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Roadtovr

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VRMMO ‘Eldramoor: Haven in the Mist’ to Launch Kickstarter Next Week

  • Eldramoor: Haven in the Mist is set to launch a Kickstarter crowdfunding campaign next week to create a new VR MMORPG.
  • The game aims to revive the fun of the closed VR MMO Orbus VR, targeting Quest 3 and SteamVR headsets for a late 2026 release.
  • Developer Resolute Games, founded by ex-Orbus players in February 2024, plans to offer a mystical journey with diverse gameplay elements.
  • Eldramoor will feature various playable classes, raids, dungeons, PvP zones, mini-games, and activities like fishing and smithing.
  • The initial funding goal is $25,000, similar to the game Zenith, and the Kickstarter campaign will launch on June 24th.
  • The VR MMORPG genre has seen challenges with Orbus VR shutting down, while Ilysia VR remains active after a successful Kickstarter.
  • Eldramoor is expected to release in December 2026 for PC VR, Meta Quest 3, and other standalone headsets, with an alpha release targeted for late 2025.
  • The anticipated beta testing is set for Summer 2026, and the Kickstarter campaign will run from June 24th to July 24th.
  • The game's Steam page is live for wishlisting, and more details will be available during the Kickstarter launch.
  • The industry has seen the emergence of VR MMORPGs like Zenith and Ilysia, providing new experiences for players.
  • Resolute Games aims to deliver a unique VR MMORPG experience with Eldramoor, building on the concepts of existing games in the genre.

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Roadtovr

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Japan’s TDK Acquires Smart Glasses Maker SoftEye to Advance Wearable AI Tech

  • Japan-based TDK acquires US smart glasses maker SoftEye, emphasizing wearable AI tech development.
  • TDK sees the acquisition as crucial in enhancing its AI ecosystem contribution and establishing market leadership.
  • The deal, reportedly valued at less than $100 million, expands TDK's business portfolio significantly.
  • SoftEye specializes in custom chips, cameras, and algorithms for AI-linked smart glasses, complementing TDK's strategy.
  • The acquisition aims to create a new Human Machine Interface for interacting with AI through eye movement.
  • SoftEye's technology enables communication with AI via eye movements and aligns with TDK's smart glasses vision.
  • TDK, known for electronic components, has ventured into AI infrastructure, investing in innovative solutions.
  • Market interest in smart glasses is rising, with companies like Vuzix securing investments, challenging industry leaders.

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Immersivelearning

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Unitil’s Safety Town offers real-world training for gas workers

  • Unitil's first responders have started training at Safety Town, a new facility in Kensington that simulates gas leaks to help utility gas employees enhance their skills.
  • Safety Town is a unique training facility with underground natural gas pipes creating a leak field for workers to practice detecting and responding to gas leaks.
  • The facility aims to test workers on procedures and best practices in handling gas leak scenarios, ensuring safety for themselves and the public.
  • Unitil's external affairs director, Alec O’Meara, views Safety Town as a valuable resource for training workers in leak detection to offer reliable service.
  • Training exercises at Safety Town include facing various gas leak variations to improve workers' abilities in identifying and reacting to different situations.
  • Approximately eight leak points in the facility can be activated for training on leak survey, investigation, and classification.
  • The planning and construction of Safety Town involved Unitil's gas workers, with Alan Browning supervising trench work, pipe installation, and initial training exercises.
  • Safety Town allows workers to practice troubleshooting challenging underground leaks and above-ground piping leaks in a controlled environment.
  • In addition to Safety Town, Unitil introduced a virtual reality training program to complement field training for gas employees.
  • The VR program immerses trainees in various scenarios like leak detection and pipeline patrolling using digital technology and VR goggles.
  • Workers can handle simulated calls and tasks in a virtual neighborhood or field setting to enhance their practical skills.
  • The hands-on training at Safety Town and the VR program offer Unitil gas employees opportunities to improve their expertise in real-world situations.
  • These training initiatives aim to enhance safety, efficiency, and reliability in providing gas services to customers and communities.
  • Unitil's focus on advanced training methods like Safety Town and virtual reality demonstrates their commitment to ensuring a skilled workforce for gas operations.
  • The integration of real-world simulations and digital technology equips gas workers with the necessary skills to address gas-related challenges effectively.
  • Overall, Unitil's Safety Town and VR training program are valuable tools for preparing gas workers to handle complex situations and maintain safety standards.

