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XROM

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ARknovv Launches New Brand BleeqUp and Unveils BleeqUp Ranger SmartSports Glasses

  • ARknovv launches new brand BleeqUp and unveils BleeqUp Ranger smart sports glasses.
  • BleeqUp Ranger is a GPT-driven smart cycling eyewear designed as a four-in-one device.
  • BleeqUp Ranger combines a sports camera, earphones, and an intercom into a single device.
  • The product initially targets cycling, hiking, fishing, and mountaineering.

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XROM

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AR Diffractive Waveguide Technology Developer SEEV Secures more than 10million CNY in funding

  • SEEV, a developer specializing in AR diffractive waveguide technology, has secured more than 10 million CNY in funding.
  • The funding was led by Redhill Capital, Ambrum Capital, and Canano Fund.
  • The investment will be used to expand the R&D team and optimize mass production processes, accelerating the commercialization of AR optical modules for consumer applications.
  • SEEV has achieved industry-leading shipment volumes of nanoimprinted diffractive waveguides, offering high transparency and ultra-thin, lightweight displays.

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XROM

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Crystal-Optech to Acquire 95.6% Equity Stake in VisionX-Tech for CNY 323.5Million, Affirming AR/VR as Its Future Strategic Focus

  • Crystal-Optech will acquire 95.6% stake in VisionX-Tech for CNY 323.5 million.
  • AR/VR identified as Crystal-Optech's future strategic focus.
  • Acquisition of VisionX-Tech's equity strengthens spatial perception capabilities in AR/VR.
  • Crystal-Optech positioned as a global one-stop provider of optical solutions.

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UploadVR

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Free-To-Play Social VR Game Cards & Tankards Gets New Expansion This Month

  • Cards & Tankards, a free-to-play social VR card game, is getting a new expansion called 'Ashes of Ur-Enku' this month.
  • The expansion will introduce 50 new cards, diamond animated variants, new cosmetics, a refreshed season pass, balancing changes, and rank resets.
  • The game, developed by Divergent Realities, is set in the untamed lands of Ur-Enku and follows the Plundering Guild on a fire-hunting expedition.
  • The expansion will be available on March 27 and the game is currently available on the Meta Quest platform, Steam, and Google Play.

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GOLF+ Tests Tracking Your Real Putter Using Logitech's MX Ink

  • GOLF+ is experimenting with tracking your real putter using Logitech's MX Ink tracked stylus.
  • Logitech's MX Ink is the first officially supported third-party tracked controller for Oculus or Meta headsets.
  • The MX Ink has 6DoF positional tracking and is lightweight, making it suitable for attaching to physical objects.
  • GOLF+ has not provided a timeline for productization of this prototype feature.

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Most Of Insomniac's VR Games Have Returned To The Rift Store

  • Insomniac Games has relisted three of its titles on Meta's PC VR store, and The Unspoken should soon follow.
  • The relisted games include Edge of Nowhere, Stormland, and Feral Rites.
  • The Unspoken is currently being actively worked on to restore its availability on the Meta Store.
  • Insomniac Games' PC VR catalog has a history of temporary delistings, likely due to the certification process.

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Hackaday

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The Road to Lucid Dreaming Might be Paved With VR

  • Virtual reality (VR) is being explored as a potential tool to aid in achieving lucid dreaming.
  • Engaging in immersive VR experiences can create dissociative experiences, helping users perform reality checks and become aware of dream states.
  • VR can induce a mental state that is more conducive to lucid dreaming by guiding users into a receptive state before falling asleep.
  • Combining lucid dreaming techniques with VR could open up possibilities for communication during a dream state.

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Meta To Recommend Using Unity & Unreal's Built-In OpenXR Support From Next Week

  • Meta will recommend that developers use the built-in OpenXR support of Unity and Unreal from next week.
  • OpenXR is the open standard API for AR/VR/MR, supporting apps on any headset without vendor-specific core APIs.
  • Meta has been a founding member of OpenXR and contributes to its development.
  • Meta's SDKs will include the built-in OpenXR path, achieving feature parity with Oculus XR Plugin in Unity and offering more details on Unreal support next week.

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Meta: Suppliers "Heavily Pursuing" Producing "Wonder Material" Enabling Orion's Field Of View

  • Suppliers are heavily pursuing producing optical-grade silicon carbide, the 'wonder material' that enabled the Orion AR glasses prototype's wide field of view.
  • The Orion prototype achieved a remarkable 70-degree field of view, surpassing other AR glasses which cap out at around 50 degrees.
  • Producing optical-grade silicon carbide is complex and expensive, leading to a lack of commercial-scale supply chain and resulting in a high price for Orion.
  • Despite the challenges, the positive reception of Orion has accelerated suppliers' plans for producing optical-grade silicon carbide, signaling potential future advancements in the technology.

