxiety.
  • AR collaboration tools provide instant feedback and enhance online learning interactions.
  • VR for well-being promotes emotional wellness and mindfulness in eLearning, offering guided meditation and stress relief experiences.

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UploadVR

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Thief VR Studio's Next Game Based On "Flagship IP" From Major Movie

  • Maze Theory's next game after Thief VR is based on a 'flagship IP' tied to an upcoming movie, as revealed in a job listing.
  • The new project, codenamed Project Xeno, is described as a groundbreaking immersive narrative experience for next-gen VR and mixed reality platforms.
  • It involves collaboration with a major movie for a deeply emotional sci-fi journey through cinematic storytelling and innovative gameplay systems.
  • The Lead Gameplay Designer/Creative Lead job listing hints at a fixed-term contract potentially extending to a full-time position for up to a year.
  • Although details are scarce, the sci-fi setting and codename suggest a possible link to the Alien franchise, especially considering Ridley Scott's involvement in a new film.
  • There is speculation that this project might be connected to Alien, given the codename 'Xeno' and the franchise's Xenomorphs, but no confirmation exists.
  • Maze Theory has prior experience in VR gaming with licensed collaborations such as Peaky Blinders: The King's Ransom and Doctor Who: The Edge of Time.
  • Apart from Thief VR, the studio has worked on original titles like Freerunner Championships, Infinite Inside, and an upcoming version for PlayStation VR2.
  • Details regarding specific platforms and release dates for Project Xeno remain undisclosed, with updates expected in the future.

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UploadVR

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Meta Ceases Onward Development & Merges Downpour Into Camouflaj

  • Downpour Interactive, the developer of Onward, has been merged into Camouflaj as Meta ends further development of Onward.
  • After the recent Onward 2.0 launch, Downpour Interactive confirmed that no more updates will be released for the game.
  • Onward will still be accessible on Steam, Quest, and Link but without ongoing developer support, only critical bug fixes.
  • The dedicated support team for Onward has been disbanded, and users are advised to contact Quest or Steam support for technical issues.
  • Following its acquisition by Meta in 2021, Downpour Interactive becomes the latest first-party studio closure after Ready at Dawn's shutdown last year.
  • Downpour's team has been permanently integrated into Camouflaj, the studio behind Iron Man VR and Batman: Arkham Shadow.
  • Meta also laid off staff at Ready at Dawn and Downpour Interactive, affecting Echo VR and Onward developer teams.
  • Onward, a VR multiplayer game launched in 2016, saw support until the recent announcement, despite hints from Mark Zuckerberg about Onward 2 in 2021.
  • Onward Update 2.0 brought significant changes like a graphical overhaul of weapons and equipment, new weapons, co-op mode, new map, and an operator system for character customization.
  • As of now, Onward is available on Meta Horizon Store for Quest, Meta's PC Store for Link & Rift, and Steam.

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Meta's Spatial SDK For Engine-Free Quest Development Got Significant Upgrades

  • Meta has made significant improvements to its Spatial SDK since launching it in September.
  • The Spatial SDK allows developers to build apps for Quest’s Horizon OS using traditional mobile development tools, bypassing the need for a game engine.
  • Meta released a Horizon OS UI set for Unity developers and a Quest UI kit to enable cohesive interfaces for Spatial SDK apps.
  • The Interaction SDK, which includes various interactions like direct object grabbing and teleportation, is now available in beta for Spatial SDK.
  • Meta improved performance by reducing the system scripts' impact, enabling smoother 90 fps experiences even with complex scenes.
  • Passthrough camera access for Unity and native apps on Quest 3 and Quest 3S allows functionalities like tracking QR codes and integrating visual AI models.
  • Meta provided an open-source Spatial Scanner sample demonstrating passthrough camera usage and released an Android Studio Plugin for enhanced development experience.
  • Spatial Editor 2.0 introduced a new component system for defining and managing components with XML, offering enhanced flexibility.
  • Meta released a Premium Media Sample to aid in building media apps, showcasing streaming capabilities for various types of content.

