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Smash Drums Hands-On: Rocking To The Beat On PS VR2

  • Smash Drums, the drumming rhythm game, debuts on PS VR2 with new features and gameplay mechanics.
  • The game offers various modes such as Arcade, Classic, and Fusion, each providing a unique drumming experience.
  • Smash Drums takes advantage of PS5 Pro enhancements, offering improved visuals and performance for a more immersive gameplay.
  • While lacking a career mode, Smash Drums caters to both casual and hardcore players with its easy-to-learn gameplay and challenging mechanics.

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The Best Meta Quest 3 & Quest 3S Accessories & Why You’ll Want Them

  • If you've got a Quest 3 or Quest 3S, additional accessories can enhance your VR experience.
  • Key accessories include upgraded headstraps like KIWI Design and BOBOVR, offering comfort and convenience.
  • For facepad options, choices include KIWI Design PU leather and silicone covers for easy cleaning and comfort.
  • Charging solutions range from Meta's official dock to the more affordable Esclick Charging Dock.
  • Long USB-C cables for wired PC play can be replaced by cheaper options like the INIU 16FT Link Cable.
  • For wireless PC VR gaming, a modern Wi-Fi 6 router like Asus RT-AXE7800 or TP-Link's AXE5400 is recommended.
  • Using Steam Link for Quest can simplify connections to your SteamVR library when playing wirelessly.
  • Ensuring the best wireless VR experience involves hard-wiring the host PC and using Quest 3/3S in close proximity to the router.
  • Accessories like carrying cases and USB wall adapters can complement and enhance your overall VR setup.
  • Exploring additional Quest accessories can further optimize your VR experience beyond the basic setup.
  • For a more immersive and personalized VR experience, investing in quality accessories is recommended for Quest 3 and Quest 3S users.

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Immersivelearning

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Immersive Expeditions Transport You Around the World Via Unforgettable Virtual Reality Experiences

  • Excurio, formerly known as Emissive, offers Immersive Expeditions through virtual reality, allowing users to experience international cultural adventures without leaving their homes.
  • Immersive Expeditions provide a fully engaging experience where participants can interact with the environment and characters, leading to a heightened sense of immersion.
  • The virtual reality technology used by Excurio creates a social experience, enabling participants to share and enjoy the adventures together with friends, family, or colleagues.
  • Through virtual reality storytelling, historical objects and worlds are brought to life, offering a unique way to learn and understand different cultures and time periods.
  • Each Immersive Expedition lasts around 45 minutes and incorporates educational elements, partnering with experts and institutions to ensure historical accuracy.
  • Expeditions are created with a focus on high-quality content, using 3D graphics and a team of designers, animators, developers, and actors to reconstruct historical environments and characters.
  • Excurio's business model for Immersive Expeditions is akin to that of movie theaters, aiming to partner with numerous venues worldwide to showcase the experiences simultaneously to groups of participants.
  • The company plans to expand its expeditions to cover various time periods and eras, with upcoming adventures set in the medieval era, while continually striving to innovate and lead in the virtual reality entertainment space.
  • Fabien Barati, co-founder of Excurio, emphasizes the importance of storytelling and high-quality content in driving audience engagement and success in the Immersive Expeditions venture.
  • Virtual reality offers a new way to experience entertainment, bringing individuals into shared immersive experiences that blur the line between reality and virtual worlds.
  • Excurio's Immersive Expeditions provide a glimpse into different cultures and historical periods, showcasing the potential of virtual reality to revolutionize entertainment and education.

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Interstellar Tourism—Highlights of VR Space Travel

  • Owatch VR Space Travel equipment allows users to transform into interstellar explorers using advanced virtual reality technology, providing a bridge to the unknown universe.
  • Equipped with high-definition VR headset and realistic films, users can experience vivid space visuals and thrilling interstellar adventures.
  • The equipment provides accurate dynamic feedback through vibrations and impacts, making users feel like they are truly traveling in space.
  • With a surround sound system and easy operation, Owatch VR Space Travel equipment enhances the immersive experience for users in commercial entertainment venues.

