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Zombie Army VR Review: Good Foundations Marred By Repetition

  • Zombie Army VR offers a solid foundation in VR gaming with a seven-mission campaign set in Nuremberg.
  • Players take on the role of a Deadhunter fighting the undead with a variety of weapons and upgrades.
  • The game mechanics work well, with options for reloading, weapon upgrades, and realistic settings.
  • While the visuals are not standout, the performance on PlayStation VR2 and Quest 3 is smooth.
  • However, the missions become repetitive, mainly consisting of shooting galleries, impacting the overall gameplay experience.
  • The game features various enemies like violent corpses, armored units, and snipers but lacks diversity in mission objectives.
  • The lack of cross-platform multiplayer and limited replay value due to repetitive gameplay are notable drawbacks.
  • Comfort features include adjustable settings for movement, HUD elements, and difficulty levels.
  • Boss fights and replayability are somewhat uninspired, with collectibles and medal systems offering minimal incentives for replay.
  • Despite its tense atmosphere and enjoyable gunplay, Zombie Army VR's repetitive nature hinders its potential for a more engaging experience.

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Could Music Production Be The Path For You?

  • Music production can be a suitable career path for those interested in the business side of music or supporting musicians.
  • Producers shape songs by arranging, guiding performances, managing studio sessions, and mediating between artists and labels.
  • Taking music production courses can provide a better understanding of essential processes in the industry.
  • It's crucial to identify what type of producer you want to be, whether it's beat-making, engineering, or artist development.
  • Starting with the gear you have, like a laptop, headphones, and music-making software, is essential to practice music production.
  • Utilizing online tutorials and resources, such as YouTube, can help improve music production skills.
  • Learning from successful producers like Clive Davis can provide insights into building a sustainable and profitable music production career.
  • Studying the experiences of renowned producers through memoirs, documentaries, and interviews can offer valuable lessons.
  • Networking and collaborating with musicians, vocalists, songwriters, and other professionals is crucial for a music producer.
  • Producers act as bridges between different music professionals, setting the tone, communicating clearly, and bringing out the best in artists.
  • Music production allows individuals to have a significant role in the creative process without being in the spotlight.

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Immersivelearning

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Virtual Reality Could Revolutionize Recycling Workforce Traini

  • Researchers at the University of Georgia have developed VR Co-Lab, a virtual reality tool for training workers in handling recycling robots effectively.
  • The VR system allows employees to practice disassembling electronic devices in a simulated environment to improve efficiency and safety.
  • Disassembly, a crucial step in recycling electronics, is made simpler through VR training compared to assembly processes.
  • VR Co-Lab enables workers to practice disassembly without risking damage or injury, enhancing performance and reducing accidents.
  • The system utilizes Meta Quest Pro headsets for virtual tasks like dismantling hard disks, with humans handling fine tasks while robots manage larger parts.
  • Body tracking in the VR system helps coordinate robot movements with worker actions, preventing collisions and improving safety.
  • The VR tool aims to shorten training time significantly and offers detailed performance feedback to users, simplifying the learning process.
  • The system also aims to address labor shortages in recycling by enhancing worker-robot collaboration in complex disassembly tasks.
  • Future plans include more extensive user testing to refine the VR system and expand its application beyond hard disk disassembly.
  • The study was published in Machines and supported by the National Science Foundation, with contributions from researchers at various universities.

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AWE Day 1: Snap announces new glasses for 2026, Qualcomm announces AR1+ chipset

  • Snap CEO, Evan Spiegel, announced at AWE 2025 that a new generation of Snap Spectacles will launch in 2026, featuring smaller form factor and more capability.
  • The new Snap Spectacles will support WebXR, showcasing the company's belief in the technology and aiming for public-oriented glasses rather than just a devkit.
  • Qualcomm unveiled the AR1+ Gen1 chipset, designed for high-end smart glasses supporting AI with features like local AI processing and improved power efficiency.
  • This new chipset by Qualcomm allows for AI models with up to 1B parameters to run locally on the device, enhancing privacy and reducing reliance on cloud services.
  • Qualcomm demoed a virtual assistant on stage at AWE using the AR1+ chipset, showcasing speech recognition and text-to-speech capabilities.
  • Additionally, Qualcomm announced a smart ring by Kiwear that acts as a wellness device and controller for smart glasses, offering comfortable and discreet interaction.
  • Ori Inbar mentioned at the keynote that XR is going mainstream, despite some skepticism, projecting its widespread adoption in the coming years.

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Immersivelearning

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5 Proven XR and AI Training Use Cases for Enterprises

  • Companies are integrating XR and AI training to bridge skill gaps and enhance development strategies.
  • XR in training offers natural experiences, always-on coaching, human-like avatars, and data collection.
  • AI and XR combined can reduce training times, costs, and inefficiencies, though many business leaders are hesitant.
  • 5 impactful XR and AI training use cases include virtual onboarding, compliance simulations, soft skill development, technical skill training, and leadership training.
  • XR in onboarding creates digital twins for immersive experiences and reduces onboarding time significantly.
  • Compliance and safety simulations in XR offer safe training environments and real-time feedback.
  • Soft skill development with AI agents enhances learning interactions and improves skills in scenarios.
  • Technical skill development in high-risk environments benefits from XR's low-risk nature and adaptive learning.
  • Leadership and change management training with AI avatars is effective for simulating complex scenarios in the workplace.
  • XR and AI training use cases show real ROI by accelerating skill development and preparing teams for future challenges.

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Knowridge

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Game on: How virtual reality could transform balance rehab

  • Virtual reality games could transform balance rehabilitation by making exercises more fun, effective, and accessible for people of all ages.
  • Research from the University of Queensland suggests that using VR games, such as virtual table tennis, can improve standing balance by motivating individuals to stick with their exercises.
  • Participants in a study wore a VR headset and played table tennis on a treadmill, with their movements tracked. The game's customization and challenge level helped improve balance skills without causing motion sickness.
  • Future research aims to explore how VR games could support walking-based rehabilitation, offering engaging distractions for patients while still retraining balance and coordination.