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Niantic's Gaussian Splat Scaniverse Is Now An App On The Quest Store

  • Niantic's Scaniverse mobile app is now available for Quest 3 and Quest 3S on the Horizon Store, expanding beyond WebXR.
  • Scaniverse allows users to scan real world 3D scenes for free, offering the world's largest collection of Gaussian splats.
  • The app provides a VR interface to browse and view the scans on a 3D globe, marking their capture location.
  • Scaniverse offers high-quality on-device scans with accurate lighting and reflections, and is completely free to use.

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Samsung's Headset Could Launch In Q3, With A Very High Price

  • Samsung's headset is set to launch in Q3, with a high price due to low production scale.
  • Mass production of the components will start next month, with an annual target of 100,000 headsets.
  • Samsung's headset will have higher resolution and wider color gamut than Apple Vision Pro.
  • Further details on the specifications, pricing, and launch plans are yet to be revealed.

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Rogue Piñatas: VRmageddon Review – A Roguelite Fit For The Whole Family

  • Rogue Piñatas: VRmageddon is a rogue-lite game suitable for all ages, offering frantic action and a hilarious co-op mode.
  • The game features piñatas seeking revenge on civilization, using ludicrous makeshift weaponry in colorful, vibrant environments.
  • Available on Quest and Steam, Rogue Piñatas is priced at $24.99 and offers a delightful audio-visual experience with immersive gameplay.
  • Players can choose from seven unique characters with different playstyles and stats, engaging in combat across six diverse zones with various missions.
  • The gameplay loop involves leveling up by collecting candy from smashed piñatas, choosing upgrades, and tackling mission objectives for progression.
  • Combat in Rogue Piñatas feels satisfying, whether wielding melee or ranged weapons, with customizable movement options for player comfort.
  • The game's difficulty ramps up gradually, offering challenging but balanced gameplay that keeps players engaged and excited.
  • In multiplayer co-op mode, up to four players can team up, adding a fun dynamic to the already enjoyable gameplay experience.
  • Rogue Piñatas: VRmageddon impresses with its polished mechanics, engaging combat, and family-friendly entertainment, providing a fresh and rewarding experience.
  • Overall, the game captures the essence of VR gaming, delivering physicality, immersion, and pure fun for players of all skill levels.

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Immersivelearning

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XR: expectations for 2025

  • In 2025, extended reality (XR) is expected to undergo significant advancements in hardware, AI integration, and ecosystem competition.
  • Mixed reality (MR) headsets are gaining prominence over VR-focused hardware, offering a blend of AR and VR experiences.
  • The battle between ecosystems like Meta Horizon OS, Android XR, and visionOS will shape the XR landscape.
  • AI, particularly Google's Gemini, plays a pivotal role in enhancing XR experiences through smart glasses.
  • Smart glasses with HUDs, like Ray-Ban Meta, are anticipated to evolve, aiding in translation, notifications, and navigation.
  • Spatial AR technology is advancing with prototypes like Meta Orion and Snap Spectacles 5, utilizing holographic waveguide tech and interactive accessories.
  • Developers are focusing on entertainment, education, culture, and retail sectors to drive XR content and services.
  • MWC 2025 is expected to showcase the evolution of mixed reality, smart glasses, and ecosystem competition in the XR market.
  • With improved devices and user experiences, XR technology is progressively integrating into daily life.
  • The future of XR lies in the development of innovative use cases, enhanced technology, connectivity, and affordability.

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Roadtovr

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VR Design Unpacked: Why ‘Embodiment’ is More Important Than ‘Immersion’

  • The article discusses the importance of 'embodiment' over 'immersion' in VR design, using the game Synapse as an example.
  • Embodiment refers to the feeling of physically being present within a VR experience, distinguishing it from mere immersion.
  • While immersion captures attention, embodiment focuses on the sense of physical presence and interaction with the virtual world.
  • VR games effortlessly achieve immersion through visuals and sound, but embodying games make players feel like they are part of the virtual world.
  • The article highlights the design decisions in Synapse that enhance embodiment, such as the interactive cover system.
  • Synapse makes the walls and cover interactive by allowing players to physically engage with them, increasing the sense of presence.
  • Integrating proprioception, the game makes players intuitively understand the physical movements needed for interactions within the virtual environment.
  • The reloading system in Synapse also enhances embodiment by requiring players to use walls for reloading, further engaging them with the virtual space.
  • By making players interact closely with elements like walls, Synapse creates a heightened feeling of presence and embodiment within the game.
  • Overall, the article emphasizes that while VR worlds are immersive by design, embodiment through physical interactions leads to a more convincing and engaging experience.

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Immersivelearning

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How XR Can Unlock the Power of Collaboration for Young Leaders

  • Members of the Global Shapers community explored XR (extended reality technology) at the SHAPE MENA event and brainstormed its applications in their own fields.
  • Shapers used blended reality to examine the link between air travel and climate change, leading to discussions on how XR can enhance collaborative problem-solving.
  • Shapers highlighted the need for global hub visualization, content creation and sharing, and spaces for training to improve collaboration through the Village.
  • Access to XR technology on laptops and mobile devices is seen as crucial to ensure inclusivity in its use.

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