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How Vantari VR is transforming medical training

  • Vantari VR is revolutionizing medical training through cutting-edge VR technology, offering virtual training for healthcare professionals.
  • Founded by two physicians in 2017, Vantari VR aims to be the flight simulator for medical training, winning the 2023 Telstra Best of Business Awards New South Wales Embracing Innovation.
  • Co-CEO Dr. Nishanth Krishnananthan's personal experience led to the creation of Vantari VR to address gaps in traditional medical training methods.
  • The company's VR technology allows healthcare professionals to practice procedures in a safe and scalable environment, aiming to reduce medical errors and improve patient outcomes.
  • Vantari VR utilizes VR technology to democratize healthcare education, providing training for clinicians, nurses, and students globally.
  • The company saw a significant growth in demand during the pandemic, with healthcare institutions adapting to virtual training models.
  • Vantari VR collaborates with prestigious hospitals and medical organizations globally, including in the US, to enhance medical procedural training.
  • The VR platform has been shown to reduce medical errors by 40% and improve performance by 32% compared to traditional training methods.
  • Vantari VR aims to become the industry gold standard in healthcare education, offering evidence-based training programs across various medical specialties.
  • The company plans to expand internationally, leveraging AI advancements to provide more on-demand content for physicians and improve medical education standards.

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Google Teases Glasses Announcement For I/O Next Week

  • Google teased a smart glasses announcement for its I/O conference happening next Tuesday.
  • During 'The Android Show: I/O Edition' stream, Google detailed design changes for Android and Wear OS.
  • Google's President of Android Ecosystem hinted at deep dives into Google Gemini and a possibility of cool Android demos.
  • Google showcased sleek smart glasses with a monocular HUD at TED2025, described as conceptual hardware.

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Verse VR Brings The Magic Of Poetry And Folk Song To Life

  • Verse VR is a poetry game that immerses players in curated folk poetry from around the world, offering an experience filled with texture and attention to detail.
  • Players explore bespoke environments replicating places like a traditional Chinese garden and a Senegalese river village, interacting with poems and songs performed by voiceover artists.
  • The immersive audio design shines in the Senegal level, with sounds of village life enhancing the experience, but the lack of a cohesive storyline or impact from exploring poems may leave players wanting more engagement.
  • While Verse VR showcases texture and authenticity, it may fall short for those seeking a more game-like experience, lacking a significant payoff for delving into the poetry and songs.

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visionOS Is Getting Brain-Computer Interface (BCI) Device Support

  • Apple Vision Pro's visionOS will support brain-computer interface (BCI) input devices later this year, starting with Synchron's.
  • BCI devices will be supported via a new BCI HID protocol, part of Switch Control on iOS, iPadOS, and visionOS.
  • Other new accessibility features coming to Vision Pro include the ability to magnify passthrough and use on-device AI for describing, finding, or reading anything in view.
  • Synchron's Stentrode implant, inserted through the jugular vein, will be the first to support Apple's new protocol for BCI input on Vision Pro.

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Apple is Reportedly Developing Smart Glasses to Rival Ray-Ban Meta Glasses

  • Apple is reportedly developing a new chip for smart glasses to compete with Ray-Ban Meta Glasses.
  • The chip is based on low-energy processors used in Apple Watches and is optimized for power efficiency and camera control.
  • Apple's smart glasses are expected to launch within the next two years after production of the chip begins by late 2026 or 2027.
  • The device may feature cameras for scanning the surrounding environment and AI assistance, similar to Meta products.

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7 new and engaging virtual field trips

  • Virtual field trips offer an inclusive and engaging alternative to in-person trips, providing immersive experiences for students without leaving their classrooms.
  • These trips cater to diverse learning styles and promote active engagement, critical thinking, and deeper subject understanding.
  • Virtual field trips connect students to global landmarks, museums, and natural wonders, overcoming funding or geographical limitations for exploration.
  • Examples of new virtual field trips include exploring Giant Panda Cam at the Smithsonian National Zoo, a virtual tour of Warner Bros. Studios, and Arctic Adventures: Polar Bears at Play.