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Rhythm Game BEATABLE Will Introduce A Level Editor and New Tracks Next Month

  • BEATABLE, the mixed reality rhythm game, is introducing six new tracks and a custom song and map editor in a planned update next month.
  • Developed by XR Games, BEATABLE allows players to swap controller inputs for hand tracking and tap and click to the beat on four lanes.
  • The upcoming update will include a custom map and song editor for players to create levels with their own music, along with new tracks like the song 'Invincible' featuring Japanese idol Kudo Haruka.
  • XR Games CEO Bobby Thandi expressed excitement about pushing boundaries with BEATABLE to deliver a natural, physical, and fun experience unique in the rhythm game genre.

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Titan Isles Confirms PS VR2 Version With First Gameplay Trailer

  • Titan Isles, a co-op VR action adventure game, is confirmed to be heading to PlayStation VR2 in a new gameplay trailer.
  • The game, developed by Psytec Games, is set in a world shattered by Titans' awakening, where players combat robots and giant foes.
  • Initially announced for Quest and Steam, Titan Isles will also support cross-platform multiplayer and can be played alone or in four-player co-op mode.
  • The game is expected to release on Steam and Meta Quest platforms later this year, with the PlayStation VR2 version scheduled for 2026.

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What Comes After Is An Episodic VR Survival Game Focused On Community

  • What Comes After is an upcoming episodic VR survival game focusing on community survival and emotional storytelling.
  • Gameplay involves short 15-minute missions where players explore, solve puzzles, and face two types of enemies: fast infected runners and hostile survivors.
  • The first chapter, 'The Settlement,' features a fragile underground community in a post-apocalyptic world trying to recover essential supplies to keep people alive.
  • What Comes After emphasizes community survival over XP or loot collection, with future seasons promising to expand the world and introduce new challenges.

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Apple Details Vision Pro’s New Persistent Widget System Coming to VisionOS 26

  • Apple unveiled a new persistent widget system for Vision Pro in visionOS 26, allowing users to anchor widgets against walls or flat surfaces for glanceable info.
  • The system supports existing widgets from other Apple platforms and offers new customization options such as different sizes, aspect ratios, and overlays.
  • Developers can choose between 'paper' and 'glass' overlay for widgets based on static or dynamic information to adjust to lighting conditions in the user's space.
  • Widgets on VisionOS 26 can be proximity-aware, offer a range of customization options for users, and are designed to feel like part of the user's physical environment with added realism.

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Fortheloveofbands

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Your Guide to a Career in the Music Industry

  • Figure out your passion and strengths in the music industry to pursue a successful career.
  • Focus on building genuine relationships rather than just collecting contacts for networking.
  • Educate yourself on business basics like royalties and contracts to protect your rights and earnings.
  • Develop a unique and consistent brand, embrace diverse revenue streams, and stay adaptable to navigate the challenging music industry.

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Jigsaw Night Delivers Impressive Colocated Puzzling To Quest Headsets

  • A new VR puzzling game called Jigsaw Night is set to launch for Quest 3 and 3S headsets, offering impressive features to attract new buyers.
  • Developed by Steve Lukas, the game allows players to choose between hand tracking or controller tracking, select the number and shape of puzzle pieces, and engage in social multiplayer gameplay.
  • A key feature of Jigsaw Night is co-location using Meta's Shared Spatial Anchors, enabling players to collaborate on puzzles in the same physical space with family and friends.
  • The game, priced at $18 with DLC packs available, emphasizes family connection and collaboration through mixed reality experiences, with integration of Facebook for sharing memories.

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Snap Says It Will Launch Consumer AR Glasses, Called Specs, In 2026

  • Snapchat's parent company, Snap, announced that it will launch fully standalone consumer AR glasses, called Specs, in 2026.
  • The Specs are described as an ultra-powerful wearable computer integrated into lightweight glasses with see-through lenses, developed with a $3 billion investment by Snap.
  • Snap has a history in the smart glasses space, having released non-AR camera glasses in the past. The move to AR Specs reflects Snap's focus on shipping an AR product.
  • The Specs are expected to have a smaller form factor, less weight, and more capabilities compared to the current development kits, running Snap OS with 'Lenses'. Snap aims to launch the first major true AR glasses without requiring a phone or bulky headset.

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Snap Plans to Launch New Consumer ‘Specs’ AR Glasses Next Year

  • Snap, the company behind Snapchat, is working on releasing the next iteration of its Spectacles AR glasses (‘Specs’) to the public next year.
  • The updated version of the AR glasses will be smaller, lighter, and more capable, along with compatibility with Snap's library of Lenses.
  • Snap also announced major updates to Snap OS, including new integrations for creating AI-powered Lenses and expanding spatial and audio capabilities.
  • The release of AR glasses to consumers could position Snap as a first mover in the market, ahead of other tech giants like Apple, Meta, and Google.

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‘Stranger Things’ Multiplayer VR Experience is Coming to Sandbox VR Destinations Later This Year

  • Sandbox VR is collaborating with Netflix to create a multiplayer VR experience based on Stranger Things.
  • The upcoming VR experience, 'Stranger Things: Catalyst,' will coincide with the final season of Stranger Things and feature iconic locations, unique abilities, and creatures from the Upside Down.
  • Sandbox VR's 'Stranger Things: Catalyst' is set to launch at Sandbox VR locations in late 2025.
  • Sandbox VR has surpassed $200 million in lifetime revenue since its 2016 founding and plans to open 29 new locations this year.

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