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The Thrill Of The Fight 2 Major Update Adds Casual Matches & New Venue

  • The Thrill of the Fight 2 received a major update, introducing a new venue, casual matchmaking, and more.
  • Update 0.2.1 brought a new multiplayer lobby allowing players to select 'Casual' matches that do not impact their ranking.
  • Players can now find others based on specific attributes in the game.
  • A new hotel venue has been added, the first new boxing environment since the game's launch.
  • Referees can now penalize players for actions like turning away or putting their head down too much.
  • Balancing updates to the damage system have also been implemented.
  • Details of the update can be found in the full patch notes.
  • The update marks the first major one since last year's launch.
  • It's uncertain when the game will enter full release or include single player content.
  • During a hands-on and interview with creator Ian Fitz, room for improvement was noted, but the sequel was seen as an intriguing evolution of VR boxing.
  • The Thrill of the Fight 2 is currently available in early access on Quest.

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Immersivelearning

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Case Study: DHL Streamlines Warehouse Logistics with AR

  • Enterprise XR has significant impact on industrial enterprises like DHL by streamlining operations and promoting products.
  • AR provides visual support for tasks like assembly and maintenance, improving worker effectiveness and training.
  • VR enhances employee training through immersive experiences, benefiting memory recall and scalability.
  • Enterprise XR offers micro efficiencies and macro benefits like reducing job strain and closing skills gaps.
  • DHL implemented AR in order-picking workflows to boost productivity and reduce errors.
  • Vision picking using AR optimized order picking processes at DHL.
  • TeamViewer Frontline software on RealWear headsets guided DHL warehouse personnel with visual cues.
  • DHL achieved a 15% productivity boost and reduced error rates to 0.1% after implementing AR.
  • AR implementation at DHL focused on satisfying both C-suite and end-users with ergonomic benefits.
  • Successful AR deployments require HR involvement to address frontline workers' pain points and gain buy-in.
  • DHL's vision picking improved picking accuracy and provided real-time integration with inventory systems.
  • Case studies like DHL's showcase best practices in enterprise AR with a focus on user satisfaction and operational efficiency.

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VR Survival Game Neolithic Dawn Heads For Early Access On Quest Soon

  • Neolithic Dawn is an open-world VR survival game by Neolithic LLC, set in 10,000 BC North America.
  • Players take on the role of a hunter-gatherer on a quest to rediscover their homeland and become the next Star Seeker.
  • The game features permadeath, where each death results in players returning as their descendant in a changed world 20 years later.
  • Generational evolutionary changes occur in the game world, with dynamic seasons on five maps and a day-night cycle.
  • Players pass on skills to their descendants upon death, with previously constructed buildings and belongings remaining.
  • Neolithic Dawn involves crafting stone tools and weapons by hand, using realistic physics.
  • Players must make choices like hunting animals for food or taming them as companions, managing hunger, thirst, and warmth.
  • Online co-op is supported in the game.
  • The game is set to launch on Oculus Quest in early access on June 27, with a PC VR release window yet to be confirmed.

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Minecraft mod users beware, some fake mods are going around that can steal your Steam details and more

  • A malware scam is targeting Minecraft mod users to steal their login details, browser credentials, Steam, and Discord account information.
  • The Stargazers Ghost Network is using Minecraft mods to infect users' computers with infostealers.
  • Check Point Research reported on the campaign by the Stargazers Ghost Network, a distribution-as-a-service operation active on GitHub since last year.
  • Since March, malicious GitHub repositories have been targeting Minecraft players with an undetected Java downloader.
  • The Java downloader is disguised as known Minecraft cheat and automation tools, making it highly targeted and undetected by antivirus engines.
  • The malware's technical details are broken down in the CPR report, explaining the code functionality.
  • Users are advised to download mods only from reputable sources and avoid downloading from GitHub to stay safe.

