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Samsung Reportedly Set to Unveil Smart Glasses at Galaxy S25 Event in January

  • Samsung is set to unveil a pair of XR glasses at its annual Unpacked product event in January.
  • The glasses are expected to weigh around 50g and have features like payment function, gesture recognition, and facial recognition.
  • They are considered to be smart glasses rather than AR glasses, as they do not have built-in displays for overlaying immersive imagery.
  • Samsung's XR software is also expected to be unveiled this month.

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The House Of Da Vinci VR Review: A Work Of Art

  • The House of Da Vinci VR is back as a puzzle adventure game with escape room-style challenges into the mysterious studios of Leonardo da Vinci.
  • The game is inspired by the Renaissance and da Vinci's inventions, thus offers an ideal experience for puzzle fans and art history buffs.
  • The game is developed by Blue Brain Games and costs $24.99 and was released on December 4 on Quest and Steam.
  • The game features fabulous immersive, and detailed visuals and complex machines and dark rooms, packed with advanced riddles.
  • You play as an apprentice of Leonardo da Vinci, where the painter and inventor has gone missing, and you are on a search mission.
  • However, the use of limited teleportation was sometimes frustrating, too close or too far was a common frustration.
  • The movement system used for the flat screen version doesn't transition appositely for the 3D and VR movement in the game.
  • The House of da Vinci's navigation options could be expanded to make the game masterpiece, not just a work of art!
  • Despite the frustrating movement system, the puzzle interaction is satisfying and engaging enough to inspire curiosity about each challenge.
  • The game has been created with reverence to its historical inspiration and produces an experience that's been lovingly created with impressive visuals on Steam.

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Samsung’s next ‘one more thing’ for Galaxy Unpacked could be its XR glasses

  • Samsung may reveal a photo or video of a prototype of its XR glasses at the Galaxy S25 launch event.
  • The glasses are rumored to be lightweight and feature AR capabilities.
  • Leak suggests the XR glasses could be made available in Q3 2025.
  • The Samsung XR glasses could be unveiled as a surprise announcement at the Galaxy Unpacked event in January 2025.

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The Best Choice For Immersive Racing Experience

  • The Owatch brand VR racing equipment offers an immersive experience with advanced VR technology.
  • The device achieves highly restored racing simulation, providing a realistic driving experience.
  • Multi-player online competition allows players to enjoy social and competitive gameplay.
  • Owatch VR racing equipment is recommended for speed and passion enthusiasts seeking an ultimate racing experience.

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What is VR Passthrough and How is it Shaping the Future of XR?

  • VR passthrough is a feature within virtual reality headsets, allowing users to see 'through' their virtual displays and connect with the real world around them while still accessing digital content and experiences.
  • VR passthrough works by using cameras and sensors mounted onto a headset to capture the physical surroundings, which is streamed on the display in real time.
  • Passthrough feature is becoming essential in the enterprise landscape; it allows interaction between users' surroundings so they can use office resources, collaborate on projects, and still maintain productivity.
  • VR passthrough makes VR safer since it helps avoid unwanted collisions. Even when this technology is capable of reducing the risk of facing everyday travelers, it does not eliminate all the dangers of using VR headsets outside.
  • VR passthrough allows users to combine their real-life surroundings with virtual 3D images, making it easier to prototype products and develop creative solutions at speed.
  • VR passthrough's image quality can be variable and, in some cases, lower than true-to-life. But companies like HTC VIVE and Apple are tackling the issue with AI, spatial computing, and other advanced technologies.
  • Hand, finger, and eye tracking technologies are becoming more advanced to make 'interacting' with digital objects more immersive in mixed reality.
  • Companies are experimenting with haptic systems, like gloves and body suits which can track minute user movements, transforming the future of mixed reality.
  • As we move forward into the future of extended reality, VR passthrough technologies and advanced spatial computing systems will become increasingly essential in headsets.
  • VR passthrough will play a more significant role as static virtual reality experiences should become a thing of the past, and mixed reality will become the new normal.

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StrikerVR is Bringing Its VR Haptic Gun to Consumers Soon, Hoping for Broader Developer Support

  • StrikerVR is opening pre-orders for the Mavrik, a haptic VR gun designed for consumers.
  • The Mavrik is compatible with Quest 3 and Quest 3S and is priced at $499.
  • It includes strong recoil and haptic feedback and comes with a Quest controller mount for tracking.
  • The Mavrik will be bundled with three games and StrikerVR plans to expand its game library with new releases.

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Well-received Release of ‘Trombone Champ’ Bodes Well for Port-focused VR Studio

  • Flat2VR Studios, a game studio focused on bringing existing flatscreen games to VR, has released its first game, Trombone Champ: Unflattened!.
  • The game has received positive user reception on Quest, PC VR, and PSVR 2 platforms.
  • The success of Trombone Champ demonstrates the studio's ability to deliver enjoyable VR conversions of flatscreen games.
  • Flat2VR Studios has announced three more titles for VR conversion, with release dates yet to be announced.