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Immersivelearning

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More efficient training in the industry

  • TeamViewer offers spatial computing solution for efficient training and onboarding in the industry.
  • Customers in sectors like aerospace, automotive, and mechanical engineering are benefiting from the solution.
  • GE Aerospace uses TeamViewer's solution in collaboration with Siemens for training its technicians globally.
  • Digital twins of GE Aerospace's engines are accessed via augmented reality at multiple locations worldwide.
  • Oliver Steil, CEO of TeamViewer, emphasizes the new opportunities spatial computing brings to mechanical engineering.
  • Digitalized training helps companies utilize resources better, address skill shortage, and reduce costs.
  • TeamViewer's innovations include remote access to production facilities, AR for warehouse picking, and IT support for digital workstations.

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DAZN Gives US Quest Owners A Free 3D Tabletop View Of The FIFA Club World Cup

  • Quest owners in the US can watch all FIFA Club World Cup games for free, including a 3D tabletop representation, with the finals streamed in 180° through a Horizon OS app from DAZN.
  • The FIFA Club World Cup features club teams that won continental cups and is distinct from the FIFA World Cup involving national teams like England or Manchester City.
  • DAZN's 3D tabletop view mirrors the NBA's diorama-scale virtual representation launched on its Apple Vision Pro app, tracking each player's position.
  • DAZN will provide quarter-finals, semi-finals, and final matches of the Club World Cup in an immersive 180° experience, akin to how NBA games are available on Quest via the Xtadium app.
  • The quarter-finals kick off on July 4, with the final scheduled for July 13 as part of the FIFA Club World Cup XR Experience.
  • Despite being hosted in the US, this soccer/football experience is only accessible there, possibly due to licensing constraints, disappointing many Quest owners worldwide.
  • DAZN's FIFA Club World Cup XR Experience is free on the Meta Horizon Store.

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Roadtovr

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Vuzix Secures $5M Investment as Veteran Smart Glasses Maker Sets Sights on Consumers

  • Vuzix, a veteran smart glasses maker, secures a $5 million investment from Quanta Computer.
  • This investment is the second tranche following an initial $10 million investment made earlier.
  • The funding will enhance Vuzix’s waveguide manufacturing capabilities for affordable and advanced AI smart glasses.
  • Vuzix aims to deliver smart glasses for mass-market adoption with the investment from Quanta.
  • The company also produces waveguides for both in-house use and licensing to various companies.
  • Vuzix introduced the Z100 smart glasses, priced at $500, targeting consumers and enterprise customers.
  • The Z100 glasses offer a monochrome green microLED waveguide to display notifications, fitness metrics, and maps.
  • The investment coincides with rising market interest in smart glasses, with Google and Meta also entering the space.
  • Google announced a partnership with eyewear companies to release fashionable smart glasses, whereas Meta is expanding its smart glasses offerings.
  • Samsung and Apple are rumored to be working on their own smart glasses for potential release in the near future.

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Badminton Time VR Arrives Today On PlayStation VR2

  • Badminton Time VR, a multiplayer arcade sports game, is now available on PlayStation VR2 after appearing on Nintendo Switch and Quest previously.
  • Developed by Fishing Cactus, the game offers mini-games, an arcade mode with power-up items, and a realistic mode for the popular racket sport.
  • The PlayStation VR2 edition includes an avatar creator with comfort settings and offers colorful courts like tropical locations and the North Pole.
  • In arcade mode, players can use power-ups such as an octopus that obscures vision and ghost shuttlecocks to add challenges.
  • The realistic mode provides a more direct adaptation of the sport, offering gameplay modes like tournaments, AI matches, online play, and ranked options.
  • The mini-games in Badminton Time VR, involving shooting shuttlecocks into a treasure chest and hitting colored balloons, are considered simplistic and lack precision.
  • While the game benefits from colorful visuals and various gameplay modes, it may feel shallow and less compelling compared to other VR sports games like tennis.
  • Badminton Time VR is suitable for a family-friendly gaming experience and is available on Quest and PlayStation VR2.