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Vast's Haven-1 VR Experience Puts You Inside The First Commercial Space Station

  • Vast's VR experience allows users to virtually visit Haven-1, set to be the first private sector space station launched by Vast using SpaceX's Falcon 9 rocket and Crew Dragon spacecraft.
  • Vast, founded in 2021 by Jed McCaleb, plans to build a larger modular space station called Haven-2 by 2028, aiming to replace the ISS.
  • The Haven-1 VR experience offers a tour of the station with lead astronaut Andrew Feustel guiding users through the rendered version of the space station.
  • The ISS is expected to be decommissioned after 2030, and NASA plans to contract multiple commercial space stations as replacements.
  • The VR experience is available on Meta Horizon Store for Quest, Apple's App Store for Vision Pro, and Steam for PC VR.
  • For those interested in a more free-roaming VR space experience, Mission: ISS offers a simulation of the NASA space station and is available for free on Quest and Meta PC VR store.

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Immersivelearning

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litte explorers, BIG ADVENTURES VR Brings Global Learning to Boshoek

  • Little explorers at Boshoek Primary School went on global and beyond adventures using VR technology on May 26 and 27.
  • Foundation Phase teacher Keotshepile Senokwane spearheaded the initiative, providing an immersive VR learning experience for Grade R to Grade 7 students.
  • A team of VR education facilitators and IT support transformed the school hall into a digital wonderland.
  • Students engaged in experiences like swimming with sea creatures and walking on the moon, many trying VR for the first time.
  • The goal was to excite and educate students with innovative tools for future-focused learning.
  • The initiative aims to inspire other schools and educators to embrace creative teaching methods.
  • The VR experience aimed to make education more exciting and accessible for learners.
  • The event showcased the potential of VR technology to enhance learning beyond traditional methods.
  • The immersive VR experience left students enthralled and eager to explore more.
  • The initiative highlights the importance of integrating technology for engaging and effective teaching practices.
  • The event encouraged students to dream big and approach learning in unconventional yet impactful ways.
  • The use of VR technology in education opens up new possibilities for interactive and engaging learning experiences.
  • The enthusiasm and curiosity of students trying VR for the first time were evident from their expressions and reactions.
  • The VR initiative at Boshoek Primary School underscores the idea that innovation plays a key role in shaping education.
  • The immersive VR experience showcased how technology can transform traditional learning environments into captivating digital realms.
  • Students at Boshoek Primary School embraced the VR adventures with smiles, laughter, and wide-eyed wonder, unlocking curiosity and excitement.

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A quick interview to Philip Rosedale about the metaverse, MR, and AI

  • Philip Rosedale, CTO of Linden Lab, was interviewed about the metaverse, mixed reality, and AI.
  • Philip shared insights on the current state of technology, mentioning that the metaverse is not yet ready for mainstream adoption.
  • He emphasized the importance of creativity in virtual worlds and the need for more innovative approaches to enhance user experiences.
  • In terms of mixed reality, Philip discussed the need for a social contract and privacy considerations when interacting in mixed reality environments.
  • Regarding AI, he expressed caution about replacing human connections with AI friends and emphasized the ethical implications.
  • Philip encouraged innovators to focus on improving avatars using AI technology to create more realistic virtual world experiences.

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Samsung's Headset Will Reportedly Ship In October - To South Korea

  • Samsung's Android XR headset is set to launch in South Korea on October 13, with preorders starting on September 29 at a Samsung Unpacked event.
  • The headset unveiling was previously hinted to be at a New York Samsung Unpacked event in July, with South Korea getting it first.
  • The headset features the Snapdragon XR2+ Gen 2 chipset, with Google handling the software.
  • The design of Samsung's headset was revealed in December and it will run Google's Android XR operating system.
  • Samsung mentioned a 2025 launch date for the Android XR headset.
  • Reports suggest that Samsung's headset will have Sony's new micro-OLED display with a high resolution and wide color gamut.
  • Samsung plans to produce a limited quantity of 100,000 headsets per year, potentially leading to a high price point.
  • The focus at the Google I/O conference was more on smart glasses rather than Samsung's Android XR headset.
  • The company plans to host prototype demos and a teaser video at the July event but won't launch the headset.
  • Multiple South Korean reports have provided insights into the display, production scale, and potential launch window of the headset.
  • The Android XR headset marks Samsung's entry into the standalone VR headset market.
  • Xreal's Project Aura was also announced as the second confirmed Android XR headset at the Google I/O conference in May.

