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Roadtovr

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Meta CTO Addresses Quest 3 Battery Setting Issue Following Bungled Horizon OS Update

  • Meta CTO, Andrew 'Boz' Bosworth, is addressing the battery setting issue on Quest 3 following the Horizon OS update.
  • The latest v76 update introduced a default Battery Saver setting, affecting frame rates in apps and games.
  • Users faced issues as the new default setting capped games at 45FPS while the previous setting was limited to 72Hz.
  • Meta is rolling out a fix for the Battery Saver problem and will focus on improving communication for future OS updates.

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Dungeons Of Eternity Teases Major Update With First Look At PC VR Visuals

  • Dungeons of Eternity teased its biggest content update yet along with the first look at PC VR version's visual upgrades.
  • The fantasy action RPG developed by Othergate can be played alone or in four-player co-op, with an initial launch on Quest in 2023.
  • The Steam release was initially planned for Q4 2024 but has been delayed to Q2 2025, set to come with enhancements like real-time lighting and volumetric effects.
  • Dungeons of Eternity has seen various updates post-launch, including expanding co-op to four players, introducing new bosses, PvP mode, and unique features like the Arachnophobia Mode.

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Immersivelearning

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Simulation-Based Learning In Corporate Sales Training: Role-Play At Scale

  • Simulation-based learning in corporate training provides a rich experiential learning experience through immersive role-playing scenarios, offering realistic skill development and AI-powered feedback.
  • This method promotes decision-based engagement, enhances interpersonal skills, objection handling, and strategic agility, unlike traditional one-way content consumption.
  • Sales professionals today must navigate complex scenarios involving various knowledge areas such as products, customer psychology, and regulatory issues, requiring more sophisticated training methods.
  • Simulation-based learning offers scalable and standardized training solutions, allowing for global expansion and personalized educational paths for sales teams worldwide.
  • The integration of statistical methods and AI feedback in simulations enhances performance reviews, offering detailed insights for targeted improvements.
  • Key advantages of role-play-based simulations in sales training include authentic skill acquisition, psychological safety, scalability, immediate feedback, and behavior benchmarking.
  • Immersive training through simulations engages various parts of the brain, facilitating memory formation through emotional engagement and decision-making processes.
  • Technological advancements in AI, NLP, and XR enable high-fidelity simulations with features like voice-based interactions, feedback adaptation, and VR/AR integration for enhanced learning experiences.
  • While there may be resistance to simulation-based learning, companies are witnessing positive impacts on productivity, win rates, and employee engagement, leading to a cultural shift towards tech-powered continuous learning.
  • The future trajectory of simulation-based learning emphasizes adaptive, personalized, and predictive methodologies, using data analytics to optimize talent development pipelines and sales strategies.
  • In conclusion, simulation-based learning is crucial in sales enablement, offering realistic complexity, behavior patterns, and meaningful insights essential for engaging customers in personalized ways.

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Valve Deckard's Design "Is Quite Amazing", Lynx Founder Says

  • Lynx founder praises Valve's next headset design as 'quite amazing'.
  • The founder refrains from sharing further details to avoid leaks, hinting at shared suppliers with Valve.
  • SteamVR driver files revealed models of Valve Deckard's 'Roy' controllers.
  • Valve's upcoming headset, possibly named Deckard, is rumored to feature wireless streaming, inside-out tracking, and advanced features like eye and hand tracking.

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Medium

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Double Trouble in VR: Creature Feature & SideQuest Indie Spotlight Hit May 19!

  • May 19 is a special day for indie VR creativity and community with two epic showcases: Creature Feature at 9:00 AM PST and SideQuest Indie Spotlight at 9:45 AM PST.
  • Creature Feature will be streamed live on IGN's official YouTube channel, followed by the SideQuest Indie Spotlight featuring world premiere trailers and creative VR titles launching in 2025.
  • The event will be held in Banter, a social VR platform, and viewers can also watch through KaleahVR and Obscure Nerd VR.
  • An Indie VR Fund 2.0 initiative will be unveiled to support indie developers in creating innovative VR content, emphasizing the importance of indie creativity in driving VR forward.