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Apple will let the Vision Pro ‘see’ for you

  • Apple previewed new Vision Pro accessibility features that could enhance eyesight proxy when launching in visionOS later this year.
  • The update utilizes the headset’s main camera to magnify what users see and provide live, machine-learning-powered descriptions of surroundings.
  • The new magnification feature allows zooming in on virtual and real-world objects, offering hands-free assistance and accessibility through various apps.
  • Apple will release an API for developers to access the Vision Pro's camera, and introduce brain-computer interface (BCI) support in visionOS, iOS, and iPadOS for alternative input methods.

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The XR Week Peek (2025.05.13): Ray-Ban Meta 2 may come in 2026, Pimax announces Dream Air SE, and more!

  • Meta is gearing up to release the next generation of Ray-Ban Meta glasses named Aperol and Bellini in 2026, featuring extended AI capabilities like 'super sensing' raising privacy concerns.
  • Pimax unveils the Dream Air SE, a more affordable variant of the Dream Air with slightly lower specs, targeting a Q3 2025 release.
  • Cybershoes confirmed shut down, marking the end of their unique VR walking shoe product after operational challenges.
  • Apple plans to launch its smartglasses in 2027, developing custom chips with multi-camera support to compete with Ray-Ban Meta glasses.
  • Lenovo introduces lightweight AI-powered smartglasses in China, offering pre-orders for a camera version and an audio-only version scheduled for shipping in July.
  • Spacetop receives positive reviews for its immersive Windows application viewing but faces limitations in field of view and potential eye strain.
  • Meta enhances its AI generation tools with AssetGen 2.0 promising improved detail and fidelity, supporting the creation of entire scenes for immersive XR content.
  • VRTO celebrates its 10th edition, a prominent XR event in Toronto, featuring renowned speakers and engaging discussions on June 25-26.
  • A comprehensive article breaks down VR training costs, emphasizing the expense of developing impactful training solutions and dispelling misconceptions about low-cost solutions.
  • Ghosts of Tabor shooter game achieves $30 million in revenue post-launch success, portraying a bright spot amidst a challenging XR landscape.

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Apple Vision Pro Will Be Able To Magnify, Describe, Find, Or Read Anything In View

  • Apple Vision Pro is gaining the ability to magnify passthrough and use on-device AI to describe, find, or read anything in the user's view.
  • These accessibility features, primarily for the blind or those with low vision, will be part of a visionOS update later this year, possibly with visionOS 3 at WWDC25.
  • The enhancements include improved magnification through Zoom and Live Recognition, enabling real-world magnification and object identification using machine learning.
  • Apple will introduce a Passthrough API for accessibility developers to grant access to the passthrough view for live assistance in visual interpretations, focusing on accessibility and approval processes for wider camera access.

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Meta CTO Says He And Mark Zuckerberg Are "True Believers" With "Actual Conviction"

  • Meta's CTO Andrew Bosworth and Mark Zuckerberg are described as 'true believers' with 'actual conviction' towards their work in Meta's Reality Labs division.
  • Meta Reality Labs quarterly revenue declined by 6% in Q1 mainly due to lower Meta Quest sales.
  • A leaked memo from Bosworth mentioned that 2025 would determine the fate of Reality Labs, sparking concerns about the division's continuous investment.
  • Mark Zuckerberg's controlling stake in Meta allows him to make long-term investments, such as the $100 billion spent on Reality Labs over a decade, despite the division bringing in less revenue.

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Creature Is Hosting A Games Showcase Next Week

  • Creature, the studio behind Starship Home, is hosting a games showcase next week in collaboration with IGN.
  • The showcase titled 'Creature Feature' will feature updates, announcements, and surprises from various Creature label studios.
  • Partner developers like Funktronic Labs, Puddle, Double Jack, Thomas Van Bouwel, Neat Corporation, and Trebuchet will be part of the presentation.
  • The event will take place on May 19th at 9AM PT on IGN's YouTube channel and will unveil new game announcements and content updates.

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