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Hunt Together Brings Festive Cheer To The PvP VR Horror Game

  • Hunt Together, a multiplayer horror game, has received a Christmas Update on Quest and PC VR.
  • The update includes festive headgear, winter wonderland decorations, and the 'Candy Cane Challenge.'
  • The Mansion Map has been revamped with Christmas trees and ornaments.
  • This limited-time event ends on January 3, 2025.

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Brace Yourselves As Project Wingman: Frontline 59 Campaign DLC Reaches Steam

  • Project Wingman: Frontline 59 campaign DLC has made its Steam debut after being a PlayStation exclusive.
  • The DLC features six new missions, new combat mechanics, and new enemy types.
  • The price of the DLC on Steam is $5.
  • The release on Steam adds to the growing VR Simulator library.

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Why Quest 3S Doesn't Show On The Steam Hardware Survey Yet

  • The Quest 3S headset is not listed in the VR section of the November Steam Hardware Survey.
  • The 'Quest 3' and 'Other' categories show a significant increase in usage share, indicating that Quest 3S usage is included within these labels.
  • Virtual Desktop's developer confirms that Quest 3S headsets report as 'Quest 3' on Steam and there are no plans to change this.
  • Compared to Quest 3, Quest 3S adoption among PC VR users appears to be lower.

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This Free ‘Halo: Combat Evolved’ PC Mod Brings VR Support to the OG of Shooters

  • A new mod called 'HaloCEVR' brings VR support to the original PC version of Halo: Combat Evolved.
  • The mod includes features such as motion controller support, first-person shooting, tracked motion aiming, and motion-controlled features.
  • However, the mod only works with the original 2003 PC edition of Halo: Combat Evolved.
  • Players can download the mod along with the necessary game files and follow installation steps to play the game in VR.

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C-Smash VRS Celebrates 30 Years Of PlayStation With WipEout-Themed Update

  • C-Smash VRS is celebrating PlayStation's 30th anniversary with a free WipEout inspired Time Attack update on PS VR2.
  • The update introduces a new Time Attack level based on Sony's classic sci-fi racing game, WipeOut.
  • It also includes two new music tracks from Pizza Hotline.
  • C-Smash VRS has received previous updates, including co-op support, 'New Dimension' flatscreen mode for PS5 players, and an endless 'Infinity Mode.'

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‘Shapelab’ 3D Modeling App Launches on Quest in Early Access, Bringing Polygon-based Sculpting

  • Leopoly has launched Shapelab Lite, a 3D modeling app specifically built for Quest headsets.
  • Shapelab Lite offers core features of the PC VR app's toolset, targeting beginners, hobbyists, and professionals.
  • Key features include precision modeling with a polygon mesh-based framework and user-friendly controls.
  • Shapelab Lite is available on the Horizon Store for Quest 3/S/Pro, priced at $15.

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Moss & I Expect You To Die 2 Are The Meta Quest+ Monthly Games For December 2024

  • Meta Quest+ monthly games for December 2024 are now available.
  • The games include 'I Expect You To Die 2: The Spy and the Liar' - a VR puzzle game where you survive deadly escape rooms as a spy.
  • Also included is 'Moss', a VR platformer from Polyarc that recently received a Quest 3/3S update.
  • In addition to the monthly games, the Meta Quest+ Games Catalog adds 'Song in the Smoke' and 'Acron: Attack of the Squirrels!'

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How GenAI will Supercharge XR and the Metaverse

  • Emerging GenAI technology has significantly reduced the cost, time and required knowledge for creating enterprise-grade XR solutions.
  • GenAI is everywhere and is being used to enhance production workflows for immersive enterprise services by designers and developers.
  • Generative AI technology has democratized the tools for creating XR content which means more people can create specialized content for XR fields boosting adoption.
  • GenAI is expected to significantly reduce the time, energy, and cost involved in XR/Metaverse content creation pipeline resulting in a much more efficient process.
  • GenAI can take an image into a 3D object, and that 3D object into a 3D space to a virtual space. This lowers the XR/Metaverse production barrier.
  • GenAI-enabled XR/Metaverse is expected to provide new opportunities in use-cases such as industrial training.
  • Lenovo's VR Head spoke on the intersection of genAI and XR, highlighting the value of genAI in XR content creation, optimization and personalization.
  • The Metaverse will become an enhanced aspect of the Internet with users accessing entertainment, shopping, or workplace services in a 360 3D interface.
  • Emerging technology space is ever-changing, and how XR, AI, and the Metaverse may integrate into everyday life could look very different from expectations.
  • GenAI working in the backend will allow smaller XR devices to do more, creating a true paradigm shift in computing.

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