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Varjo's Documentary Highlights Non-Consumer Uses Of VR & Mixed Reality

  • Varjo's documentary, VR IS DEAD - Stories Beyond The Metaverse, showcases 8 non-consumer use cases of VR and mixed reality using their high-end tethered PC headsets.
  • The documentary features companies like Honda, KPF, Cole Engineering, Bohemia Interactive, BlueRoom Simulations, Force Technology, Headwall Technology, and OpenBCI utilizing Varjo headsets for various purposes.
  • Honda employs mixed reality for evaluating vehicle designs, while KPF uses VR for architectural design to enhance visualization and minimize on-site issues.
  • Military applications include pilot training, military vehicle training, medical training, and maritime training, demonstrating the versatility of Varjo's technology across different sectors.
  • Varjo's XR-4 series, tailored for enterprise and government users, offers advanced capabilities for simulations, training, and visualization.
  • The Varjo XR-4 is priced at $3990, with the XR-4 Focal Edition costing $9990, targeting professionals who demand high-quality VR experiences.
  • The documentary sheds light on how VR is revolutionizing industries beyond gaming, emphasizing the practical applications and benefits of immersive technologies.
  • From architecture and military training to medical simulations and command centers, Varjo's VR solutions are driving innovation and efficiency in diverse fields.
  • Varjo's focus on enterprise and military sectors reflects a shift from traditional consumer-centric narratives, showcasing the growing importance of VR in professional environments.
  • Companies like Varjo are spearheading the adoption of VR and mixed reality technologies for practical, real-world applications that enhance productivity and effectiveness.

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XR News Roundup: Cosmic XR, RAGER, Grimlord, Death Game Hotel & More

  • May has been a busy month for VR gaming with various updates and new content releases on platforms like Beat Saber, Synth Riders, and PS VR2 ports for games like Smash Drums, Iron Guard, and Pirates VR.
  • Hardware updates include reports of bugs and performance issues on Horizon OS, Google teasing a smart glasses demo, VisionOS getting brain-computer interface support, Pimax announcing the Dream Air SE, Samsung unveiling micro-OLED displays, and Ray-Ban Meta Glasses aiding blind users with detailed descriptions.
  • Notable updates include Cosmic XR offering a mixed reality experience on Quest, Grimlord receiving a Sands of Glory update, RAGER confirming an Early Access launch window, Death Game Hotel getting a major update and PC VR port, and FRENZIES introducing a progression system.
  • In other updates, Project MIX reaches its Kickstarter goal in 54 minutes, Vertigo 2 soundtrack released, Eleven Table Tennis patch deployed, Rec Room parts ways with Easy Anti-Cheat, and Phasmophobia addressing minor concerns. Other games like OVRDark, Sushi Ben, Wanderer, Besiege VR, and Badminton Time VR also see developments.

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Meta CTO Responds To Quest Performance Regression & Battery Saver Issue

  • Meta's CTO Andrew Bosworth responds to developer concerns over Horizon OS performance regression and Battery Saver issue.
  • Quest developers facing bugs and performance regressions due to Horizon OS updates causing issues.
  • Bosworth acknowledges the feedback and mentions that Meta is working on addressing these issues seriously by rolling out fixes.
  • The CTO emphasizes the importance of quality control processes and documentation improvements for better software deployment.

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Bono: Apple Is "Dying" To Make Vision Pro More Affordable

  • Bono, in an interview with Deadline, mentioned that Apple is eager to make Vision Pro more affordable despite its high price of $3500.
  • Apple is committed to innovation and experimenting with Vision Pro, believing that it will eventually make financial sense for them, even though it may take a while to achieve affordability.
  • Bono's documentary, 'Stories Of Surrender,' will be the first feature-length Apple Immersive Video exclusively available on Apple Vision Pro, set to release on May 30.
  • Apple is reportedly planning to introduce a cheaper and lighter version of Vision Pro headset later this year or in early 2026, aiming to make the technology more accessible over time.

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Skarredghost

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Udexreal UDCAP hands-on: very thin tracking gloves for VR

  • Udexreal presented their UDCAP tracking gloves at the VR AR Expo China, showcasing its thin and lightweight design.
  • The gloves, weighing only 45g, boast sensors with 0.1mm thickness for finger tracking.
  • Confusion exists regarding the number of sensors, with claims of 13 per finger at the event and 12 on the website.
  • Two versions are available: consumer for social VR and enterprise for training and B2B, with an option for a VR controller add-on.
  • The soft, breathable, and washable gloves are priced at $599 (discounted from $699) with further discounts.
  • The gloves felt extremely thin and lightweight, providing a comfortable fit but lacking breathability during usage.
  • Setup involved an easy calibration process, showcasing decent finger tracking capabilities but with minor inaccuracies.
  • The input add-on for the index finger featured thumbsticks and A/B buttons, requiring user adaptation.
  • Haptic feedback was present on the index fingers, contributing to immersive experiences.
  • Overall, the UDCAP VRGlove by Udexreal offers a unique, lightweight design with good tracking, albeit with some areas for improvement.