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Immersivelearning

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New Tech for New Techs: Using VR to Train and Retain Technicians

  • Virtual reality-based training is being used to train HVACR technicians effectively and efficiently, leading to cost savings and talent retention.
  • Cardinal Plumbing Heating & Air invested in VR training through Interplay Learning, initially to reduce recalls but found additional benefits for technician development.
  • Interplay Learning offers a simulation-based VR training platform tailored to skilled trades, allowing practice in real-world scenarios before fieldwork.
  • Using VR, Cardinal reduced training costs, material waste, and turnover rates, while improving technician confidence and customer satisfaction.
  • Cardinal cut in-person training time in half, enabled multiple trainees to learn simultaneously, and eliminated recalls due to technician mistakes.
  • The VR training helped Cardinal save money, retain technicians, and improve overall performance and skill development within the company.
  • By embracing VR-based learning, Cardinal established a sustainable system for workforce development and enhanced recruitment of new technicians.
  • The use of VR technology has transformed the learning process, making training more engaging and effective for technicians at Cardinal Plumbing Heating & Air.
  • Cardinal's success with VR training showcases how even smaller service companies can innovate, attract top talent, and ensure long-term success in the industry.
  • The VR training approach introduced by Cardinal demonstrates the potential for improving performance, reducing errors, and fostering a culture of continuous learning.

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Jigsaw Night Is A Master Class In Interaction Design For Mixed Reality And VR

  • Jigsaw Night, a shared reality puzzle game, launched by Steve Lukas on Meta's storefront.
  • The game offers a unique mixed reality experience, allowing players to immerse in virtual puzzles.
  • Lukas worked on shared spaces integrating ARKit, HoloLens, Vive to create interactive experiences.
  • The game implements features like co-presence and co-location, rare in current XR industry apps.
  • Jigsaw Night supports advanced interactions like pinch and grasp gestures, hand tracking, and controller use.
  • The LIV virtual camera enables capturing virtual reality spaces, creating immersive experiences.
  • The game showcases best practices for mixed reality design on Meta's Horizon OS.
  • Developed for Meta Quest headsets, Jigsaw Night highlights the potential of shared virtual spaces.
  • Lukas emphasizes the importance of co-present collaboration in the immersive technology industry.
  • The game sets a standard for interactive design, offering a glimpse into the future of shared digital experiences.

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Skarredghost

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The XR Week Peek (2025.06.16): Meta and Oakley to release glasses on Friday, Snap to launch Specs in 2026, and more!

  • Meta and Oakley are rumored to launch glasses on Friday with a single front camera, possibly targeted at athletes.
  • Snap announced the launch of a new edition of Spectacles, renamed Specs, in 2026, set to be smaller and more capable.
  • Qualcomm unveiled the AR1+ chip at AWE, offering improved power efficiency and local AI model processing for smartglasses.
  • Google's XR technologies include Samsung potentially revealing Project Moohan, HP launching the enterprise-oriented HP Dimension, and XREAL's Project Aura with a 70° field of view.
  • Apple's post-WWDC updates include enhancements to Widgets, PSVR 2 controller support for applications, and new VisionOS features.
  • Notable developments post-WWDC include Adobe creating an immersive app for spatial video editing and increased memory limit for VisionOS 26.
  • In other news, Mbucchia is developing a SteamVR driver for WMR headsets, data miners may have revealed features of the upcoming Meta headset, and Palmer Luckey shared insights on the Eagle Eye headset.
  • Additional features proposed for OpenXR standard include Plane Tracking, Spatial Anchors, and Marking Tracking.
  • Content updates feature upcoming games like Reach, RoboQuest VR, and updates from Vertigo Games, Ilysia, and Le Mans Ultimate.
  • VR game reviews cover titles like Zombie Army VR, Hidden Memories of The Gardens Between, What The Car, and Exer Gale, among others.
  • Community and fun segments include news of Meta's v77 release, an app for reliving memories, and updates on Phygtl, Umbrella Up, and AR/VR Survey participation.