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Pearl Abyss has apparently put CCP Games – and EVE Online – up for sale

  • CCP Games and EVE Online are reportedly up for sale as Pearl Abyss seeks to offload them after acquiring CCP Games back in 2018.
  • Pearl Abyss is looking to sell CCP Games, which it bought for $180 million, as it didn't meet the company's initial expectations.
  • EVE Online continues to perform well financially, bringing in nearly $60 million in revenues in 2024.
  • CCP Games' historical issue has been overspending on unsuccessful game development, leading to the potential sale of the company.
  • Projects like DUST 514, EVE Valkyrie, and others failed, with only EVE Echoes still operational among them.
  • The sale of CCP Games may be impacted by the studio's ongoing development of EVE Vanguard and EVE Frontier, draining resources.
  • Pearl Abyss' financial reports show fluctuations in revenues from games like Black Desert, EVE Online, and Crimson Desert.
  • CCP Games has faced layoffs and project cancellations as it navigates financial challenges in the gaming industry.
  • The potential sale of CCP Games raises questions about the future of EVE Online and its player community.
  • Pearl Abyss's decision to sell CCP Games signals a strategic shift in its gaming portfolio and business direction.

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First Look at PSVR 2 Sense Controllers Working on Vision Pro

  • Apple confirms Vision Pro to support PSVR 2 Sense controllers with launch of visionOS 26 this Fall.
  • YouTuber 'Nathie' showcases PSVR 2 Sense controllers navigating Vision Pro's UI and new features.
  • Vision Pro's UI selection combines eye-tracking and physical controller input.
  • New features of VisionOS 26 include spatial Widgets, volumetric photos, and improved Persona avatars.
  • Apps for Sense controllers were not initially supported by Apple, leading developers to focus on eye and hand tracking.
  • Apple broadens scope to cover various games and apps requiring precise input for next XR headset.
  • Vision Pro headset priced at $3,500 and sold around 500,000 units, making it a smaller install base compared to Meta Quest 3/S.
  • Prospective Vision Pro 2 expectations include lower cost and easier access to Sense controllers.
  • PSVR 2 bundle is the current way to acquire Sense controllers.
  • Consumers hope for a more affordable and accessible Vision Pro 2 in the future.
  • Uncertainty remains on developer adoption of Vision Pro due to its high cost.
  • The article was originally published on Road to VR.
  • The news showcases the integration of PSVR 2 Sense controllers with Apple's Vision Pro.
  • Vision Pro aims to offer a comprehensive spatial computing experience.
  • Developers may now have wider options for creating VR content on Vision Pro with more input flexibility.

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Virtual reality adds empathy to dementia care

  • Virtual reality technology is being used to enhance empathy and understanding of dementia care among nursing home staff.
  • Li-Mei Chen, an assistant professor of social work at George Mason University, saw the potential of VR technology for training nursing home staff to better understand dementia patients.
  • Chen collaborated with a Japanese company to adapt VR technology for a pilot program, combining immersive scenarios, online lessons, and group discussions for certified nursing assistants (CNAs).
  • Participants in the program experienced the disorientation, fear, and confusion faced by dementia patients in virtual reality scenarios.
  • The project aims to provide support and training for caregivers in the field of dementia care, which often faces high turnover rates and recruitment challenges.
  • Chen plans to expand the VR training to include scenes set in American care settings, despite language and cultural differences.
  • The VR training marked the first exposure to dementia-specific training for many CNAs, offering them validation and the opportunity to contribute to the study.
  • Chen and her team are analyzing feedback from the pilot program and plan to present their findings at a conference in November.
  • The project is built on a relationship-centered care approach that prioritizes empathy, trust, and human connection in dementia care.
  • Chen's project is supported by grants focused on relationship-centered care for caregivers of persons living with dementia and immersive training in nursing homes.

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Real VR Fishing Will Head To Oceania In Latest World Tour DLC

  • Real VR Fishing is set to release the Oceania DLC for Meta Quest on June 25, offering seven diverse fishing locations in Australia and New Zealand.
  • The new DLC will introduce over 20 new fish species, including Bull Sharks, Mack Tuna, and Elephant Fish.
  • Specific locations included in the DLC have not been confirmed yet.
  • It is unclear if the Oceania DLC will be available for the Steam edition.
  • The Oceania pack is part of Real VR Fishing's 'World Tour' series, following previous European DLC releases.
  • The DLC will cost $6.99 on Quest but its availability on other platforms like Steam and Pico is unknown.

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