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Microsoft Flight Simulator 2024 Now Has Foveated Rendering

  • Microsoft Flight Simulator 2024 now features both fixed and eye-tracked foveated rendering for VR support.
  • Fixed Foveated Rendering (FFR) renders the central area at a higher resolution than the peripheral, saving performance.
  • Eye-Tracked Foveated Rendering (ETFR) renders the area you're looking at with higher resolution, reducing pixelation.
  • These techniques improve performance in VR, allowing for smoother framerates or higher resolutions.
  • Flight Simulator 2024 utilizes the quad views foveated rendering technique for eye-tracked foveated rendering.
  • Additional VR improvements in Sim Update 2 include fixes and enhancements for VR interactions and UI issues.
  • Foveated rendering is supported in other sims like DCS, providing performance benefits for users with eye tracking.
  • Various fixes in Microsoft Flight Simulator 2024 improve VR functionality, stability, and performance.
  • Updates include fixes for panel interactions, invisible UI elements, VR controller issues, and improved gesture detection.
  • Overall, the inclusion of foveated rendering and other enhancements enhance the VR experience in Flight Simulator 2024.

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'Project Warhol' Paying Participants $50/Hour To Train Meta's Codec Avatars

  • 'Project Warhol' offers $50/hour to train Meta's Codec Avatars model by capturing facial expressions, speech, and gestures.
  • Participants perform tasks like mimicking expressions, reading sentences, making gestures, and more to improve virtual reality experiences.
  • Recruitment is handled by AI dataset company Appen for Meta in Pittsburgh, known for researching Codec Avatars aiming for true social presence.
  • Meta has been making progress on avatars, with a focus on narrowing the quality gap between high-end capture rig and mobile-generated avatars.

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Immersivelearning

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From Presence to Productivity: How XR Hand and Eye Tracking Enhances Virtual Workspaces

  • Businesses are increasingly recognizing the benefits of XR hand and eye tracking technologies in the enterprise, especially for virtual collaboration and hybrid workplace improvements.
  • XR technologies are bridging gaps between distributed teams by enabling face-to-face interactions, 3D prototyping, and team-building opportunities in virtual workspaces.
  • Spatial computing solutions, combined with eye and hand tracking, motion tracking, and haptic sensors, are improving immersion and collaboration in virtual environments.
  • XR hand and eye tracking technologies enhance communication by replicating real human characteristics virtually, improving nonverbal cues, reactions, and clarity in virtual interactions.
  • Collaboration is optimized with XR hand and eye tracking, allowing industries like manufacturing to work together on prototyping projects in digital twin environments with depth sensors and spatial mapping tools.
  • XR tracking solutions enhance team bonding by enabling diverse teams to connect more authentically and inclusively through features like eye contact, hand gestures, and posture in virtual environments.
  • Efficiency and productivity are enhanced through XR hand and eye tracking technologies, enabling global resource access, real-time analytics, and precise interactions without traditional controllers.
  • XR tracking also provides valuable business insights by capturing data on user engagement, proficiency, and sentiment during virtual interactions, training sessions, and customer service interactions.
  • AI algorithms integrated with XR tools enhance tracking capabilities by predicting user movements, minimizing lag in avatar movements, interpreting eye-tracking data, and adjusting difficulty levels dynamically.
  • The potential of XR hand and eye tracking technologies in virtual workspaces is continuously expanding with advancements in sensor technology, AI analytics, and haptic feedback solutions.

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VR’s Quirkiest Locomotion Device ‘Cybershoes’ Shuts Its Doors for Good

  • Cybershoes, the quirky VR locomotion device company, has officially shut down.
  • Production of Cybershoes stopped two years ago, and the closure of one of its branches in 2024 led to the complete closure of the Austria-based business in April 2025.
  • Cybershoes co-founder confirmed the shutdown in a LinkedIn post, and details about bankruptcy filings are not currently available to the public.
  • Founded in 2018, Cybershoes raised funds through Kickstarter campaigns but faced challenges, including the Quest-compatible version not performing as well as the original.

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Google Teases Android Smart Glasses Ahead of I/O Developer Conference Next Week

  • Google may unveil smart glasses at Google I/O developer conference to compete with Ray-Ban Meta Glasses.
  • Android Ecosystem President Sameer Samat showcased smart glasses in a promo for Google I/O.
  • The glasses resemble Ray-Ban Wayfarer style with a single camera sensor, LED indicator, and integrated audio.
  • Apple is also rumored to be developing its own smart glasses with a specialized processor.

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