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Immersivelearning

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Top 5 Signs Your Nursing VR Sims Aren’t Immersive

  • In nursing simulation, immersion is crucial for learner engagement and performance, correlated with academic success in immersive environments.
  • Red flags for non-immersive VR simulations include menu navigation overload, lack of psychological safety for mistakes, and technical focus over patient care.
  • Successful VR platforms prioritize natural interactions, feedback mechanisms for errors, and learner reflection on clinical decisions.
  • Key indicators of poor immersion are scripted scenarios, lack of learner autonomy, and surface-level learning without understanding.
  • Effective VR systems like UbiSim enable learners to think and act like nurses, fostering confidence and competence for real-world healthcare settings.
  • Students should come out of VR simulations discussing clinical scenarios, not technical aspects, to ensure deep learning and application of nursing skills.
  • The goal of VR nursing simulations should be to enhance understanding of patient care, build clinical judgment, and prepare learners for real clinical challenges.
  • Feedback and insights from educators and students emphasize the role of VR in boosting learner preparedness, confidence, and competence in nursing practice.
  • True immersion in VR simulators leads to lasting learning outcomes, improved performance in clinical settings, and the development of critical nursing skills.

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Pinball FX VR Brings Classic Williams Cabinets To Life

  • Pinball FX VR has recently introduced nine official Williams pinball tables on Quest.
  • The tables are grouped into three separate DLC packs: Williams Pinball Volumes 1, 2, and 3.
  • Each DLC pack costs $9.99, but a discounted bundle, the Williams Collection 1, is available offering 20% savings.
  • Williams Pinball Volume 1 includes The Getaway: High Speed II, Junk Yard, and Medieval Madness tables.
  • Williams Pinball Volume 2 includes Attack from Mars, Black Rose, and The Party Zone tables.
  • Williams Pinball Volume 3 includes Theatre of Magic, Safe Cracker, and The Champion Pub tables.
  • Zen Studios aims to expand Pinball FX VR's lineup with these legendary tables.
  • The complete collection of DLC packs would cost around $30, but the Williams Collection 1 bundle offers a discount.
  • Pinball FX VR looks to continue evolving with future updates.
  • Feedback from pinball fans on the new tables is encouraged.
  • Players are welcome to share their personal favorites and suggestions for future updates.
  • Zen Studios invites comments from players regarding their preferences.
  • The aim is for players to have an enjoyable experience and achieve high scores.
  • Pinball enthusiasts are encouraged to provide feedback on the new additions to Pinball FX VR.
  • The focus is on enhancing the player experience and engagement with the game.
  • Zen Studios is committed to the continuous improvement of Pinball FX VR.
  • Enjoy the iconic pinball tables in the game and aim for high scores while having fun.

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Roadtovr

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What We Know So Far About Anduril’s ‘Eagle Eye’ Military XR Headset and Founder’s Reunion With Meta

  • Palmer Luckey's company Anduril is partnering with Meta to develop advanced AR and VR systems for the US military, with the upcoming military XR device codenamed 'Eagle Eye'.
  • The 'Eagle Eye' aims to be a complete helmet replacement with built-in XR capabilities, including vision augmentation, ballistic protection, onboard computing, and networking, developed in collaboration with Meta.
  • Luckey revealed that the XR headset will use multiple microdisplays per-eye, providing greater perception for soldiers through augmentation.
  • The cost of the Eagle Eye headset is expected to exceed $10,000, emphasizing performance over price in military applications.
  • The headset will feature high-end displays and sensors, offering capabilities beyond consumer devices, including AI integration for threat detection and seamless user experience.
  • Manufacturing of the Eagle Eye helmet will prioritize US production without Chinese parts for operational security, with prototypes set to be delivered to the army this year.
  • Luckey's reconciliation with Meta, led by Mark Zuckerberg's conciliatory approach, paved the way for Anduril to leverage existing XR technology and partner on military solutions.
  • The partnership aims to develop top-tier XR technology for the US government, with potential consumer technology benefits through collaborations with Meta and Qualcomm.
  • The 'Eagle Eye' military XR headset is positioned as a next-gen solution for national security challenges, with plans to bring innovative technology back to the consumer market.
  • As the project progresses, more insights into the capabilities and functionality of the 'Eagle Eye' headset are anticipated, potentially intersecting with other industry initiatives like Microsoft's IVAS system.

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